
A psychological horror of seeking satisfaction on the border of two intertwining worlds. An intriguing plot with erotic and occult themes guides the player's character through the Yelvertons' Victorian mansion and a perverse land inspired by Lovecraft's works and paintings of Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Jonathan Moon receives a letter from his wife who has gone missing a year before. Following the information from the message, he heads for a secluded mansion where an eldritch, occult ceremony takes place.
Gates to another world - the profane, perverse land of Lusst’ghaa are opened.

Move in both a Victorian mansion and Lusst’ghaa - an alien dimension filled with otherworldly creatures. Lusst’ghaa used to be similar to our earth until the local beings decided to undergo total degeneration at their own wish. Through experiments, they transformed their bodies so that they could never cease to experience carnal delights. Hundreds of years have passed since that metamorphosis and Lusst’ghaa is now a land overgrown with alien vegetation and full of monstrosities squirming in a never-ending ecstasy.

Erotic and occult themes
World design inspired with works of Lovecraft, Giger & Zdzisław Beksiński
Exploring a Victorian mansion and the world of Lusst’ghaa
Using portals to traverse between two alternative realities
Searching for hidden items to unlock side stories find out more about the game’s backstory
Escaping the creatures of Lusst’ghaa
Original soundtrack by a known composer (Draco Nared)

