
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏整体游玩下来感觉还是不错的,在这个价格上面认为是物超所值的,美术和玩法十分吸引我,整体有亮点。 剧情方面 剧情和人物塑造是不错的,随着剧情的推进,每一次回到村子里和NPC的互动都会有所改变,每完成一个事件主角都会更新自己的日志而且文本量还挺大的增加了代入感。剧情有头有尾讲的清楚,人物塑造优秀。可惜没有配音。 地图方面 前两张箱庭地图的设计玩起来很舒服不会迷路,是从叉路走触发事件或战斗有收获之后,又能走回到主路的舒适。第三章地图有小小的迷路并且绕,游玩起来没前两章轻松。每个地图主体不同,风格鲜明。 整体设计可圈可点。 战斗方面 游戏的货币用与解锁能力树的能力以及升级斗篷和制作刺绣,死了不会掉货币,所以战斗和遭遇没有负担比较轻松。其中能力树负责战斗机制。斗篷区分不同的战斗思路,刺绣代表不同的战斗功能,组合相得益彰。可惜后期的货币会严重溢出,没有用处。 本作的缺点绝对是boss都会快慢刀并且部分怪物在战斗时给你略显僵硬的感觉,因为快慢刀一般boss都不能初见过。反而是精英怪物的战斗体验会好。弹刀的手感很好,但是怎么弹的到,就需要很熟悉怪物招式了。 画风、剧情、探索以及探索道中的战斗和遭遇体验都不错,正常通关不刻意全收集游戏时长在15小时左右。这个价位我觉得喜欢这类tag的都能无脑入。
相当不错的游戏,我是魂游0基础,开的故事模式,一开始打的会有一点坐牢,但后面拿到更多技能和被动(刺绣)之后打的相当轻松,后面boss基本都是一次过,除了一两个我忘记吃药不小心揣着五瓶药去世的。游戏画风,村落的剧情互动变化彩蛋,主线剧情,人物塑造等作为一款规模不大的游戏来说也很优秀了。跑图方面我觉得任务指引可以更加清晰一点,例如给笔记加一个可以查看下一步该去哪,方便再次登录游戏衔接上进度,昼夜小岛跑图会有一点昏头其他没问题。期待下一部作品。另外要是给二位主角最后新衣服画一个新立绘,换衣服之后立绘也会变,那就更好了
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $236K | 271 | 59% | $29.99 | |
| $236K | 1K | 92% | $11.99 | |
| $236.1K | 442 | 77% | $14.99 | |
| $236.1K | 434 | 99% | $14.99 | |
| $235.8K | 532 | 72% | $11.99 | |
| $235.8K | 792 | 76% | $14.99 |
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| $15.9K | 75 | 65% | $9.99 | |
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| $201.2K | 369 | 80% | $12.49 | |
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| $16.6K | 48 | 65% | $14.99 | |
| $4.6K | 18 | 83% | $9.99 |
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好
真的非常棒!~ 友情,冒险,养成,战斗!~
美术音乐都好,弹得也爽,优秀
Lunarium is a special game with 15% jank, 60% perfectly passable isometric combat, and 25% brilliant heartfelt excellence. I love parrying and perfect dodging in most games, and I'd say they both feel pretty good here, though there's something about the parry that made it hard to master. I think it's because most of the enemies are very small on screen and their attacks are not telegraphed with the right levels of exaggeration/anticipation. I tried a parry focused build more than once, but to beat all the hardest bosses I had to switch to perfect dodging or something more balanced. Some of the bosses are really good, especially in Cyanstone, while others are baffling, like the giant fish. I found the final boss much harder than the rest of the game as well, but I was trying to get to know her moveset. I finally won by overwhelming her with my own big attacks. The visuals are wonderful throughout, featuring a lovely watercolor aesthetic with bright tones and soft lighting, all while maintaining a good level of distinction between areas and a clarity of characters and enemies. The animations of Ave and Lune are also impressive, making the whole game a constant joy to look at. And the relationship between Ave and Lune was a surprise standout for me. It is explicitly platonic, which some may find disappointing, but the depth to which they forge their friendship brought tears to my eyes more than once. Ave's forthright, passionate decrees of loyalty and Lune's poetic, sincere reciprocation over time filled my heart and made me love these two and their bond. I liked the dialogue as well. I always appreciate when characters are as smart as the audience. There were some weird localization glitches, with some lines of dialogue repeating, appearing out of place, or assigned to the wrong speaker, but I managed to follow the story well enough to stay invested and appreciate many lines of clever, funny, or moving dialogue. The philosophy underpinning the story is SO up my alley — very humanist, anti-religious, eternity-skeptical. I loved it, and the presentation and rumination on complex spiritual ideas from a variety of unique character perspectives worked really well for me. Overall, I thought Lunarium was wonderful. I'm very happy to have stumbled upon it and played through, even though it runs inconsistently on Steam Deck even at 30 fps. Worth your time if you like combat-focused, pretty games with thought-provoking stories.
今年国产TOP3预定,非常优秀的俯视角类只狼游戏。 美术:精致的油画风,整体色调很柔和 音乐:与美术相辅相成,非常符合剧情、人物的设定。被虚无侵蚀的世界的背景音乐给人的感觉是沉重而悲伤的,而灾难降临前世界的背景音乐是热闹而喜悦的。 场景、地图设计:森林、城市、海岛的设计各具特色,地图非常立体,隐藏区域和道路很多,使各个区域巧妙地联系在一起。 剧情:宇宙是一片广阔无垠的海洋,各个世界是海洋中升起的泡沫,泡沫会形成也最终会破灭,由此循环往复。这个设定很新奇也很容易让人接受。在这个世界观下,不同的人物出于不同的动机,形成了矛盾冲突。有的人在灾难面前勇敢抗争,而有的人求助于虚假的神明,寄希望于虚幻的永生。有的星使帮助人类但不求回报,而有的星使帮助人类但希望掌控人类,要人类永远奉自己为神明。每个人物塑造的都很立体。 战斗:敌人有血条和眩晕槽,眩晕槽满后敌人会有一个长时间的硬直,此时处决伤害很高。格挡只能减少伤害不能完全避免伤害,只有完美弹反可以规避伤害并积累眩晕槽。本作鼓励玩家通过完美弹反、完美闪避、反红、蓄力箭等方式对敌人造成失衡伤害再进行处决。BOSS招式很多,很多BOSS都有快慢刀和连段攻击,战斗紧张刺激但也不是为难而难。 推荐搭配:用弹反加伤害的披风,搭配更容易完美弹反、弹反后加伤害、使用共鸣攻击回血的刺绣。 --------------打了两个小时最终BOSS后更新----------------------------------------------------- 坏了,让我发现轮椅了,这下拒绝交互了。黄昏披风+蓄力射击进入时停状态的刺绣,无限时停,这下真无敌了
首发的时候看评价不是很好,很多人说BUG很多,今天看到评价回升了就下载来体验了。目前玩下来感觉还是很不错的。值得推荐
還不錯 香香的
美术风格优秀,战斗难度不算高,弹反可以一直按着BOSS捶,就是路有点绕,引导比较弱,总体上佳之作
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