
Luna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their prison sentence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 87% | — | $639.2K |
| $29.99 | 3Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic. Please just give it a try and experience what true passion and a focused creative vision can create. Almost everything about this game really blew me away, and I think most game studios can learn a lot from how this game was made. Biggest strengths are voice acting, art direction, sound design, and of course, how well-paced the story is. The environment is beautifully crafted from beginning of the game to the end. The story by the way, so unique... The lead writer is award winning, the composer is award winning, and if the lead artist isn't award winning, his insane portfolio should be! It is such an extreme shame that Kwalee laid off a majority of the people that worked on this JUST OVER A MONTH AFTER THIS WAS RELEASED. Shame on you Kwalee... Barely promote the game you are helping produce and then lay everyone off presumably bc it didn't meet sales expectations? Or maybe just to avoid paying them? Scum. All i can find anywhere is praise upon praise for this culmination of art. Visuals are insane, story is insane, music is spectacular. My only complaints about this game are the second weapon you get being too loud, and the combat feeling like it was missing something. It wasn't bad, but it felt like there should've been an extra component to how combat played to really force taking advantage of the movement abilities you have. I did find myself being able to comfortably sit a distance away from enemies and easily dodge attacks.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Polish*languages with full audio support
| $20.99−30% |
| 299ratings |
| 89% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How ludicrously mediocre. Bullet hell? more like Running hell. 3/4 of the play time was spent running, shooting doors, and grappling around. I gave it a nice hard college try, but felt overwhelmingly annoyed every gaming session on all the needless traversal. The good: -world design and atmosphere is top notch -Voice actors are great, and so are their characters I really wanted to like this game, I really did. It was just padded with all the wrong stuff.
Хорошая игрушка на пару вечеров. Картинка в игре очень красивая, намешали мегаструктуры с готической архитектурой и в этот замес ещё образы персонажей присущие обычно анимешным картинам, получилось не дурно. Однако, бюджетность проскакивает тут и сям, например, один раз попытались в дневную локацию на природе и это выглядело как типикал Unreal-слоп с его вызженными белёсыми цветами... В тот же момент тёмные закрытые помещения визуально прекрасно удались, но они пустоватые и в них нету практически никакого эксплоринга, максимум простые секреточки. Кстати, поощрять игрока запиской, а не чем-то полезным в секретке это ну очень дурной тон, странно что разработчики об этом не в курсе. К тому же в записках много воды и чаще всего о судьбе очередного заводчанина сгинувшего в потёмках местных локаций, конечно полезные раскрывающие суть происходящего тоже есть, но их не так много. Да, сюжет тут подаётся не слишком откровенно, а персонажей которые изрекаются загадками аж треснуть хочется. Тем не менее, мне мир понравился, история не плохая, но концовочка оставила странное послевкусие. Я больше наверное наслаждался присутствием в этом мире и его эстетикой. Вот например помимо визуала, мне ещё очень понравилась музыка. От проекта я бы ожидал чего-то нейросеточного, а оказалось там полноценный композитор при содействии оркестра поэтому местами создаются очень трогательные вайбы и не плохие эпические мотивы, хотя на боссов поставили какой-то дабстепный вуб-вуб... ну и ладно, но к сожалению, это одна и та же тема на всех боссов, meh.. ну это к слову о бюджетности. Кстати, о шутерной части, кек, стрелять тут дают меньше чем ожидаешь от буллетхэлла и большую часть мы всё-таки платформим, однако, наверное оно и к лучшему 😁 Не знаю, как-то стрелять во врагов начинает утомлять уже ближе к финалу, сплошные губки для урона и ты зажав гашетку просто ожидаешь когда кончится их полоска хп... ну такое. О боёвке много не попишешь, сделали примитивный шутан — он и быстро приедается. Как-то мне показалось что проект ценен за другие вещи, и очень жаль что разрабам не дали распахнуть крылья... ведь как уже многие писали, разработчиков схлопнул издатель спустя неделю после релиза... Да, вот такая грустная история... и если вы всё же хотите поиграть в неё, то задумайтесь сколько именно вы хотите отдать денег именно издателю, а не авторам которых выперли на улицу.
