
Survival Craft with PvE, CO-OP, Questline that lasts for several hours. Historic Bronze Age vibes. Lead your tribe to Civilization, found your own town, construct a great Ziggurat, and become the King!
Modeled estimate, not a reported figure. How we estimate →
About
You are the leader of a tribe → village → city → state. You guide your tribe of hunter-gatherers starting from 10,000 years ago.
You discover farming and become the leader of a village. As the population in the region grows, conflicts arise. By 5,000 years ago, you master copper and bronze technologies, crafting weapons. Villages evolve into cities, and a cultural rise is followed by the decline of war.
You are now the leader of a city. Cities wage war against each other, but is it possible to conquer and unite them by force into a single state? To become a king, a Lugal, you need legitimacy. A barbarian may have strength, but how do you gain the recognition of the people?
In a quest for legitimacy, you invent the technology of the "state." To prove that you are the chosen one, you build a Great Ziggurat. When people recognize your not only material but also moral superiority - then you will become a king, a Lugal.
Have you ever wondered why ancient people built massive ziggurats and pyramids? Did they have nothing better to do with their time and energy? Now, as a king, the answer will come to you naturally.
Everything we love about the survival genre: start as a prehistoric tribe, discover technologies, gather resources, craft weapons and armor, and build a base.
Simple automation. NPC villagers work on your farms, bake bread, and support your settlement’s economy.
Enemy raids. Hostile settlements send raids, forcing you to build defensive walls and towers.
Organize your own raid. Craft a siege hammer to breach enemy city walls and plunder their resources.
Bosses are cities, not some giant monsters. Conquer all cities in the region to become a Lugal, the Ruler of all Four Corners.
Heroic questline for legitimacy. One thing is to defeat another city, but how do you convince it to submit to you? Appoint a governor? If your army leaves the conquered city, it will rebel. You must naturally invent the "state" technology and build your empire.
While prioritizing gameplay over realism, we’ve incorporated historical references. Travel back 10,000–4,500 years ago to the fertile valley of Mesopotamia, the region of ancient Sumer and Babylon. How did people transition from simple nomads to a sedentary lifestyle? And most importantly—why? How did a handful of primitive farmers give rise to civilization? How did the invention of farming and the discovery of clay, copper, and bronze technologies transform the economic structure of the entire planet? Before starting this project the game’s producer worked closely with historians and published a historical book, which provided strong inspiration for creating a game set in the Bronze Age.
Historians often focus on dates and events, but why did people do what they did? Through the game’s questline, deep philosophical reflections are subtly woven in. Primitive people were completely free, but their lives were harsh, short and full of danger. They sacrificed some of their freedom for civilization, making their lives safer and materially richer. They ate better and lived longer. They gained free time to think, but what did they realize? Now, humans are the property of civilization and its political hierarchy. Material wealth bred inequality and envy. Abundance allowed for more lives and increased population density, but this brought conflicts and brutal wars. The bronze economy gave rise to slavery. Yes, slavery spares the life of the defeated, but isn’t a person willing to give their life for freedom? The game portrays a rarely shown period of history—the transition from a primitive state to the first forms of government. Don’t we, people of the 21st century, ponder the same philosophical questions?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This feels more like a tech demo. Maybe it's just too early. Bland world, outdated graphics, movement feels odd, combat also feels really off. You swing your spear like a club. I like the idea and hope it can become more. For now though I would recommend a pass. Hopefully it gets a lot of updates and ends up being great.
Marduk approves.
Macht Spaß … dann wollen wir mal die Welt erobern 🤗
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jE TO NEDODELANA HRA, STRASNE NAROCNA NA GRAFIKU I KDYZ TA GRAFIKA HRY JE STRASNA ! SAME LAGY IKDYZ JE TO NA 60 FPS (RTX 5080). MOZNA KDYZ SE TOMU BUDE VYDAVATEL HRY VENOVAT A TLEPSI TO, TAK TO BUDE VCELKU HRATELNE.
Really enjoying Lugal so far. It’s honestly impressive to see how much one person managed to create over such a long development period. The Bronze Age setting gives it a unique feel, and I’m looking forward to seeing where the game goes from here.
Im Großen und Ganzen ein schönes Spiel, ist mir aber noch zu unausgewogen. Meine Dorfbewohner laufen nur von A nach B ohne etwas sinnvolles zu machen und egal wie schnell ich eine Verteidigung hochziehe, schon kommen gut ausgerüstete Feinde, die mich aus den Latschen hauen. Hier merkt man dann doch noch den fehlenden Feinschliff, freue mich aber auf weitere Updates.
nice survival craft
I really enjoyed the game 😁 got visited but some Bronze Age dudes 😫 raiders! But I survived 😈
Очень классная игра в жанре выживания! Сначала может показаться, что здесь всё просто: собираешь ресурсы, строишь базу и пытаешься выжить. Но со временем игра становится намного интереснее, появляется желание развиваться, открывать новые возможности и становиться сильнее. Больше всего мне понравилось играть с друзьями. Вместе играть намного веселее: можно разделиться, кто-то занимается ресурсами, кто-то строит, а кто-то исследует окружающий мир. Постоянно происходят какие-то смешные и неожиданные ситуации, поэтому скучать точно не приходится. Иногда вроде заходишь просто на полчаса, а в итоге проводишь в игре несколько часов. Отдельно хочется отметить атмосферу. Исследовать мир интересно, особенно когда не знаешь, что встретишь за следующим поворотом. Строительство тоже сделано хорошо — можно постепенно создавать свою базу и улучшать её. Есть ощущение, что твой прогресс действительно зависит от твоих действий. В целом игра оставила очень положительные впечатления. Если любите игры на выживание и хотите весело провести время с друзьями, то однозначно стоит попробовать. Именно в компании игра раскрывается особенно хорошо. Буду продолжать играть и с удовольствием советую её другим!
Гра має потенціал. Але дуже засмучує оптимізація. Причому навіть з самого початку гри, поки ще ігровий світ не сильно заповнений будівлями та NPC. Бувало просадження до 20 FPS. По механікам: це НЕ зовсім класична виживалка. Хоча є базові механіки крафту і т.д. Не дуже зрозумілий спавн "дружніх" NPC, і взагалі як вони працюють і т.д. Спавн "не дружніх" NPC теж мені не був зрозумілий. Якось все хаотично на даний момент. Обов'язково буду слідкувати за грою. Сподіваюсь вона буде розвиватись.
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