
Grid-Based First Person Dungeon Crawler set in a Dark Fantasy version of the Imperial Rome. Create and develop your party, explore catacombs, manage your Gladiatorial School and fight demons and undead to free Rome. Inspired by old-school cRPG from the 80s and 90s.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−75% | 98reviews | 88% | — | $8.6K |
| $5.39−70% | 25ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are very few dungeon crawlers that hit the mark and supply the goods to make this style of role player work. Wizardry, Eye of the beholder, etc. This game provides you with a plethora of build you own character customization in millions of configurations. The Developer has finally hit the stride for what makes this fun. Sure there's repeatable dungeons, plenty of loot, crafting; there's even a potion tree schematic to level up your potions. Dice rolling characters from the start is solid. Graphics are just bad ass with the theme. This game will make me beg for a DLC. There's a lot to enjoy here. *Currently there is a bug with custom portraits, but the developer is on top of this*
英語分からなくても結構なんとかなりますが、 レベルが上がるとダンジョン入るのにHSコストがかかるようになって 無駄遣いしていると詰みます。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
呪われた古代ローマが舞台のダンジョンクロウル。 敵キャラや装備品がローマ風。英語とラテン語が表示されるので面食らうが、そんなに難しいものは無い。ヘルプ画面のバフ/デバフの説明が読めれば問題なくプレイ可能。前作「Inferno」は延々デーモン軍団とのタイマンバトルだったが、今作は敵最大3体とのパーティバトルになり、戦術面でも攻略面でも段違いに面白くなった。 一番最初の剣闘士作成画面ではサイコロ振り振りステータス決めとなっており(ここが一番楽しかったりする)、正に「くんれんし”ょう」のごとく楽しめる。高い値がでるまでサイコロを振りまくろう。14のクラスがあるが、途中で転職とかマルチクラスにするとかはできない。どれも結構個性が際立っていて、早熟型/晩成型/専門型/万能型があり、いろいろなキャラを作成してパーティ編成しながら最適解を探すようなプレイとなる。 最終的には晩成/専門のクラスが最強と思われるが、ゲームクリアには最大レベルにする必要はなかったので万能クラスのパーティ編成でも大丈夫だった。早熟なクラスではゲーム中盤でスキルレベルが最大となってしまい、高位魔法が使えなかったりするが、INTやWIZ等の能力値は伸ばし続けることができるので低位魔法でも攻略に十分な火力は出せるバランスとなっている。そのへんのキャラクター育成のシステムバランスが絶妙で、このゲームの最大の魅力となっている。 その反面、キャラ育成がダンジョン探索より重視されているからか、どうしてもレベル上げ作業が必要な局面が多くなり、好みが分かれそうなところ。中盤くらいからレベル上げ専用のダンジョン(自動生成ダンジョン)が登場するので、攻略済のダンジョンに何度も潜るより作業効率化できるが、楽しいかは微妙。 また、登場武器やアイテムの種類も少なく(レアリティはそれぞれの装備アイテムにある)、各ダンジョンも1フロアしかないシンプル構成なので、ダンジョンの奥深くに危険を犯してレアアイテムを探しに行くようなスリルと興奮のようなものもなく、ただひたすら敵と戦ってパーティを育てていくだけのゲームとも言える。(さすがに初めて潜るダンジョンを一歩一歩探索するのは十分楽しいのですが) 自キャラを育てて強くしたり、最強のパーティや戦術を編み出すのが好きな人には非常におすすめ。レベル上げとか今時ねぇ・・・という人にはちょっと不向きなゲームです。
This is an addictive gem... 10/10
A fun interesting indie dungeon crawler. Particularly good on Steam Deck where so many classic dungeon crawlers don't have good controls for gamepad. The Roman setting is novel although there could have been more done with it in the game. Combat is tough and fairly strategic although one of the flaws of the game is that there is a lot going on under the hood and you have to pay careful attention to menus and such to understand how to level your characters up, I was bashing my head again the same dungeon 3-4 times before I realized that I need to go to a seperate menu to improve my charactors skills. It's also useful to leave a dungeon and lose most of your experience rather than go into the boss and have them all get killed and lose all experience. Some minor QOL issues(having to hover your cursor over your attack to see your chances of hitting, when it could just appear automatically) but this is a great entry into the turn-based dungeon crawler space.
J'ai eu un peu de mal à comprendre comment aborder ce Ludus Mortis. Ceux qui ont joués à 7th Circles et sa suite (Beyond 7th Circles) , Ludis Mortis n'est absolument pas une suite aux 2 jeux précédemment cités. Il s'agit toujours d'un dungeon crawler , mais nettement plus tourné vers le die&retry . Ici on a une équipe de 4 persos . Pour gagner de l'xp , soit il faut finir le niveau (battre le boss) de fin ou (en fait dès le 1er on a pas le choix) aller jusqu'au boss de fin et sortir du donjon pour gagner 25% de l'xp et de l'or seulement car si vous vous faites tuer par le boss , vous aurez 0xp. Du coup , pas le choix , il faut refaire le donjon pour regagner de l'xp et ressortir et refaire le donjon ect...jusqu'à réessayer de battre le boss de fin de niveau pour passer à la suite. Même si en entrant de nouveau dans le donjon on conserve la carte et les loots précédents (lockpick ect) , je trouve ça quand même dommage d'avoir opté pour ce système car à aucun moment on nous dit qu'il serait peut être mieux de sortir que d'affronté le boss (ce que je me suis obstiné à faire 3 ou 4 fois...). Mais une fois passé cette frustration , le jeu devient vraiment plaisant. Il y a de bonnes mécaniques et se veut une sorte d'hommage aux anciens dungeons crawlers comme Eye of the Beholder , Dungeon Master , la série des Might&Magic , Wizardry ect... Chose sympa : les mobs gagnent des compétences par rapport au lvl précédent. Un même mob projettera de l'acide quand il meurt , du coup , si au niveau précédent vous le tuiez en 1er , ici il faudra le tuer en dernier pour ne pas qu'il vous asperge d'acide. Le développement des persos demandera beaucoup d'xp et les choix à faire seront cornéliens (à moins de refaire de très nombreuses fois les niveaux , mais au bout d'un moment , on ne gagne plus la même xp donc il faudra passer au niveau suivant). Un point négatif cependant est sur la traduction de l'équipement. Il est à moitié en fr et moitié latin (ou romain) , ce qui peut poser quelques soucis de compréhension....
Great new take on a dungeon crawler. Very clean UI. It's got nice depth and features which was a nice surprise! Hope this team builds more games in the future with this engine.
Très bon jeu qui est de la même trempe que la série des Might & Magic et de la série Ishar. Création de perso sur mesure avec de nombreuses armes et objets a crafter. Vous dompterez les donjons avec 4 équipiers parmi une team de 10 personnages (Ludus). Je recommande fortement
I love the amount of customization you are able to have with each character you create. You decide how to level up each attribute, skill, passive, items, etc. The only "con" is that you have to grind quite a bit to get the xp to go further into the game, so you replay a previous dungeon to level up your skills and then do the next one, etc.
Bel dungeon crawler a tema antica Roma 👍 party full customizzabile 👍 stats points, lvl up, skill passive e attive 😬 un filino troppo grindoso 👎 alcune classi sono oggettivamente peggiori di altre e in end game diventano un peso Tutto sommato 6+/10 pieno soprattutto se volete grindare senza pensare troppo
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Players by region
Where this game's players are, estimated from review languages.
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