
Lunacy: Saint Rhodes is a first-person psychological horror adventure game. Explore your dark family history, solve puzzles and experience a gut-wrenching feeling of terror. You are being watched; never alone, never safe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 182reviews | 60% | — | $12.7K |
| $19.99 | 186ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sd用完直接死机,要强制重启才行
es tremendo juego atrapante de primcipio a fin.
javais ce jeu dans ma bibliothèque javais pas jouer beaucoup pour faute de jouabilité sans manette javais pas aimer donc j’ai repris ce jeu avec manette et c’est un vrai plaisir de jouer de cette façons le jeu et flippant et sombre enfin je vais pouvoir le finir 5 sur 5
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Dutch, Portuguese - Brazil*languages with full audio support
| $19.99 |
| 76ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 10ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
довольно хороший шпилинг гемерс получился, 3 вечера вряд играл, данное игровое издание отбило денежное довольствие за покупку этого экземпляра.
Juego muy flojito que no da apenas miedo y las mecanicas muy basicas
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Die Spielmechanik gefällt mir leider gar nicht. Alles sehr generisch und nicht mehr state of the art.
Lunacy Saint Rhodes é um jogo genuinamente bom, principalmente quando consideramos que o terror cósmico é um universo bem rico e com diversas capacidades, mas por algum motivo inexplicável, a maioria dos jogos desse tema são bem meia-boca, Lunacy é quase como uma brisa de ar fresco no quesito qualidade. Um jogo muito bem construído, ótima ambientação, bons puzzles, graficamente bem bonito e com uma história interessante. Para aqueles que são fãs de jogos de terror, fica aí a genuína recomendação.
Meiner persönlichen Meinung nach hat das Spiel vielversprechend angefangen, und dann ca. ab der Hälfte drastisch nachgelassen. Anfangs dachte ich "Oh cool, schönes Haus, schöne Gegend, das könnte was werden.". Spannung fand ich war auch da, gute Stimmung, an sich nett. Dann, ca. ab der Mitte, find ich wird das Spiel nicht nur irgendwie "Kitsch-Horror", sondern auch sehr nervig. Es gibt super viele Sequenzen, die komplett die Stimmung auf ein gestresst/genervtes Level setzen, statt auf dieses schöne angespannt sein, was man eigentlich bei einem Horrorspiel will. Das Ende fand ich grässlich schei***e. Wie kann man eine gewisse Sache einbauen, meist generell schon nervig ist, und dann aber auch noch Verfolgung mit einbauen, und Türmechanismen, die gedrückt gehalten werden müssen, während man den Verfolger weder abschütteln noch ausbremsen kann, lediglich für wenige Sekunden, was deutlich zu kurz ist. Ich rede von der Stelle wirklich direkt vor dem Ende, will hier nicht spoilern, daher so schwammig formuliert. Zusammengefasst: Ich habe das Spiel im Sale für 5 EUR gekauft, was denke ich für die okayischen 2-3 Stunden, die ich hatte, fine ist. Generell finde ich das Spiel allerdings einfach nur einen netten Versuch, der furchtbar stark nachgelassen hat, und mit Horror am Ende in meinen Augen wenig zu tun hat.
I bought the game without reading other reviews since in my experience sometimes they are misleading. The game is not really worth 20€ but 5€ ist fine. The graphics might be a little outdated etc. but still the atmosphere was good. I liked the house and the "jumpscares" in it. (Not really jumpscares but well placed ghost stuff; like her staring from ceiling onto you etc.) I also liked that it was not only about the womand in the house but also some other locations. (Will not spoiler here.) The difficulty was okay. There were some parts I did not understand in the beginning (how to attack/defeat the ghosts). The catacomb level was a nightmare since you don't have a map and have to activate several "balls" to be able to open the door. Also the fact that you could not really kill the monster down there. But in the end, the story was interesting and two endings in a game is always pretty cool. Luckely I got the good one in the beginning. I finished the whole game in like 4.8h. There were some laggy parts (where the room is expanding; you could really feel how a "resize" was applied to everything). The riddles in the house (which seem to annoy many) were not that bad and after some time you could "destroy" the obstacles to shorten the ways. And no: it is not like you always have to run in the house to avoid the ghost. 90% of the time I could walk around there without any issues. I think there are a few "hardcoded" events but else you are pretty free to move around. tl;dr I liked the game but it is only like 25% of Resident Evil or Silen Hill. Biggest issue are the graphics and the "outdated" gameplay (the sneaking and "fighting"). The story is good and not the "usual" stuff you will find in a horror game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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