Great game. The red lighting throughout the game looks beautiful. The bullet hell bosses are challenging, but not to the point where they become frustrating. The story and lore of the world are really interesting, and with that ending, I hope they make a sequel so we can find out what happens next, or maybe even release a DLC. The game is a bit linear, but in a time when most games try to fill every hour with empty open worlds, this is a refreshing change. It reminds me a little of the seventh generation of consoles, when not every game that came out was an open-world slop filled with hundreds of collectibles, towers to reveal the map, and artificial padding just to make the game longer. Recommended. The game also runs really well on the Steam Deck. I only had to do a little tweaking with FSR to get a stable 60 FPS. Highly recommended.
Динамическая смесь Doom и Returnal приправленная локациями из Destiny 2.
Best game i've ever played, the story is amazing, the gameplay is super good, the progression and the Scenery is so good. How is this game not winning any awards?
Unfortunately I'll have to give this one a thumbs down. Luna Abyss seemed to have the potential of a hidden gem of a FPS / bullet hell / metroidvania hybrid but really... even at only 10 hours of gameplay, this one was stretched way too thin by its developers. My biggest gripe with the game is it's very, very repetitive, both with its art direction and gameplay. At first the visuals were intriguing with spacious abyssal set pieces and great lighting effects. However... what you see in the first hour is what you'll see for the nine after, with the exception of one forest-based area. All other zones are variations of the same corridors, tubes and rooms. On the gameplay front, this is quite bare even for a 30$/AA game. The lock-on shooting and bullet dodging are enjoyable at first; sadly there are only four or five different enemy types excluding their shielded variants and with only four weapons having one single optional damage and cooldown upgrade each, there's no meaningful progression to be found beyond "go forward to the next level". NPCs are merely there to offer 100% optional lore tidbits and there are literally no decisions and no branching paths to take in the entire game. No NG+ mode, no alternate endings, no extra game modes. Finally, the narrative goes in many unsolved directions and the ending is a vague one-minute long affair that feels like the dev team ran out of budget. The design of NPCs is incoherent, like a vain pastiche of Nier Automata coded characters. Maybe there's an actual world setting hidden in the collectibles but I didn't bother going out of my way to collect any. In the end, I can't even recommend this to people intrigued by the game's vibe as there's simply no payoff awaiting them. It's sad the devs got laid off right after releasing but that doesn't stop the game from being wasted potential.
Luna Abyss is an incredibly fun level based movement shooter. The atmosphere is moody, the setting is dark and a bit bleak as your protag, Fawkes, moves through the shifting megastructure that is Luna. The story has a few tropes that it does really well, circling arounds the unwilling roommate to close friend storylines and the country mouse going to the city storyline (Tropes are not a bad thing!) Movement is Slick though perhaps a bit par the course but the atmosphere and environments will keep you engaged as you dash jump and platform your way across a myriad of places on Luna. A lot of the environment reminds me of the manga BLAME! People will tell you this game was boring or unoriginal. They likely barely scratched the surface of the game and got red in the face when you come across the first instance Queerness in the game. I for one, think it entirely refreshing to see a game so unashamed to mention it. My critique is that at times, the game needs some more music playing. The static ambience is fine but I would have liked a bit more music at different times. Especially when the ambience is mining lasers or wind. That and it would have been nice to have a bit more area to explore for secrets without them being fairly labeled for you.
The fact that this dev team was laid off like 2 weeks after this release by a bunch of talentless ass clowns, who can only make a spread sheet is insane to me. This team could have gone on to make some incredible things but guess not. I really want to keep playing but the idea of giving money to these parasites is terrible. Literally have this game advertised on the front page of their website.
Fun and engaging game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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