
Lunchbreak Tactics is a strategic auto-battler card game set in a chaotic supermarket backstore. Draft cards, min-max your squad, build ridiculous synergies, then battle players asynchronously. Play your way to climb the ranks with quick runs, no timer, limitless combos, and endless replay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
First things first, sorry about your new job. You’re stuck at Anymart now, working the most mundane gig on Earth. But don’t worry, we got you. We built this totally insane card game to kill the boredom and even threw in a leaderboard. The goal? Become the Ultimate Slacker of the Month. What d'you say?

At the start of every run, choose one Hero (with a passive power that shapes your whole plan) and two Clans (which decide what cards you’ll play). That’s your squad.
Spend gold to buy and upgrade units, freeze must-haves, and slap on game-changing items. Stack wild buffs and create ridiculous item combos that make people go, “Wait… that’s legal?!”
Fight through twelve rounds of pure chaos building a team that actually feels like your creation, because the fun is in discovering what works this run, not memorizing a fixed meta.

Ranked is where it counts: win runs, rank up, climb the leaderboard, and chase that sweet Ultimate Slacker title which is reset each month with a fresh season! Or claim the crown in our daily King of the Hill mode by scoring the highest Reputation in a single run.
Alright, let’s talk cards for a sec. Toilet paper. Slow cooker. You name it. If it’s on the shelf, it’s ready for battle. We turned everyday store products into EPIC UNITS! And they’ve got some seriously crazy synergies.
You’ve got a Level 3 Plastimorph and a Therapist on the field? Boom! Your Therapist triggers their power twice during battle. Don’t get it yet? No worries. If Linda from HR could figure it out, so can you.

Need a break, Slacker? Clock out, play a quick round, and keep telling yourself it’s just one more run.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
オートカードバトルが好きなので、実績解除も兼ねて、さまざまなヒーローを使いながらサボり魔ランクまでプレイしました。 全体的にかなりお手軽で、1ゲームが短めなうえ非同期マルチなので、好きなタイミングで中断できるのが良いところ。ちょっとした息抜きにも向いていると思います。 特に音楽が良く、早送り時もリズムに合わせた演出のような感覚があり、テンポよく遊べて楽しかったです。 一方で、気になった点もあります。ヒーローやユニットのバランスが一部偏っている印象があり、最終的な盤面が似通いやすいこと。また、スタッツ強化済みのユニット同士を重ねると、片方の強化が反映されない、その影響もあってか、ハンドバフ系の戦術などは弱めに感じました。 ランクについても、「どれだけ上手いか」というより「どれだけ時間をかけたか」の比重が強い印象で、実績全解除を目指そうと思っていましたが、2シーズン走るのは少し大変そうです。 あと、次に戦う相手のデッキジャンルだけでも事前に分かる仕組みがあると、配置やユニット選択で対策を考えられて、より戦略性が増して面白くなりそうだと感じました。 気になる部分はあるものの、手軽さとテンポの良さは魅力的なので、今後のアップデートに期待しています。
The game is really designed for fast plays, there is a lot of possible builds (some more obvious than others) and the art is very (very) good. Easy thumb up.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏内容太少,游戏性单一,DEMO很好玩,正式版买完会让你大跌眼镜没什么可以玩的,甚至怀疑自己为什么要买这个游戏。完全不推荐购买!!!玩完DEMO之后就删除就行了,不要浪费钱。
[h1][b]5个格子带来的精彩对决[/b][/h1] 《午休战术》是一款非常有趣的自走棋游戏,作战单位均由日常用品化身而来,玩家则需要用5个格子来构筑,带领这群萌萌的家伙对战取胜。 游戏的玩法类似于《Super Auto Pets》,一共5个格子,玩家只需要在商店环节购买或是升级卡牌即可。 除了攻击、生命值等属性外,每张卡牌都有一些卡面效果,其会在特定条件下触发,比如购买时、战斗开始时、队友攻击时、死亡时等。 利用好这些效果是构筑中的重要一环,可以通过调整卡牌顺序来最大化收益,一套优秀的阵容不仅要兼顾输出和防御,还要有能够不断成长的能力。 战斗开始后双方最左侧的卡牌会开始对撞,直到一方所有卡牌都被摧毁为止。 本作采用了目前流行的异步对战模式,战斗中出现的都是其他玩家留下的幽灵,因此虽然是在线游戏,但是基本没有匹配时长,不过由于所有数据都要和服务器交互,所以还是有短暂的加载步骤的。 《午休战术》的另一大特色是丰富的角色和阵营,角色同样拥有特殊效果,比如为卡牌增加生命值、攻击力、加快成长等,围绕其效果构筑能够更快成型。 阵营则类似于羁绊,同阵营内的卡牌套路相似,可以很好的配合,每次开始游戏时可以选择2个阵营,此举使得roll牌的压力减小,玩起来更加舒服。 这套玩法简单易上手,卡牌效果众多,卡通风画面带来的视觉效果也非常不错,喜欢自走棋类型的话可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
最終ランクのスラッカー到達ランキング31位までやりました 最初は黄青紫が最強かと思ってましたがやり続けていると一周回って全体的にバランスいいような気がしてきました ヒーローのバランスも使いにくいキャラが何人かいますがなかなかいいと思います。 自分がここが微妙だなぁと感じたところは負けても減るポイントが限界-10でランクが上がったらそこから下のランクに落ちることがないのでとりあえず数をこなせばランクを上げられることですかね
I usually dislike autobattlers, but this game is a hidden gem!
This game is deceptively simple. The demo went through quite a few significant changes, and ended up including valuable quality of life changes. The game is currently still recieving active balance patches. This is at least to me a perfect game to only engage about half my brain while I relax and eat some snacks. Being asynchronus means you can jump into games pretty easily and freely.
I mainly got this game because it reminded me of the boardgame Millennium Blades as it promised chaos and on-the-fly deckbuilding. It is chaotic and you do build your team little by little but it doesn’t have the depth to go beyond five hours. Because there’s few options to deal with a high attack high health creature grown from the start other than a similarly big creature, there’s not much room for pivoting to new strategies after half the matches have passed. It was enjoyable enough in the beginning but it doesn’t have legs.
好玩的流派都砍光了 可悲
虽然打完7折以后的价格基本是值的 但是整体重复性太高 而且越解锁越拉 所以在持续游玩上还是很糟糕的体验
Players by region
Where this game's players are, estimated from review languages.
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