
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lunarium is an isometric soulslite game with a pleasing art style, rewarding exploration, an interesting story and fun, parry-centric combat. I call it a soulslite instead of a true soulslike because you are not punished for dying. It is also on the easier side, with only a few of the bosses really posing a challenge, and there is also a story mode for those who don't want a challenge and just want to vibe while enjoying the narrative. The only criticisms I have are that the game was a little buggy here and there, and that the quality of the translation/localization could use some polishing. There are no game-breaking bugs or anything like that, but the UI tended to bug out at times (resting at a bench would always resolve that particular issue) and there was a cloak upgrade that never unlocked for me even though I had all the materials. The dialogue (or rather, more likely the translation) seemed off sometimes, with the two main characters saying "Hunting...?" and "A peculiar soul indeed" too many times to where it made no sense in the context of the discussion for it to be a coincidence. Given the amount of dialogue in the game (there is a lot of reading and no voice acting, which is not a con for me, but it may be for some), I conclude that at least part of the script had to have been put through a machine translation and not checked properly. That said, this didn't ruin my understanding or enjoyment of the story, and this is just a little thing that will hopefully be improved at some point. Lunarium has more of a focus on its story compared to other games in this genre, which was refreshing to me. I enjoyed my time with the game, and would certainly recommend it to fans of souslikes (or soulslites, in this case) or action RPGS, especially for its price of only $18!
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Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7分遊戲 除了美術 地圖設計 (美術好看但是無法作出地圖場景間的區分 會讓人誤導 其他部份太普通了 而且人物沒有配音 簡單來說有點催眠 反饋感不太夠 玩到第三章就不太想打開了 但前兩張地圖設計有水準 如果在聽覺反饋上 以及腳色某些動作過於拖沓 改進後應該還算是個佳作
Lunarium es un juego de acción con sistema de parries, esquivas perfectas, y equipamiento que te da mejoras a dichas mecánicas o a las habilidades de combate de tu personaje. Usas el típico sistema de sitios de descanso, que en este juego son bancos, y tienes curas limitadas que recargas en ellos. Tiene jefes que no son muy exigentes, pero a veces tienen el típico ataque que es un poco ambiguo y difícil de ver cómo lo evitas o le haces parry, o que pa mi directamente no tiene ni sentido. Por suerte en varios jefes incluyeron un punto de control que hace que no tengas que volver al último banco en el que descansaste, te revive justo al lado del jefe; por desgracia esto no lo hacen en todos los jefes y hay alguno que no lo hicieron que le habría venido bien, pero por otro lado ninguna ruta desde el banco más cercano al jefe es larga. Y el combate quizás podría ser algo más elaborado, aparte de parries y esquivas tienes un combo de 3 ataques, y algunas habilidades circunstanciales como un ataque poderoso cuando haces parry, o ataques especiales que hacen bastante daño y tienen efectos especiales. Creo que está bastante bien hecho, sobre todo porque parece que es el primer juego de este estudio. Tiene algunos momentos algo frustrantes con según qué enemigos, que te pueden ser más o menos rollo, pero es bonito, interesante, y entretenido. Otra cosilla mala, que no es para nada culpa del juego, es que cuando lo jugué no encontré una buena guía para los coleccionables; de tenerla habría acabado el juego al 100%, pero no me apetecía darle vueltas a los mapas para encontrarlo todo.
坐椅休息,上下椅整这么长过度动画是为了什么,有必要每次都整这种无聊的等待看你做的动画?
Highly recommend
总的来说还是相当不错的,整体的美术相当优秀,剧情可圈可点不是拉分项,两个女主很可爱,就是对话框的字体做的有点细,看的有点费劲 游戏性方面,能玩,也很好玩,但也有点拉,我玩的还是很多个补丁后的版本;宣传说是2.5D类魂,但是把视角拉高之后很难看清boss的具体动作,加上人物前期性能又差,打的很烦;强化人物性能的道具被藏在地图的各个角落,我都快打完了才发现武器才强化了3级(一共8级);boss全员超绝快慢刀,大部分不会做boss的制作组都要想点办法掩饰,这个制作组想出的就是大量超绝快慢刀,唉我抬手~空中停一下;唉我闪烁过来~优雅地转一圈,真的很烦。 玩完第一时间感受:相当不错的作品
Beautiful game.
A wonderful game! I'd give it an 8.5/10 :D The story punches far above its weight and comes out on top. Characters come to the logical conclusions they should so much more easily than in other games. I never felt particularly out of pace with the stories concepts even; the story takes its time to let you digest what you've been told. The characters get along sweetly with enjoyable dialogue. Music and art is also beautiful! Were more than a couple points that I just sat down and admired the scenery before continuing. The gameplay is fabulous and has some very fun (and diverse) boss fights. It's not particularly challenging compared to some other parry focused games but I was happy that some bosses took me a while to beat. Buildmaking is fairly diverse, letting you play as a glass-cannon or focusing on parries, dodging, arrows, etc. I personally found that the "cloak of dust" was a little too strong with the right setup. The skill-tree is small but has a lot of very impactful abilities. I used most throughout my playthrough and found they all had their place. Experiment with them! They're all very fun to use! Fairly bug-free, I only encountered 1 major bug which was easily resolved by just save-quitting and reopening the game. There's a few translation errors but none that are particularly egregious. The two that repeatedly came up were: Characters saying "Mmh" instead of "Hmm", making them all sound quite pleased by the confusing thoughts they're having. Characters saying "Hunting...?" when confused/concerned. This one I do hope gets fixed. Playtime should be anywhere from 10-35 hours depending on your skill level and how much you wanna complete/read (there is a LOT of lore pieces you can pick up).
挺不错的,美术顶,音乐还是我喜欢的钢琴曲,地图也有很多小巧思,虽然战斗系统做的一般,但不妨碍我给到一个夯
跟我對象一起入坑,已破關。 我玩遊戲資歷算豐富,雖然偏原、絕、鳴, 但這款小遊戲在打擊感尤其是彈刀的爽感,我覺得是不輸絕的,推薦各位嘗試一下!!! 優點:打擊感、畫風 缺點:地圖導引很差 期望:新增破關後讓玩家有動力不斷繼續遊玩的模式
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