
Join Ludwig on an exciting journey through the world of physics. Find out how energy is created from fire, water, wind and sun and use them cleverly to protect the Robotronics on Unitron against the impending energy collapse! Ludwig is a new type of learning game, which not only conveys knowledge, but is also really fun to play!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is good for earning at he kid, but now the kid boring with this game
Movement options are cares about camera with A & D being additional ways to turn the camera and doesn't care about the camera with the robot slowly turning to face the direction you're trying to tell it to go before advancing. would really like A and D to be strafe buttons but that's not an option unless I hold down the mouse button the entire time. Turing is slow and not a fan of the fact that Running consuming energy that you have to expend a resource to charge and is used for other things. Not that running is that much faster so I'd rather not have running that risk losing energy I might eventually need for something else. Tutorial is annoying. Great job telling me how to progress dialogue on the very last bit of dialogue. If you need to know the controls to reach the instructions for said controls, there's a problem. In addition, I find having about 5 times more way points that necessary silly when you also restrict the areas you can move through so much that you can only move along the path. Not that the way points do anything because you can skip them at no consequence. Then you're interrupting the gameplay constantly to display a dialogue about controls I figured out as soon as I was given control of the character. I'm not saying you shouldn't explain all your controls but don't pause the game every inches of movement to fade transition to dialogue, explain 1 button, then fade back. inventory seemed to take too long to come up. there was a display under the number of energy cells for recharging that said not translated. I don't know what's not translated or why but I feel it would just be better if that bit of text wasn't there. I mentioned a problem with the volume in a discussion thread but beware because this game will show you how loud your set-up can be.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tags: Casual - Youth Additional Tags: Delete Local Content & Remove from Library TLDR: Unity engine over the shoulder walking simulator with hotspot interaction and simple but clunky puzzles. Features a perk system and a bland excuse for a story. The camera has a tendency to sway about in a wild manner. You can WASD or use mouseclicks but neither feel very fluid. There is also some minor platforming, it is unplesasant but not all that challenging. This game is completely on-rails and is about chasing hotspots and checkpoints so you can bring salvage back to your ship. There you can attach what you found to the ship for a greater completion, as well as mount some things as accessories to unlock yet more progression. While this aspect of the game falls into a pattern, something weird happens where you have to start collecting clues about your surroundings. Problem is your protagonist is a completely clueless robotic probe, and marvels at things like fire as if they are new things. This of course factors into a few small logical puzzles, with the goal of eventually finishing exploring the island and finishing repairing the ship. The game has this unpleasant glare. The environments are small and not very alien or creative. There is not much fun to be had in exploring in and of itself. The menus for the interactive puzzles are clunky and were probably designed for touch interfaces. Ultimately this is rather a subpar adventure, with too much in common with casualized console like experiences, but without the slick engine, the Xbox360 pad support or the cinematic story that those usually feature in an attempt to make up for gameplay. It is too boring and slow paced to really entertain children and the tone is not all that adult friendly leaving it with little to no niche to cater to as well.
Les dialogues étaient la seule chose qui donnait un peu de substance. Sympathiques, mais souvent lourds. L'univers était agréable, mais il en fallait bien plus pour faire un bon jeu. Il y a pourtant eu des prémices de bonnes idées, et il aurait pu être un très bon jeu éducatif. Mais alors, les questions posées tutoies l'insulte. Les puzzle se résolvent en 20 à 30s, On ramasse des tas d'objets sans savoir à quoi cela va servir ... Alors qu'a un moment on se met à analyser des résidus de combustions de différents objets, avec le pourcentage et la composition des molécules, mais le jeu n'en fait absolument rien... Au final on ne peu qu'observer ce gâchis de potentiel pour le rendre accessible.
genial es braucht ein wenig grips und man lernt noch was dabei 2.teil wäre nicht schlecht
Ein klasse spiel mit coolen Mechaniken und leveln.
8/10
I loved this game when I was a child. It hasn't aged that well, but I have great memories
Started with a banger, downhill from there.
ITS COOL
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Players by region
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