
Luna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their prison sentence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 87% | — | $643.7K |
| $29.99 | 3Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tekstury są w niskiej jakości, momentami to tragedia. Lokacje są nudno zaprojektowane, niekiedy dało się w nich zgubić. Przeszedłem całą gierkę, ale po drugim powrocie do bazy skipowałem fabułę, bo była nieciekawa. Gameplayowo wolę Ghostrunnera, to lepsza mechanika gry
It's really good, I only wish that the rifle had more audiovisual punch
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Polish*languages with full audio support
| $20.99−30% |
| 299ratings |
| 89% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Los diseños y la construcción de escenarios son simplemente MAGNIFICOS. Muy al estilo Blame, arquitecturas brutalistas que te dejan hipnotizado viendo a los alrededores. El gunplay se me hizo bastante divertido, aunque un poco simple en cuanto al aim ya que todas las armas tienen la función de apuntado automático con el segundo click La historia parece que pinta bien, pero a lo ultimo da un vuelco que no me termino de convencer. Y bueno, ni hablemos de su traducción al español xdd. Por el resto creo que merece la pena si lo conseguís con algún descuentito. 7/10.
SUPER GRA
Atmospheric, story driven, linear, 'bullet hell'-like. adventure with light platforming and puzzles FPS. Recommended on highest difficulty with music on max. The game is about 10 hours long, no complicated deep system. There are secrets to look out for but this feels nostalgic.
The vibes are immaculate
Я с уверенностью могу сказать что это шедевр. Лучше дизайна я не видел. Я обожаю всё что связано с вселенной массивных обьектов и тд. Но тут это возведено в абсолют, сюжет тоже просто сок. Я полюбил эту игру, она стоит того, что-бы перепройти несколько раз и закрыть на 100%
Проходил на Steam Deck + контроллер Xbox 360 (через M$ Reciever) Минусы: * Персонаж ощущается слишком тяжёлым. * Прыжки и двойные прыжки не всегда дают нужное ощущение мобильности. * Местами платформинг становится немного душным. * Есть вопросы к балансу боёв и некоторых боссов. Плюсы: * Атмосфера. * Отличная музыка. * Очень сильная визуальная составляющая. * Качественная озвучка. * Интересный сюжет. * Необычный и в целом увлекательный мир. Впечатления: Несмотря на недостатки, игра меня очень зацепила. Атмосфера, музыка, визуальный стиль и озвучка работают вместе и создают действительно интересный мир, который хочется исследовать дальше. Хотелось бы только чуть больше историй о найденных персонажах и больше лора в необязательных для исследования местах. Для меня это одна из тех игр, где достоинства заметно перевешивают недостатки. Оценка: 6/5.
I was drawn to this game by the art style, not as a fan of bullet hell FPS games, but I really enjoyed [i]Luna Abyss[/i]. While it can be a little rough around the edges at times (most notably when the game infrequently has to pause to load in new areas), I was quickly immersed in the world and the game feels great to play. After beating the game I replayed sections to get all collectibles, this time moving as fast as I could, and while the game is no [i]Ghostrunner[/i] you can move through areas pretty fast. The combat is engaging (I recommend the "Warden" difficulty), and the enemy variety is solid for the length of the game. There's a manual lock-on mechanic that I used (I played on controller), which helps to track enemies through the chaos, but is also got me killed a couple of times so use at your own discretion. The boss fights are a definite highlight, and offer a nice challenge without demanding perfection (on the "Warden" difficulty or lower). The platforming feels nice once you get the dash and double jump, and there are also gimmick sections that help break up the pacing (all of which I enjoyed replaying on my collectible hunt). My biggest gripe with the game is that collectibles are only tracked when you reach checkpoints, instead of tracked when you pick them up, which can lead you to "miss" collectibles you already found. This is particularly egregious for the final boss, which requires you to backtrack and grab 3 collectibles each attempt (I recommend coming back after beating the game and enable "Story" difficulty for these ones). Otherwise if you're a fan of FPS bullet hell shooters there's plenty of fun to be had. The artstyle is gorgeous, and I really like the character designs (though the character models are not particularly high-fidelity). The world is interesting and I recommend reading the documents scattered throughout the world as they definitely enhanced my first playthrough. The story probably won't stick with me for too long, but it's engaging while you're playing the game and the characters help to keep you invested. The voice acting is a little hit-and-miss, but the voices you hear most often (Fawkes, Aylin, etc.) are great. I think this game lives up to the striking aesthetic of its cover art, and if that drew you in I highly recommend you play this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.2K | 572 | 87% | $1.99 | |
| $33.9K | 142 | 96% | $9.99 | |
| $37 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 20.9K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $643.8K | 1K | 90% | $12.34 | |
| $643.6K | 848 | 69% | $19.99 | |
| $643.8K | 1.2K | 81% | $24.99 | |
| $643.9K | 318 | 66% | $59.99 | |
| $643.9K | 1.4K | 76% | $19.99 | |
| $643.4K | 3.9K | 69% | $5.99 |