
A psychological horror of seeking satisfaction on the border of two intertwining worlds. An intriguing plot with erotic and occult themes guides the player's character through the Yelvertons' Victorian mansion and a perverse land inspired by Lovecraft's works and paintings of Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Jonathan Moon receives a letter from his wife who has gone missing a year before. Following the information from the message, he heads for a secluded mansion where an eldritch, occult ceremony takes place.
Gates to another world - the profane, perverse land of Lusst’ghaa are opened.

Move in both a Victorian mansion and Lusst’ghaa - an alien dimension filled with otherworldly creatures. Lusst’ghaa used to be similar to our earth until the local beings decided to undergo total degeneration at their own wish. Through experiments, they transformed their bodies so that they could never cease to experience carnal delights. Hundreds of years have passed since that metamorphosis and Lusst’ghaa is now a land overgrown with alien vegetation and full of monstrosities squirming in a never-ending ecstasy.

Erotic and occult themes
World design inspired with works of Lovecraft, Giger & Zdzisław Beksiński
Exploring a Victorian mansion and the world of Lusst’ghaa
Using portals to traverse between two alternative realities
Searching for hidden items to unlock side stories find out more about the game’s backstory
Escaping the creatures of Lusst’ghaa
Original soundtrack by a known composer (Draco Nared)

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 4.9Kreviews | 68% | — | $103.3K |
| $14.99 | 391ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One surprisingly effective way to learn good game design is by studying bad examples—this game being a perfect case. Within the first hour alone, I needed more tutorials than I typically do over the entirety of most games. You’re constantly opening boxes, interacting with furniture, and moving through rooms—not because it adds anything meaningful, but simply to stay busy. None of it meaningfully impacts the gameplay or the story; it just feels like filler designed to stretch playtime.
Sadly I can't recommend this game. It's super bare bones - pretty much the whole gameplay is just walking forward through a corridor with like 3 or 4 super easy puzzles on the way. It's tagged horror but there is zero tension. The protagonist voice acting is abysmal and has no emotion - he sounds like going through alien portals is something ordinary and he does it everyday while he goes to get groceries. The only good thing about it is the premise - it's like a mix of erotic Lovecraft with a bit of H.R. Giger art here and there. Wasted potential...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
| — |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Almost comedically corny. If you enjoy being motion sick from head bob (can't turn it off) and disappointed in how you spent your hard earned money then this is probably a pretty cool game for you. Pros: boobies Cons: everything else
Normalmente me alargo en las reseñas, pero tengo que reconocer que en este juego no lo voy a hacer demasiado, porque desgraciadamente me ha parecido un juego muy flojo, la verdad. La historia contiene algo de sexo (ni muy frecuente ni tampoco tiene mucho peso. Me ha sonado más a buscar el morbo que lo que da de sí mecánicamente, que es 0). Una secta, una mujer desaparecida y un marido que entra en una mansión tras recibir una carta. El juego tiene una historia previsible hasta el final, que tiene un girito, pero que siendo un juego que no te ha dado mucho durante lo que dura, pues tampoco me emociona. Jugablemente no hay mucho que hacer, y me encantan este tipo de juegos, pero en este ni hay mucho que leer, ni el contexto de la historia me parece que atrape. Si buscas terror u horror... Pues yo no he visto. Un poquito de tensión en algún momento pequeño, pero nada más, y me lo he jugado a oscuras y con cascos. También tiene puzzles, pero son sencillísimos todos. No se combate de ningún modo, sólo se huye. El "enemigo final", tela también... En fin, no he visto nada medianamente relevante ni inspirado. Una pena.
Türkçe dil desteği için teşekkürler.
Interesante inicio de saga, un juego bastante cortito y recomendable para los que gustan de terror cósmico... y depravado. [h1] Lo bueno: [/h1] - La premisa - La música - La historia [h1] Lo malo: [/h1] - Poco desarrollo del universo - El prota sufría de ansiedad o algo porqué cualquier cosa que miraba ya lo alteraba. - Espacios muy vacíos y carentes de vida en muchas ocasiones. - La sangre en el piso parece vino derramado. [h1] Lo extaño: [/h1] - Una estatua de Cthulhu en uno de los pasillos de lusth'gaa [h2] Calificación: [/h2] 3/5
要不是因为瑟瑟加上补下前传,我绝对不会玩这个游戏的,各方面都粗糙的很,音效也一惊一乍的,能玩完也是佩服我自己。
i would prefer watching the grass grow rather than playing another minute of this ♥♥♥♥♥♥♥ game
şu tarz oyunlar cogalsin lutfen ya basyapit.
La historia esta interesante, tampoco hay dialogos muy locos, las pantallas de carga estan guapas con esas frases todo esotericas, la ambientacion locura
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $103.2K | 574 | 76% | $7.99 |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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