
Ludus Magnatus: Gladiator Manager Simulator is a classic management experience set in an alternate Ancient Rome. Start in Division VII with one of sixteen clubs, recruit fighters, equip them from the market, and climb the ladder through fully simulated seasons and matches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ludus Magnatus: Gladiator Manager Simulator is a classic management experience set in an alternate Ancient Rome.
Start in Division VII with one of sixteen clubs, recruit fighters, equip them from the market, and climb the ladder through fully simulated seasons and matches with AI that plays exactly like players. Build momentum, overcome rival ludi, and carry your team toward promotion and the ultimate title of champion of the Empire.

Every match tells a story. Watch recruits grow into legends or fall forever in fast and dramatic arena fights

Your fighters are the heart of your Ludus. See their fame grow with victories, upgrade their weapons and armour, and shape their journey toward greatness.

Invite friends to manage rival ludi and compete in synced battles to see who earns the ultimate glory.

Invest in scouts, doctors and trainers to build the strongest Ludus the Empire has ever seen.
Genres
Engagement
Reviews
Themes across 489 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein super Spiel, macht echt Spaß bisher nichts negatives Auszusetzen und mal ne nette Abwechslung unter den Managerspielen.
Great game the start is a bit rough but if you try understanding the pro and cons of classes and stats you shouldn't loose too many gladiators even at the start. Would be great if they added some execution or end of combat play when a gladiator puts down an other would improve immersion by a lot
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian, Simplified Chinese +2 more
Hours played at review time, across 493 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chinese localization~~ First of all, thank you for making this game. A gladiator game grounded in a realistic setting has always been a passion of mine. I'll skip the gameplay feedback — English isn't my native language and I'm afraid I can't express myself clearly, plus other players have probably already covered that. I just want to mention one thing: at least 20% of the game still hasn't been fully localized into Chinese. It might not cause too much trouble for gameplay, but it really hurts the immersion. This includes a lot of the text, and when you change a gladiator's name to Chinese, it only shows up as "□□□" on the Hall of Fame leaderboard... I hope this can be fixed soon. Wishing the game becomes more and more polished. Love from a Chinese player~ :majinbuu:
An entertaining game with enough complexity and depth to give it that 'one more turn' quality and keep you playing to see if you can advance your team though the leagues. I have sunk a lot of hours into the demo and this release picks up where that left off, with a number of extra features thrown in. There is definitely still room for improvement and extra polish, but that is precisely why it's in early access. The foundation is there though and it is fully playable in its current state. It won't be to everyone's liking, it is a management sim after all, and once the gladiators enter the arena and have been given their orders you simply spectate the fights. That works fine for me though, that is how I prefer it. The combat is nicely depicted in 3D and its fun to watch the fights play out with the contests often closely fought. Ignore any reviews saying the game is broken, it works fine, the tutorial issue was fixed on same day as launch and I have not experienced any crashes. The dev is very quick at responding to problems if they do occur. As for comments about difficulty, yes it can be frustrating when you first start if you experience a number of straight defeats, but it is possible to recover even when it seems you are on a downward spiral and once you begin to earn some cash the game really opens up.
BUY THIS GAME!!! -The President
makes fun until you realize it is totally inbalanced. 3rd league or so u face full pack of duo wielders each fight. they obliterate you... only chance is go same tactic... wow... how fun...
Jeu prometteur mais difficile à comprendre concernant les combats (tactiques, équipements à acheter, caractéristiques en anglais, entrainement des gladiateurs). J'ai peiné à comprendre comment bien entrainer les gladiateurs, résultat : 1 seul combat gagné sur 107 jours... Il faut sans cesse jongler entre l'équipement des gladiateurs à envoyer au combat, on gagne peu de deniers même en ayant gagner un cb. Le jeu est encore une fois prometteur, j'aime beaucoup les graphismes ainsi que le scénario mais il manque encore de petites choses (encourager les gladiateurs lors des cb, zoomer, meilleur suivi de l'entrainement des gladiateurs...).
I like it, this game has so much potential. I hope for the better in future. This is my humble recomandation and sorry for my poor english. WHAT DOES THE GAME NEED/HOW TO IMPROVE IT More images for the loading screen + maybe with tips and tricks, DC-: When you go to the roster, a static image can be placed behind the character, or it can be 3D in a room/bedroom, just like in the training view In the market, the items should be better visible, clearer, maybe a distinct background color for each tier (brown for tier 1 for example) In the market, there should be bonuses for items or for higher tier ones, like "if equipped on Egyptians +2% dogdge" In the exotic trader, only centurion and praetorian give you something if you buy, maybe they should give the rest too In the Ludus exchange it would be interesting to have an auction with the other houses in your league In Ludus I would add at least 1 upgrade (something based on fame, reward + I would change the crucified position of the character on the chair) In tactics you should be able to change the slots by drag In League I would also add, a table with the top 5 gladiators with the most participations and with a reward for the first 3 places, a table with the top 3 in the league by class In League I would expand the existing tables to the top 10 In home, as the days pass there should be events in a season, for example “Bacchus Festival: Hellenics do +5% damage to all classes” / “Wind of Rome: -5% dodge for romans” In home after a day passes when someone improves a state to appear in a table In home when a gladiator in the top 10 dies/injured to appear in messages We should be able to visit the other teams, see what gladiators they have (or implement an upgrade in ludus where you can spy/bribe gladiators and depending on loyalty you have a percentage of the chance of success) +I would also add a bar under life with endurance/attack charge +improved mechanics of fights between characters Maybe a good idea in the future + would there should be more arenas, each should have a capacity and depending on the number of spectators you should have a reward/fame +added an upgrade to ludus to bring people to the arena +each arena buff/debuff + a separate league with legends "Crixus, Spartacus, Belona, Achilles, etc" in which there should only be 1v1 and it should only be unlocked after you reach the top 3 in division 1 +If you win division 1 there should be a league from all over the world with legends from each continent, and the matches should only be 3v3 +legendary/unique items +added town view where you can see the arenas, the market, your home
This has such great potential to be a stand-out title. It runs well, very well on steam deck using the track pad to control everything. Fights are fun to watch, there's the beginnings of good variety for gladiators, weapons and armours. It's a little stingy on the cash rewards at the moment, and at the end of the first season you can probably only kit out a couple of fighters reasonably well. Hopefully at some stage either rewards will be upped a little or ideally your ludus will start with some basic armours and especially weapons. Mainly so you can get a feeling for who and what you'd like to use. There's also a tactical plan which while a little limited right now, again has potential to make this a real treat for lovers of management style auto fighters. I'll keep returning to this one, it's a great game for when you just want to plan a little and see the outcome!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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