
Grid-Based First Person Dungeon Crawler set in a Dark Fantasy version of the Imperial Rome. Create and develop your party, explore catacombs, manage your Gladiatorial School and fight demons and undead to free Rome. Inspired by old-school cRPG from the 80s and 90s.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−75% | 98reviews | 88% | — | $8.6K |
| $5.39−70% | 25ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/OQto30ccInE Glacially slow progression and heavy penalties for retreat will hold players back from any forward momentum for far too long.
★★✰✰✰
Incredibly addicting classic wizardry-lite has some issues, but the addictive gameplay loop overrules those issues
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty good. Not well balanced at all, most classes are pretty bad compared to the few that are extremely good It's the main flaw of the game, but it does stop being a flaw once you figure out the best party composition Levels are pretty repetitive, caves and catacombs aren't exactly super fun locations, especially when you can only see about a square and a half in front of you with a torch out Grinding is a must, pressing "U" a bunch to trigger encounters is the secret forbidden technique to succeeding at this game. The post-game "trials" were OK, they should have been set prior to the final level, but that's just me All in all though, if you like DRPGs and you want to have a comfortable time, get it.
I just finished the dungeon crawler Ludus Mortis. It's a pretty good game for fans of this type of RPG. The game itself is a typical example of the genre, only this time set in an ancient world. As usual, we explore dungeons, searching for hidden switches, walkable walls, and traps, and fight a multitude of (unfortunately, not very diverse) enemies, finally kicking the ass of the strongest demon. There are quite a few professions available and even more skills and stats, except that the most powerful is the typical mage, and having two of them in the party allows for quite a comfortable game. The game has the feel of old-school dungeon crawlers.
Si , ne vale la pena, io l'ho preso a 5,00 euro in offerta, ma mi è toccato acquistarlo due volte e spesso succedono queste cose e la piattaforma andrebbe migliorata introducendo risarcimenti o premi per gli utenti in questi casi...comunque il clima è interessante, la musica avvincente e il periodo storico e la trama complessiva anche, unica notazione: la progressione dovrebbe essere velocizzata o si rischia di diventare ripetitivi o di rigiocare troppe volte la medesima missione, mentre la variazione di armi, scenari e abilità è fondamentale per la riuscita dell'effetto ludico...
Agmen quadratum Riflettiamo sul significato, parola d’ordine fare quadrato Fare quadrato, lo insegnano I romani, è compattezza ed unità di intenti Solo così potremo ancora ambire ad attaccare efficacemente Solo così potremo conquistare perché sopravvivere non è più sufficiente Fare quadrato significa avanzare, senza fermarsi, senza esitare Essere in grado di comandare ma al tempo stesso anche di obbedire Fare quadrato è riconoscere e rispettare la legge naturale Ed incarnare la solidarietà, anima e corpo, credere, lottare Fare quadrato contro il corrotto, contro lo squallido, contro ciò che è banale Fare quadrato contro le chiacchiere, luogo comune, il superficiale Fare quadrato, potenza inesorabile, fare quadrato è pensiero forte Fare quadrato contro la sovversione, la nostra marcia ne celebra la morte Fare quadrato è alzare la bandiera ed attaccare se si sente il comando Fare quadrato vuol dire dominarsi, restare immobili se questa è la consegna Fare quadrato significa resistere, fare quadrato, contrattaccare Fare quadrato, ristabilire l'ordine, fare quadrato, riconquistare No al nostalgismo, e al reducismo, guardare avanti contro l'immobilismo No al pacifismo, no al pensiero debole, l’ipocrisia, l'interventismo Affermiamo la nostra volontà, fare quadrato, estetica d’azione Senza rimorsi né cedimenti, fare quadrato in ogni situazione Fare quadrato nuova avanguardia, fare quadrato è legge naturale Fare quadrato vuol dire gerarchia, proprio il contrario del concetto liberale Essere esempio per l’unità, andare avanti, fare quadrato Un manifesto, una volontà, parola d'ordine, fare quadrato
Oldschool in neuer Verpackung. Auf dem Steam-Deck schön anzuschauen.
