
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术相当优秀,双女主的互动也很好看,缺点是战斗手感有点钝以及流程太短,综合来说是值得一玩的好游戏。
出彩的美术和音乐,氛围感很足。战斗也很爽快。想看主角贴贴。好玩,开心。
先说优点,画风美术音乐都很好,尤其是和卢恩坐在长椅上的那段音乐很温馨有种微妙的氛围感,俯视角动作冒险很新颖,双角色一起上场以及协同攻击也做的很巧妙,地图设计很连贯可以说四通八达,没有什么恶心的地方,休息处放的很恰到好处,还很贴心的在boss房前放复活点,收集成就也不难,游戏不吃配置能够让更多玩家有友好的体验,bug暂时没遇到(一直看到制作组在修复bug的更新公告,也许是这个原因吧),觉得游戏难度高的话,可以在设置里打开故事模式难度并且还可以来回切换,不需要另开新档,很人性化的设计,再说缺点,怪物设计的不好,快慢刀打的巨恶心,尤其是那个金红花骑士,憋半天不出伤害,十几种招式真有点难反应变招,打了四小时才过去,我玩法环只狼都不会卡一个怪那么久,还有战斗设计思路很奇怪,一开始还以为是弹反为主,打着感觉还不如闪避好用,但是连续闪避还得要消耗共鸣,弹反架势长得不高,格挡也不会扣血扣死,但总的来说游戏还是很好的,手残和只为了看剧情的都能降难度打boss
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Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the vibe, and wish I liked this, but the gameplay just isn't there. Imagine dark souls 1 combat, except add an extra half second to every single action you take. It feels like being stuck in glue. To fix this, I would just let players animation cancel low commitment moves to keep gameplay constant and snappy. It really annoys me cause I want to see more of Lune and Ave, but I just can't play this anymore.
上周才转来港区买特产,昨晚多花20块入了,本来想如果感觉一般就退款的,结果睡前一口气打到第二章第一把椅子左右。 音画唯美而互相契合,配合同样有质感的文本营造出极强的世界代入感。剧情融入了魂like常见的碎片叙事但作为主角的叙述者的参与比重更大,基本不打谜语,这也让主线比常见类魂更加明晰有条理。 地图也是峰回路转的箱庭设计,而且有随着探索持续更新标点的手绘地图作参考,在享受探索的同时也不用担心迷路。而且就第一章地图来说,没有需要回头重新收集的地方,虽然复杂交叉但跟着探索欲可以一笔从头划到尾,不走回头路。 战斗设计目前功能还没解锁完,买之前看评论预期手感很屎但其实还行,可能是优化过的原因?完美格挡的判定并不宽松,但熟悉机制后有丰富的偷伤害手段,个人感觉难度是比传统类魂如法环和匹诺曹要低的,如果硬找同级的话倒比较接近DL上的那个Fia's adventure。
very chill experience and that is all i could ever want out of a game :3
我不知道国内厂商为什么那么喜欢卖百合,但你主打战斗,那手感是真的烂,平a前后摇巨大,格挡应该只有面前30°角,很反直觉,闪避以后还有硬直,完美闪避几乎没有收益,后续技能也远远不如格挡,而且攻击锁定随着鼠标方向,在群战的时候巨难受,经常放着脸上的不打去锁屏幕另一边的敌人,而且多动症敌人你开了锁定目标就会东打一下西打一下,几乎所有交互后面都有蜜汁后摇,导致我疾跑(绑别的键)点出来不生效,很毁手感和机动性
好玩
美术好看,拿到挨打绕后的技能后成轮椅了
好玩,无需多言!!! (等通关再细评)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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