
Lunchbreak Tactics is a strategic auto-battler card game set in a chaotic supermarket backstore. Draft cards, min-max your squad, build ridiculous synergies, then battle players asynchronously. Play your way to climb the ranks with quick runs, no timer, limitless combos, and endless replay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
First things first, sorry about your new job. You’re stuck at Anymart now, working the most mundane gig on Earth. But don’t worry, we got you. We built this totally insane card game to kill the boredom and even threw in a leaderboard. The goal? Become the Ultimate Slacker of the Month. What d'you say?

At the start of every run, choose one Hero (with a passive power that shapes your whole plan) and two Clans (which decide what cards you’ll play). That’s your squad.
Spend gold to buy and upgrade units, freeze must-haves, and slap on game-changing items. Stack wild buffs and create ridiculous item combos that make people go, “Wait… that’s legal?!”
Fight through twelve rounds of pure chaos building a team that actually feels like your creation, because the fun is in discovering what works this run, not memorizing a fixed meta.

Ranked is where it counts: win runs, rank up, climb the leaderboard, and chase that sweet Ultimate Slacker title which is reset each month with a fresh season! Or claim the crown in our daily King of the Hill mode by scoring the highest Reputation in a single run.
Alright, let’s talk cards for a sec. Toilet paper. Slow cooker. You name it. If it’s on the shelf, it’s ready for battle. We turned everyday store products into EPIC UNITS! And they’ve got some seriously crazy synergies.
You’ve got a Level 3 Plastimorph and a Therapist on the field? Boom! Your Therapist triggers their power twice during battle. Don’t get it yet? No worries. If Linda from HR could figure it out, so can you.

Need a break, Slacker? Clock out, play a quick round, and keep telling yourself it’s just one more run.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
super fun, plein de build différent ! je recommande
[h3]午睡之前打把牌,这多是一件美事啊[/h3] [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 动漫风的卡牌自走棋游戏,从看到游戏名的那一刻你就该知道它有多休闲了。背景设定就是一个摸鱼的故事,你加入了知名的“艾尼玛超市”成为了一名实习生,但是这里的工作十分无聊,为此有人帮你设计出了一款带有排行榜的卡牌游戏帮你解闷儿。你的目标,就是在这款游戏里成为终极摸鱼王! 为了休闲而生,游戏的玩法也是重策略轻操作的。在每局开始之前,你可以选择一名英雄和两个阵营,英雄的特性(被动技能)和阵营中的卡牌会影响你一整局的构筑和策略。每局游戏包含12个回合,每回合分为商店和对战两个不同阶段。 在商店阶段里,你可以消耗货币购买卡牌,组建和升级你的小队。商店中的卡牌可以分为三种类型,单位牌、装备牌和属性牌。单位牌是你构筑卡组的基础,它们会直接用于战斗;装备牌则是可以给单位牌提供额外的能力或者属性;属性牌就简单得多,它们会作为消耗品来在准备阶段让单位牌的属性更上一层楼。 要注意的是,每一个回合获得的货币都是非常有限的,而且即使没有用完也会随着回合推进消失。但是购买和出售卡牌获得的金币相差很大,已使用的装备牌还会随着单位牌的出售直接损毁。这时候消耗一定的货币重新抽排或者将一些属性牌冻结留给后期的强力卡牌就成为了优选。 准备阶段完成之后,战斗部分则是全自动的。双方场上最左侧的单位会同时发动攻击,直至其中一方的单位被击杀为止。这个过程将持续至场上仅存一方的单位存活,或没有单位存活为止。战斗结束后会根据你剩余的卡牌或者对面剩余的卡牌对你的声望点数进行加减,你的终极目标就是构建最强牌组小队,提高声望值,并在排行榜上不断攀升。 值得一提的是,游戏并没有局外提升,但是局内提升分为了两种。第一种是在商店阶段获得的攻击力和生命值增益是在一整局里永久提供的;而战斗阶段获得的增益只会在当次战斗中有效。积累属性牌为高阶卡牌提供额外属性,才能在后期的战斗中无往不利。 目前来看,游戏的框架是很有意思的,但是解锁英雄和阵营的过程有些费劲,而且在实际体验中它们对于构筑的影响并没有想象中大,会感觉付出后收获不成正比。另外一点则是同名卡牌合成后提供的数值太少了,甚至不如一种属性牌来得多,爽感远远达不到预期。 总体而言,游戏的画风非常可爱,卡牌也是超市里的商品进行爆改,很有意思。异步对战的玩法现在也比较常见了,但是游戏的服务器优化比较一般,经常会在网络加载的时候有卡顿。全自动化的战斗和休闲摸鱼很搭,玩法也足够简单,谁不想在午睡之前急头白脸玩一把卡牌对战呢。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然打完7折以后的价格基本是值的 但是整体重复性太高 而且越解锁越拉 所以在持续游玩上还是很糟糕的体验
I usually dislike autobattlers, but this game is a hidden gem!
Simple autobattler but fun!
Its a great game
This game is deceptively simple. The demo went through quite a few significant changes, and ended up including valuable quality of life changes. The game is currently still recieving active balance patches. This is at least to me a perfect game to only engage about half my brain while I relax and eat some snacks. Being asynchronus means you can jump into games pretty easily and freely.
好玩的流派都砍光了 可悲
个人感觉挺好玩的异步PVP卡牌游戏,各种阵容搭配也挺有意思。 平衡度做的不错,绝大多数卡牌都有用,不像有些卡牌游戏,打到最后就剩下4/5星卡牌打决赛,这个游戏很多卡牌等级养上去了,搭配不同玩法,即使1/2级的低等级也能在决赛暴揍4/5星卡牌,可见卡牌技能上是下了心思的,这一点很不错。 策略性还是蛮强的,不同种族卡牌之间的搭配也蛮多的,这点设计也很棒,总的来说是个不错的卡牌游戏,就是可惜玩的人不多,不过好在是异步pvp,倒也不会出现匹配不上人的情况! 不过也有一些小问题,有部分卡牌描述不够准确,比如【邓不利披萨】,描述是“1⭐️购买友军单位后”,这张卡我还没选过,不过按我的理解正确的描述应该是“购买1⭐️友军单位后”,为什么说他有问题,看另一张卡牌【8号球卜师】,他的描述是“随机召唤一个等级1,4⭐️的单位”,这一对比就能看出来了,另外还有个小问题,遇到过几次说网络不稳定,然后强制退出到游戏首页,估计是服务器问题,得重新点击继续游戏再进去…
Players by region
Where this game's players are, estimated from review languages.
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