
[ Lynn ] In this Oriental Painting, there are many mazes and monsters created by the Nine-tailed Fox.Let's safely guide Lynn back home by moving the puzzle pieces drawn on top of the Oriental Painting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 98reviews | 88% | — | $13.9K |
| $3.99−50% | 12ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Taquin-like. Aaahh, le taquin, ce jeu vieux comme le monde où il faut bouger des pièces dans un support afin de former une image. Une belle saloperie, soyez-en sûr. Lynn me faisait de l’œil avec son esthétique estampesque et ses mécaniques qui semblaient porter le genre un peu au-delà de ce qu'il propose naturellement, sauf qu'en fait, le taquin reste le taquin. J'ai quand même tenu 3h30 dessus (75% de l'histoire principale je dirais, mais il y a d'autres niveaux bonus), mais force est de constater que bouger des cases, c'est pas super excitant, même avec des règles plutôt ingénieuses.
很漂亮的韩国小游戏,配音和主题曲也好好听! 但是还是适合手机玩,有点暴力移植 还是不咋爱玩华容道(好吧其实是因为老是会卡得我抓耳挠腮) 不过卡关的话视频攻略在游戏指南里都有
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean*, German, Spanish - Spain, French, Vietnamese, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чудесная головоломка с трогательным сюжетом
Kadir Allah, her bir cismin öz şeklini vermişsin sen, Desteğim ol, güç ver bana, İblis'i yeneyim ben, Âşıkların ihtirası kabre keder bedenimden, Soğumasın, bu suretle günahımı bağışla sen. https://youtu.be/K4Gj58KtgTk
лор белки - бесценен двигать бабушкины ковры ради орешков - потрясающе
시도는 좋았지만 레벨디자인 고민을 안한느낌 전체적으로 들쭉날쭉하고 일관성이 없음 스토리도 놀랄정도로 진부해서 좋았던건 아트, 사운드 뿐인데 그거만 볼거면 퍼즐게임 왜함..
Boring.
도전과제 중 'Welcome to Dum'이 획득되지 않는 버그가 존재합니다 도전과제 100프로 노리시는 분들 참고하세요...
It's a relaxing puzzle game that caters to my emotions. To 'IDMhan', I'm not sure how many people will watch the credits, but once they do they will come back for more for the amazing music and visuals presented. .
2026.3.19全成就 本来现在懒得写评测了,结果玩这个游戏被卡了一个Welcome to Dum的成就导致删档重复打了一部分流程有点被恶心到了,随手写一下差评罢。四年前讨论区就有关于卡该成就bug的反馈,开发者的回复是已修复,实际上并没有。关于这个容易卡bug的成就,目前暂且不清楚触发原理,不过从完成率来看这个成就(完成额外章节1)相较于另一个完成额外章节3的完成率要更低,可见也有不少玩家遇到过这个bug了。个人建议如果想要不卡成就,在完成主线截止到3-5的全三星(收集69星)以解锁额外章节1后备份存档直接打额外章节看完成后会不会跳成就。 关于本游戏的谜题设计部分,大抵算是类华容道,谜题质量见仁见智吧,由于类型摆在这里,所以可以预见地绝大多数关卡都在考验腾挪。其他的只能说手感真的很差,还有各种手快卡动画的问题。在选关菜单界面切换章节时会有剧情动画,虽然可以跳过,但是配上加载动画时不能即时跳过,观感也很差。关卡内各种bug,包括但不限于控制角色到通关点旁时角色不会进入通关点,只好重新进游戏;拿到解开开门的钥匙后由于门(一道竖线)被打开需要大概两秒的时间,如果这时移动了就会导致门没有完全打开,所以就进不去了,只能重新开始关卡等等。另外就是有两个我觉得解谜游戏中没必要的限制。一是撤回有次数限制,大概限制三次?真的很莫名其妙吧,虽然我用撤回的次数不多,而且有些关于有十几二十步的宽裕,可卡在恰好一步三星的关卡也不在少数,像有的关卡99步,允许玩家逐步撤回到一个合适的进度我认为是一个不错的支撑玩家推理的支点,而不是用走了几十步后发现走错了几步因撤回次数不足只能重新开始关卡以负反馈打击玩家,仿佛在告诉玩家你没有小心谨慎地一次性推理出后续所有步数该怎么走所以从头开始好好想想吧,但玩家绝大多数时间其实并不需要从头开始优化,不得不说在初见关卡对于关卡本身的思考带来的兴致过后、在重新开始两三次之后玩家会很明显地注意到移动的动画卡顿带来的稀烂手感。二是存在怪物格子,不小心和角色相邻后会有一个大概两秒的吃人动画,然后就只能重新开始这一关了,和上一点差不多的负反馈的问题,完全可以走错后显示死了之后让玩家选择撤回到上一步,但是非要重来这关,还有很廉价且丑陋且不能跳过的被吃动画,为了做累计死亡的成就在通关后还得重复主动送死几十遍看几分钟这廉价小动画,开发者能告诉我成就要求看个可爱小女孩被丑陋的怪物长大嘴吃几十遍的意义是什么吗?总之在我看来这是个设计平庸且各种细节很容易让玩家不适的游戏,如果不是特别想玩类华容道这种类型的游戏不建议游玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $529.1K | 4.4K | 95% | $7.99 | |
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| $2K | 25 | 68% | $4.99 | |
| $837 | 18 | 100% | $2.99 | |
| $604 | 12 | 58% | $1.99 | |
| $2M | 6.7K | 95% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13.9K | 235 | 83% | $4.99 | |
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| $13.9K | 66 | 73% | $9.99 | |
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| $13.9K | 62 | 92% | $9.99 |