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 4.9Kreviews | 68% | — | $103.3K |
| $14.99 | 391ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had conversations on the buss with strangers that were longer and more interesting than this game.
I dont like how you open doors.
[b]If you remove all the supernatural elements, you get a quite dynamic detective thriller.[/b] After being abducted, the girl leaves a clue for her husband on where to find her. Setting off to rescue her right away, our protagonist encounters a cult and realizes things are far more twisted than they seem. Equipped with a mask, we explore locations one by one, searching for the truth. This game is pretty average. The jumpscares don’t really land, the gameplay is basically a linear walking sim with long cutscenes, and the nudity is minimal. Even so, the story is actually quite engaging, and the visuals are highly detailed. I loved how much attention went into the little things. As for the downsides, the UI was a bit lacking. Sometimes it was confusing where to go, so a few hints wouldn't have hurt. (Just a heads-up: to progress, you often need to inspect a mask or a figurine to trigger the next script.) Overall, it's a very good story-driven game for an evening. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
| — |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]6 / 10[/h2] Overall, I found it interesting, even if it becomes somewhat predictable at times. I've always enjoyed stories involving cults and occult themes, so this game immediately caught my attention. While it does some things well, I also feel like it falls short in a few important areas. If you're looking for an unusual story and something a bit different from the average game, there's a good chance you'll enjoy this. It's not very long, which helps keep the experience from dragging on, and the puzzles are simple enough that you won't spend hours stuck on them. My biggest issue with the game is probably the ending section. The "fight" with Willard felt incredibly underwhelming, and calling it a fight is being generous. Running around and waiting for him to use his power so you can continue felt pretty disappointing and anticlimactic. There are a few tense moments throughout the game, but I wouldn't really consider it a true horror experience. It's more focused on atmosphere, mystery, and its strange world than on actually scaring the player. In the end, I don't regret playing it, but I can only really recommend buying it during a big sale, something like 80–90% off. At full price, I'd suggest spending your money elsewhere. The game had a lot of potential and several things could have been done better, but despite its flaws, it was still a worthwhile experience.
There are two major issues I have with this game. Firstly, it's a horror game that isn't scary. It's essentially a walking simulator, there's a few parts where you do other things, but mostly you're just walking around and looking at vaguely lovecraftian stuff. If you went to a museum dedicated to HP Lovecraft it would look pretty much identical. Secondly, it's an erotic game that isn't sexy. The models are basic, and what little sexual content you actually see is usually happening in the corners of barely lit rooms. Nothing sexually erotic, nor sexually horrifying, actually happens or is done by your character, nor do you really see anything. For an erotic horror game, they seem to think the height of erotic horror is dead bodies that are, gasp, also naked. And of course tentacle blobs with vaginas. If the game included some more interesting gameplay elements, it would be more fun to play. If the game included things that were actually erotic, or horrifying, or both (seriously there are so many taboos that could be explored but you went with...generic rape and Amnesia-style dead bodies. they don't even ♥♥♥♥ the dead bodies), it would be more fun to play. As is, I would have a better erotic horror experience by playing Amnesia with porn audios in the background.
This game is booty and ass cheeks. Storyline is meh, graphics are meh, and everything about it screams "unity assets" I was gifted this game and while I do not regret the 2 hours I spent completing it... I would not recommend. Its trying really hard to be a game that is "sexually deviant" and grotesque, but it feels forced, and kind of corny. I completed this game in one sitting and there were multiple times that the game completely bugged out. If you get this game for free through a humble bundle or something, I would say give it a shot just to say you did. I would not pay money for this game.
this is a horror game that isn't scary and a sexual game that's barely sensual. the scares are very easily avoidable and the sex stuff can only be seen from an outsider's perspective, as a passerby. there can be a lot of horror from having a sexual experience inflicted upon the player character and this game is not willing to experience that in the slightest. it is also giger-esque to the point of parody, if that's your thing
[b] P. S. Если сложно пройти игру, используй мое руководство: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] НАXER NSFW [/h1] Lust for Darkness — это очередной любительский хоррор-бродилка от первого лица, где у игрока нет никакой возможности защититься, а смысл всего происходящего полный бред. Изначально проект мог бы стать интересным высказыванием на тему пороков и обличения похоти в частности, но вместо глубокой метафоры получилась какая-то нелепая эксплуатация. Вместо вдумчивого осуждения человеческих слабостей игра просто вываливает на игрока примитивную грязь не вызывающую никаких эмоций. Сюжет про Джонатана Муна, который ищет пропавшую год назад жену после странного письма, явно пытается заигрывать с завязкой в духе Silent Hill 2, но исполнение тут максимально слабое. Игровой мир разделен на две части: обычный особняк и параллельное измерение "Лустха" — мир гнили, мяса и щупалец. Перемещения между ними через порталы и бесконечные однотипные головоломки в духе «соедини линии» крайне примитивны и игру особо не разбаляют. Осн. лор подается через 15 собирательных предметов, смысл которых сводится к одной мысли: «люди захотели бесконечного удовольствия, поэтому решили предаться разврату». Графически игра выглядит плохо. Баги никто не отменял — например, можно запросто провалиться под текстуры особняка прямо в начале прохождения пути. Вместо того чтобы пугать атмосферой, игра подсовывает трехмерные модели интимных игрушек, которые можно крутить в инвентаре игры. Даже механика с маской, которая подсвечивает невидимые стены и красный туман, не спасает ситуацию, а лишь добавляет нудной беготни по заранее проложенным дорожкам в воздухе. Нормальных боссфайтов тут нет, всё ограничивается парой всратых побегушек от нелепого и совсем не страшного антагониста. Вся игра проходится часа за два, и финал выглядит максимально примитивно: [spoiler] культисты внезапно осознают ошибочность своих идей и решают предать лидера просто потому, что в сюжет пришел главный герой - а злодей вообще выпиливается. хотя изначально хотел убить ГГ изнасиловав его жену. А В КОНЦЕ ОНА ТАКАЯ: "А ДАВАЙ ПОТРAXAEMСЯ, АНТОГОНИСТ БЫЛ ПРАВ! (ХОТЯ ЭТА ШАБОЛДА ВРОДЕ КАК ВЫСКАЗЫВАЛАСЬ В ЭПИЛОГЕ, ЧТО ВИНОВАТА В СОБСТВЕННОМ ИСКУШЕНИИ И ЧУТЬ ЛИ НЕ ИЗМЕНИЛА МУЖУ!!!) [/spoiler] Все события поданы наивно и даже не столько грязно, сколько скучно. Если вы ищете проект, который заставит задуматься или предложит интересные образы, то эта игра не про это. [h3] Вывод: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3612049014 [i] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Благодаря вашей поддержке я продолжаю получать удовольствие от игр и написания обзоров! [/i]
Lust For Darkness is a small horror-adventure game (lasting about three hours) created by the Polish studio Movie Games Lunarium. The gameplay is rudimentary, and the few puzzles are almost laughably simple; the game’s appeal lies entirely in its atmosphere. It’s a true “walking simulator” where you wander around, admire the scenery, and soak up the atmosphere. Fortunately, this atmosphere is masterfully crafted, and the blend of genres proves truly fascinating.
Lust for Darkness is a horror adventure game, staring protagonist Jonathan Moon. The story kicks off with a bizarre intro of a woman trying to escape a basement, then fast-forward a year after his wife went missing, the woman in the intro, Jonathan Moon receives a letter seemingly from her, telling him to meet her at the outskirts of town at an old mansion. What follows is a weird journey, where Jonathan gets swept up in an alien sex pest cult, weird otherworldly Gigeresque environments and lovecraftian outerworld gods, seeped in lust, as the name of the game title suggests and of decadence and depravity. In-between the erotic elements, is a somewhat classical Lovecraftian story threads. Draped around fairly weak gameplay. While Lust for Darkness may give a sense of familiarity, as it strives to reach for the peak that was Amnesia: The Dark Descent, it ultimately whimpers out. It sells itself as an investigative game, but there are relatively few things to find and unlock or investigate. Of those are quite important ones that you can miss, that ultimately lays out the story of the game in detail after you finish it. These "Side Stories" are in fact so important, if you miss them, you'll end up with an incomplete experience. And with the way the game is structured, or lack there of, it's easy to miss one item and having no recourse to replay the various "episodes" of the game. These "side stories" should have been interwoven with the gameplay. Beyond the limited gameplay, it lacks tension and instead engages on jump scares and "You Died" sequences. Which aren't really fitting for the game. There's also a "panic gauge", which doesn't serve as much, and isn't used in a capacity beyond its initial use. Lust for Darkness is a short affair, and gameplaywise there isn't much to it other than some walking around and taking in the sights. It's an "experience", but not more than that. There's an idea here, a seed, but it ultimately doesn't blossom. Ultimately it leaves you unsatisfied.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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