
Lumione is a platformer game set in a deep-sea universe. Join the protagonist Glimmer on a journey in search of the Light as you put your wit to the test in solving challenging puzzle-like levels. Learn from your failures and restore the Light of Hope to the seabed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Korean
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 473reviews | 74% | — | $133.1K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First off the slow movement speed is because is terrible optimization, lower the graphics and that will fix itself. I don't find the puzzles very fun. The spikes have very large hitboxes meaning it's incredibly hard to predict if you'll hit one when grabbing or not. A number of other issues. And the puzzles just aren't very fun to play. Almost all of them you decode within seconds and just have to work through. The nail in the coffin for me was the first chase sequence, my cognitive reaction speed just couldn't keep up, I managed the first two screens after sticking with in for a VERY long time and they just said no, to continuing. This is why chase sequences in precision platformers are problematic, because unless you've advertised this somehow, you are including an element that is not expected of the genre that players may not have signed up for and may in fact not be capable of completing. Now if your game at least has the option to skip these levels or assist features like Celeste that's one thing, but if it doesn't like here, you've barred anyone out from seeing any further.
I played Celeste, both Ori´s and now Lumione on 100%, and I'm disappointed to report that Lumione falls short of expectations. Despite my dedication to mastering its challenges, the game presents significant hurdles that detract from the overall experience. One of the most frustrating aspects of Lumione is the lack of control over the character, especially during crucial gameplay elements like being launched along pathways or executing dashes. Far too often, I found myself at the mercy of the game's mechanics, unable to steer my character effectively or regain control in time to avoid obstacles. Adding to the frustration is the uneven design of the game's map. Rather than providing a consistent and predictable environment, Lumione's surfaces seem almost deliberately irregular. This inconsistency means that even when I executed what should have been a perfect jump or maneuver, I often found myself careening off in unintended directions due to the unpredictable terrain. However, perhaps the most egregious issue plaguing Lumione is its hitbox design. The hitboxes, especially those of the spikes lining the walls, seem disproportionately large or small. This design flaw leads to countless unfair deaths, as I frequently found myself succumbing to spikes that I swear I should have narrowly avoided. In conclusion, despite my initial enthusiasm and dedication to mastering Lumione, I cannot in good conscience recommend it to fellow gamers. The frustrating lack of control, combined with the uneven map design and unfair hitboxes, detracts significantly from the overall enjoyment of the game, making it an experience best avoided.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game Kyo can't beat
Similar to Celeste but with a overall higher difficulty. The spikes may be a little jank but I love the art style and the music and the mechanics.
Jogo bem relaxante, ideal para vc jogar após um dia duro e estressante no trabalho, vc vai se divertir muito morrendo umas 1000 vezes por nível.
画面不错,操作手感也很轻盈。 剧情和音乐就不提了。边缘刺很搞人心态,明明已经抓到或者踩在边缘上了,结果下一秒又死了很烦,是建模问题还是机制就是如此?一些抓取道具的判定点也有点奇怪。
手感太软了,刺的判定绝对大于你图像表示出来的范围,不要为了好看,把你应该做好的东西给忽略了
조작감이 흐느적거려서 어려운 감이 있긴한데 못 할 정도는 아님 근데 저 씨이빨 가시 판정이 아주 창났음 구조물 위에 있는 가시를 옆면에서 맞질 않나 가시 밟았는데 안 죽고 뚜벅뚜벅 걸어가는 버그도 있었음 초반엔 난이도 적당한 맵이었는데 후반가면 갈수록 판정이 엄청 빡빡해짐 2장에 나만 그런지는 모르겠는데 위치조절해서 날아가게 해주는 기믹을 대각선으로 해서 못 날아가겠음 조금만 동시에 안 누르면 냅다 대각선으로 안 가짐 그냥 ㅈ같음 그래도 난 점프킹같은 거 좋아한다 하는 사람들은 하는 거 추천함
i wanna 退款
手残,太jb难了 吐了
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.1K | 1.6K | 88% | $4.49 | |
| $133.1K | 561 | 92% | $9.99 | |
| $133.1K | 987 | 74% | $4.49 | |
| $133.2K | 505 | 59% | $9.99 | |
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| $133.2K | 293 | 90% | $19.99 |