Ludus Mortis je tradiční krokovací dungeon s tahovými souboji od malého týmu. Má dobrou atmosféru a celkem slušnou hratelnost. Nabízí tunu vybavení, omezenou, ale docela slušnou možnost craftingu a řadu postav, které si můžete najmout na své výpravy. Hra není kontinuální, ale vydáváte se do jednotlivých dungeonů ze základny (v podstatě hubu). Každý dungeon má určitý level, takže ho můžete předem porovnat se svými postavami. Pokud je vaše družina solidně vybavená a má slušně poladěné vlastnosti a perky, můžete si zpravidla troufnout na dungeon o několik levelů vyšší. Můžete se do dungeonů i vracet, abyste vyzkoušeli jiné postavy, našli lepší vybavení nebo se nalevelovali. Některé dungeony obsahují prostory, ke kterým najdete klíč až v některém z následných, takže pokud se budete chtít dostat všude, musíte se tam vrátit. Není možnost savovat (hra ukládá po každém kroku), ale pokud se vám nedaří, z dungeonu se dá utéct a padlé postavy za pár drobných plně oživit. Co bych vytknul. Za prvé, hra je podle mě zbytečně dlouhá. V principu 2x-3x delší než podobné Vaporum nebo Legend of Grimrock a je na ní vidět, že zdaleka nemá takové produkční hodnoty - od level designu, vývoje postav, grafiky, zvuku, hudby, atd. Nepřátelé jsou graficky pěkní, ale je jich celkem málo druhů a nic moc proti vám nevymýšlí - jednoduše do vás buší, když na ně přijde řada. Liší se v podstatě jen statistikami a tím, že někdo dává třeba ještě ledové poškození. Hru dohrajete za 50-70 hodin a to je podle mne zbytečně moc, protože svým obsahem tak dlouhý čas neutáhne a začne být dost repetetivní. Vývoj postav navíc na vyšších levelech není moc promyšlený. Levelovat některé vlastnosti vůbec nedává smysl, protože je to drahé a v podstatě to nic nepřinese, přestože se třeba z počátku jedná o vlastnosti klíčové. Z nepochopitelného důvodu nejsou ve hře vysvětleny kouzla. Já chápu, co obecně znamená „Mighty“ nebo „Weakness“, ale opravdu by se hodilo vědět přesně, jak moc které kouzlo postihne postavu, na kterou ho zakouzlím, protože to u kouzel, které nedávají přímé poškození, není vůbec poznat. Navíc jsou některá z nich nesmyslně slabá, ale pokud je řádně neotestujete, ani nepřijdete na to, že jsou na p*d. A na závěr jsem vůbec nepochopil, proč většina zvířecích protivníků nastupuje do souboje s tím, že je na 2-3 kola vystrašená a neútočí. Co to má za smysl, ví asi jen autoři… Hodnocení: Do půlky mi to přišlo dobré, tak na 70%, ke konci spíš na 60% i díky tomu, že jsem měl dost silné postavy a hra přišla o svou obtížnost, a dále proto, že si jsem si našel způsob, jak si s každým protivníkem (včetně bosů) poradit víceméně velmi podobně a bez toho, aby mě nějak významně ohrozil.
Cool ambient and dungeon crawler, it's pretty cheap and worth the price
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 62 | 84% | $6.99 | |
| $8.6K | 63 | 54% | $3.99 | |
| $8.6K | 85 | 56% | $4.99 | |
| $8.6K | 63 | 79% | $8.99 | |
| $8.6K | 116 | 89% | $3.99 | |
| $8.6K | 51 | 71% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9K | 646 | 78% | $4.99 | |
| $42.5K | 109 | 74% | $16.99 | |
| $39.3K | 77 | 81% | $15.29 | |
| $38.6K | 84 | 96% | $19.99 | |
| $37.7K | 108 | 95% | $13.59 | |
| $6.8K | 32 | 88% | $9.99 |