
Luna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their prison sentence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 920reviews | 87% | — | $643.4K |
| $29.99 | 3Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я думал, fps буллет хелл фигня и не понравится мне, но зацепил арт дизайн игры, и я решил в нее поиграть. Что сказать - стилистика шикарная, сюжет интересный, мир загадочный, хочется разобраться, что к чему. По факту, игра не особо сложная (играл на сложности страж), но и не скоростной забег. Местами, конечно, были душные моменты - последние уровни, где лезешь и лезешь вверх, долго, однообразно, но в целом игра умеет развлечь. Сюжет понравился, не хватает звезд с неба, но затягивает, хочется узнать продолжение. В общем, добротный сюжетный коридорный шутер - сейчас их так не хватает(
«Чи то платформер, чи то шутер — розробник сам не зрозумів, що зробив. 4/10. Дуже розтягнута гра, особливо це помітно під кінець.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $643.4K | 3.9K | 69% | $5.99 | |
| $643.3K | 2K | 54% | $9.99 | |
| $643.6K | 848 | 69% | $19.99 | |
| $643.8K | 1.2K | 81% | $24.99 | |
| $643.9K | 318 | 66% | $59.99 | |
| $643.9K | 1.4K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.5K | 478 | 88% | $1.99 | |
| $33.9K | 142 | 96% | $9.99 | |
| $37 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 20.8K | 98% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Polish*languages with full audio support
| $20.99−30% |
| 299ratings |
| 89% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Атмосфернейший сюжетный шутер в необычном сеттинге. Вайбы как от бюджетного Дума 2016 Крайне рекомендуется
meh
прочла инфу о том что разрабов выперли уже спустя неделю после релиза,и стало очень печально если честно,с учетом того что игра реально хороша,ребята могли бы и дальше раскрывать свои потенциалы на полную катушку(в особенности меня восхитил саундтрек буду честна) вообщем жаль конечно этих добряков,игра еще походу с маленьким бюджетом(могу ошибаться) но тут реально каждая копеечка оправдана,да может боёвка топорная и наскучивает,но блин тут больше реально акцента на платформинге) Вообщем вкусно пздц))
Easily one of the best shooter games I've ever played. A brilliant narrative, a soundtrack to die for, unique mechanics that live long enough to be fun but not too long to be tedious. I would put it up there with Titanfall 2 for overall gameplay. The ending was super cool, and super sucky. Like, It happened the way i thought it would, but I didn't want it to.
Eu amei demais, vai deixar saudades! Extremamente bem feito. Possui atmosfera pesada, cenários belíssimos estimulando a exploração de uma megaestrutura, e evolto a uma narrativa melancólica. Luna Abyss trás uma história profunda em um futuro distópico em meio a um bullet hell desafiador em primeira pessoa. Notoriamente feito com paixão e cuidado ❤️. 10/10.
Luna Abyss is very unique and you haven't visited a world like it before. I had a lot of fun with this one and don't really have any bad to say. Enjoy!
I was drawn to this game by the art style, not as a fan of bullet hell FPS games, but I really enjoyed [i]Luna Abyss[/i]. While it can be a little rough around the edges at times (most notably when the game infrequently has to pause to load in new areas), I was quickly immersed in the world and the game feels great to play. After beating the game I replayed sections to get all collectibles, this time moving as fast as I could, and while the game is no [i]Ghostrunner[/i] you can move through areas pretty fast. The combat is engaging (I recommend the "Warden" difficulty), and the enemy variety is solid for the length of the game. There's a manual lock-on mechanic that I used (I played on controller), which helps to track enemies through the chaos, but is also got me killed a couple of times so use at your own discretion. The boss fights are a definite highlight, and offer a nice challenge without demanding perfection (on the "Warden" difficulty or lower). The platforming feels nice once you get the dash and double jump, and there are also gimmick sections that help break up the pacing (all of which I enjoyed replaying on my collectible hunt). My biggest gripe with the game is that collectibles are only tracked when you reach checkpoints, instead of tracked when you pick them up, which can lead you to "miss" collectibles you already found. This is particularly egregious for the final boss, which requires you to backtrack and grab 3 collectibles each attempt (I recommend coming back after beating the game and enable "Story" difficulty for these ones). Otherwise if you're a fan of FPS bullet hell shooters there's plenty of fun to be had. The artstyle is gorgeous, and I really like the character designs (though the character models are not particularly high-fidelity). The world is interesting and I recommend reading the documents scattered throughout the world as they definitely enhanced my first playthrough. The story probably won't stick with me for too long, but it's engaging while you're playing the game and the characters help to keep you invested. The voice acting is a little hit-and-miss, but the voices you hear most often (Fawkes, Aylin, etc.) are great. I think this game lives up to the striking aesthetic of its cover art, and if that drew you in I highly recommend you play this game.
This game oozes style but lacks any real substance. The atmosphere and music make it worth the play and scratches that collect-a-thon itch. Shame I can't say anything nice past that....
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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