
Survival Craft with PvE, CO-OP, Questline that lasts for several hours. Historic Bronze Age vibes. Lead your tribe to Civilization, found your own town, construct a great Ziggurat, and become the King!
Modeled estimate, not a reported figure. How we estimate →
About
You are the leader of a tribe → village → city → state. You guide your tribe of hunter-gatherers starting from 10,000 years ago.
You discover farming and become the leader of a village. As the population in the region grows, conflicts arise. By 5,000 years ago, you master copper and bronze technologies, crafting weapons. Villages evolve into cities, and a cultural rise is followed by the decline of war.
You are now the leader of a city. Cities wage war against each other, but is it possible to conquer and unite them by force into a single state? To become a king, a Lugal, you need legitimacy. A barbarian may have strength, but how do you gain the recognition of the people?
In a quest for legitimacy, you invent the technology of the "state." To prove that you are the chosen one, you build a Great Ziggurat. When people recognize your not only material but also moral superiority - then you will become a king, a Lugal.
Have you ever wondered why ancient people built massive ziggurats and pyramids? Did they have nothing better to do with their time and energy? Now, as a king, the answer will come to you naturally.
Everything we love about the survival genre: start as a prehistoric tribe, discover technologies, gather resources, craft weapons and armor, and build a base.
Simple automation. NPC villagers work on your farms, bake bread, and support your settlement’s economy.
Enemy raids. Hostile settlements send raids, forcing you to build defensive walls and towers.
Organize your own raid. Craft a siege hammer to breach enemy city walls and plunder their resources.
Bosses are cities, not some giant monsters. Conquer all cities in the region to become a Lugal, the Ruler of all Four Corners.
Heroic questline for legitimacy. One thing is to defeat another city, but how do you convince it to submit to you? Appoint a governor? If your army leaves the conquered city, it will rebel. You must naturally invent the "state" technology and build your empire.
While prioritizing gameplay over realism, we’ve incorporated historical references. Travel back 10,000–4,500 years ago to the fertile valley of Mesopotamia, the region of ancient Sumer and Babylon. How did people transition from simple nomads to a sedentary lifestyle? And most importantly—why? How did a handful of primitive farmers give rise to civilization? How did the invention of farming and the discovery of clay, copper, and bronze technologies transform the economic structure of the entire planet? Before starting this project the game’s producer worked closely with historians and published a historical book, which provided strong inspiration for creating a game set in the Bronze Age.
Historians often focus on dates and events, but why did people do what they did? Through the game’s questline, deep philosophical reflections are subtly woven in. Primitive people were completely free, but their lives were harsh, short and full of danger. They sacrificed some of their freedom for civilization, making their lives safer and materially richer. They ate better and lived longer. They gained free time to think, but what did they realize? Now, humans are the property of civilization and its political hierarchy. Material wealth bred inequality and envy. Abundance allowed for more lives and increased population density, but this brought conflicts and brutal wars. The bronze economy gave rise to slavery. Yes, slavery spares the life of the defeated, but isn’t a person willing to give their life for freedom? The game portrays a rarely shown period of history—the transition from a primitive state to the first forms of government. Don’t we, people of the 21st century, ponder the same philosophical questions?
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]A bit janky but it has potential[/h3] I applaud the idea for this but my recommendation comes with a few caveats. * The gameplay is quite janky and especially in combat it stutters * There are some issues with the translation to English * Resources aren't always as easy to find as you might like eg: in the time it took me to gather 10 flax for the armour quest, I'd picked up over 70 wheat. * As soon as I hit the Copper Age I was attacked by an NPC settlement that was obviously more powerful than I was. That might be deliberate or I might have been unlucky, either way it felt a bit unneccesary Overall this is one I'm going to follow and I'd recommend keeping an eye on it. It could be an interesting variation on the survival builder genre.
o jogo é bem interessante e promissor,espero qui os devs nao nus decepicionem
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game The setting is very fun and refreshing, The world map is big enough to have all of the dotted settlements around, and does not feel overwhelming. Combat is good but slightly clunky, archery is very OP but expected in a way since bows would have been king. Being able to summon a squad is fun, but as of writing and afaik, they only attack enemies/buildings that you hit first, would be nice to have an "aggressive" setting for them. All being said I am really enjoying it and it is very good for early access.
그래픽이 굉장히 허접하고 게임 하는데 멀미 생김. 번역도 발로 한건지 이상하게 나오는데 그래도 게임 하는데 큰 지장이 있는건 아님. 그리고 갑자기 부족원이 내 제작대 부셨음... 바로 환불.
no lo recomiendo, por ser un juego con buena tematica, pero que no tiene funciones que te dejen jugar con campesinos trabajando almacenes donde dejar las mercancias y que tenga igualdad en los conbates, solo los enemigos son siempre mas fuertes que tu, tengas lo que tengas, no funcionan los campesinos no hacen nada, todo lo tienes que hacer tu, no recolectan alimentos ni madera ni minerales ni nada de nada. para mi no vale mucho. le falta todo lo que hace que una ciudad crezca, recolectando los ciudadanos y no siempre que lo tengas que hacer tu y dfe manera aghena a la plantacion de granjas que son demasiado lentas y las tienes que controlar tu. ese es para mi el mayor fallo la falta de actividad de los campesinos. en fin si quieres jugar a un juego en el que siempre te tienes que estar defendiendo y reconstruyendo las defensas todo el tiempo, pues es entretenido, pero si buscas un juego con gestion propia de mercancias recolectadas, en parte por la poblacion asi como por ejemplo medieval dinasty, pues aqui es inexistente. se hace muy pesado estar siempre perdiendo y resucitando, perdiendo asi armas que cuestan dos horas reunir los materiales para fabricarlas y que vuelven a desaparecer sin solucion, no esta ni medio conseguidfo, asi no era la edad de piedra, cobre , bronce o edad de oro. existia un equiilibrio que aqui no se encuentra.- NO ME HA GUSTADO SU DESARROLLO COMO JUEGO DE ESTRATEGIA
fun 6 hour+ game at this time 9.4.26 i hope they continue to develop this it was a good play thru bugs are everywhere however it did not make the game not fun there is alot to improve upon and im excited to see where it goes!
For early access its a good game. I could not find the town of Ensi though ran the entire map no luck. Got to level 20 in 3 hours a 6 minutes. unlocked everything.
molto bella e particolare l'ambientazione ancora acerbo ma con molto potenziale,sarebbe bello un aggiornamento su quando il personaggio muore con una frequeza video che lo fa vedere bene non solo con la scritta
Fun game, lots of potential.
My ancestors spent thousands of years fighting for survival, inventing civilization, and dragging humanity out of the mud, only for me to spend 3 hours failing to organize mud bricks properly. Truly an immersive Bronze Age experience. 10/10 would accidentally starve my entire civilization because I got distracted crafting a shiny rock. 10/10 timeline accuracy, except real history didn't let you quick-save right before a disaster. Buy this game so the developers can fund the bronze-smithing workshop they clearly need to survive.
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