
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术优秀,故事不错,初始披风收集收集后期玩家直接变成数值怪了,动作系统我没有深挖。 十分优秀
打完朵洛去哪里啊?让我去梦小径找门,找了好久也没有,迷路了,高人指点一下
Absolutely gorgeous game. The combat is challenging yet fun. The characters are well written and the world building is engaging. I adore the way the skill tree is so creatively designed. Every part of the game feels so artistic and well thought out. It's been a delight to explore. There's also a story mode for folks who would like a more casual play through. Controller support works wonderfully too. I hope it comes to Switch at some point as I'd love to play this game on there as well. Thanks for making a lovely game!
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Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
戰鬥交互性良好 人物與場景美術優秀 地圖設計與探索也不錯 喜歡俯視角動作遊戲與實打實與敵人對刀的推薦 不過希望坐椅子跟休息的節奏可以快一點,玩久了稍微覺得有點慢
Unfortunately, I cannot recommend this game. The level design is interesting at first, and you kind of get lost in it, but with the multi-layered map, it becomes more frustrating than fun very quickly. Every area is like Chapter 4 in Black Myth Wukong with winding levels that are way too easy to get lost in, especially with the singular color tone throughout the level. Most of the boss fights are fun, although, I found the parry timing a bit odd, even though it's one of my favorite mechanics in most games. The Sea Monster boss fight, though, is abysmal. It breaks the games traditional combat mechanics by forcing you to play nearly all ranged moves so that you can hit the behemoth. Ave's movement speed combined with the non-stop spawning of smaller enemies destroys the fight. When his fin finally lands on the ship, it's difficult to get over to it quickly and get melee damage in because Ave's base movement speed is SO slow. Because of the small damage windows and focus on ranged attacks, the pacing of the fight is trash, the smaller enemies spawn way too frequently, and it's a gimmick fight of waiting it out until you can do a charged shot to his eye to build up stagger. Another element that completely killed the game for me are the frequent, long conversations. Even though the game doesn't have animated cutscenes, the amount of text killed it for me. Before the mid-point of the game, I was burned out on the amount of dialogue and lost track of the story. I would not recommend this game. The combat, music, and visual style are great, but they aren't enough to make up for its frustrating and boring moments.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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