
Lucky goal offers an experience of a soccer game through a third-person view. Create or participate in an online match and show who is a better soccer player. A singleplayer adventure is waiting for you to improve your gaming skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 36reviews | 94% | — | $4.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
we need players (goty)
dobra grafia
Trés amusant
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, Slovak*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America*, Russian*, Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 36 reviews with recorded playtime.
gros banger je recommande chaudement ! e-sport ready restez branché on organise ça soon
Alors, ce jeu est bien et pas bien à la fois. Positif : • Quelques mondes solo pour devenir bon en tir au jugé de la balle, assez difficile donc du challenge. • Entre amis ou stream c'est excellent. Négatif : • Pas assez de mises-à-jour alors que le jeu c'est vraiment quedal niveau code, modes de jeux multijoueurs très limité. • GROS problème concernant la connexion. L'hôte à complètement l'avantage et le reste des joueurs "invités" se retrouve avec des actions s’exécutant jusqu'à 1 seconde plus tard.. Très embêtant et rageant à la fois.. En vrai c'est fun mais très frustrant parce que pas aussi fluide qu'en lançant une map solo, surtout pour le dribble.. Bref, nécessite surement plus de temps pour que je note ce jeu positivement, j'attends des mises à jours et je jugerais si mon évaluation doit être modifiées. Bon courage le/la/les devs et go bosser là ! On va pas rester sur 2 modes de jeu... Edit : 12 Mars 2023 : Incroyable la magnifique MaJ qui empêche de jouer en multijoueur. J'ai aussi comme une impression que le dev du jeu s'en bat totalement les ******* de ce problème, même après 11 jours :O INCROYABLE.
Really nice simple sports game our LAN group has been looking for ! lots of content and polish for a good price.
Love the game but for the love of god please fix the inverted vertical look on the controller
Lucky Goal is a lively, physics-driven football experience developed by Woondas and published by LuckyVerse that deliberately steps away from realism in favor of accessibility, unpredictability, and social fun. Rather than competing with simulation-heavy sports titles, it positions itself as a fast, arcade-style alternative where exaggerated movement, chaotic ball physics, and unconventional modes are part of the appeal. The result is a game that feels immediately approachable while still offering enough depth and variety to keep players engaged across both solo and multiplayer sessions. The core gameplay is built around third-person control of a single player on the pitch, with an emphasis on momentum and physical interaction rather than precise tactical systems. Running, shooting, tackling, and passing are simple to grasp, allowing new players to jump in without lengthy tutorials. At the same time, the loose physics model introduces an element of unpredictability, where rebounds, collisions, and long shots can turn routine plays into unexpected highlights. This slightly chaotic feel defines the game’s identity, encouraging players to embrace improvisation rather than strict positioning or calculated build-up play. Multiplayer is where Lucky Goal truly shines. Online matches allow players to queue solo or team up with friends, creating a competitive yet lighthearted environment that prioritizes fun over rigid balance. Traditional team-versus-team matches provide a familiar structure, but the standout feature is the more experimental multi-team mode, where several teams compete simultaneously under life-based rules. Each conceded goal carries real consequences, forcing teams to balance aggression with defense while navigating a far more hectic pitch. This mode transforms football into something closer to a party game, filled with sudden reversals and high-energy moments that feel tailor-made for group play and streaming-friendly chaos. For players who prefer to play alone, the single-player content offers a surprisingly varied set of challenges. Instead of standard AI matches, the game presents skill-focused levels that emphasize accuracy, timing, and creative ball control. Some challenges feel closer to training drills, helping players master core mechanics, while others resemble soccer-golf puzzles that reward careful planning and finesse. As these challenges grow more complex, they introduce obstacles and layouts that push players to experiment with angles, rebounds, and controlled power rather than brute force, giving the solo experience a distinct flavor from multiplayer matches. Customization adds another layer of personality to the experience. Players can personalize their avatars with cosmetic options that, while not affecting gameplay, reinforce the game’s playful tone. Seeing a pitch full of uniquely styled characters enhances the sense that Lucky Goal is as much about expression and social presence as it is about competition. Full controller support further supports its pick-up-and-play philosophy, making it comfortable to enjoy on a wide range of setups and particularly well-suited for casual couch or handheld play. Visually, the game adopts a bright, stylized look that complements its arcade sensibilities. Player models, stadiums, and effects are colorful and exaggerated, prioritizing readability and charm over realism. Animations emphasize motion and impact, helping the physics-based interactions feel energetic and satisfying even when outcomes are unpredictable. The presentation reinforces the idea that Lucky Goal is meant to be fun first and precise second, leaning into spectacle rather than strict authenticity. That said, the same physics-driven design that gives the game its charm can also be a source of frustration. Matches can sometimes hinge on awkward bounces or unexpected collisions, and players seeking tight competitive control may find the experience less consistent than traditional sports games. Occasional technical hiccups, such as control quirks or matchmaking inconsistencies, can also interrupt the flow, though these issues tend to stand out more to competitive-minded players than to those approaching the game casually. Taken as a whole, Lucky Goal succeeds by knowing exactly what it wants to be. It is not a simulation, nor does it try to replicate real-world football tactics in detail. Instead, it offers a fast, friendly, and often chaotic take on the sport that thrives in short sessions, social play, and experimental modes. Its combination of accessible controls, inventive multiplayer options, and varied solo challenges makes it an appealing choice for players looking for a football game that prioritizes laughter, momentum, and shared moments over realism and precision. For anyone seeking a spirited, arcade-style soccer experience that feels equally at home in competitive matches or casual gatherings, Lucky Goal delivers a surprisingly engaging and memorable outing. Rating: 7/10
реализация режимов ужасное, настройки лобби не работают, высокий пинг из-за отсутствия серверов, высокая цена для такой параши. УБЛЮДСТВО! ДЕРЬМО! УБОЖЕСТВО!
Curieux de savoir ce que ce jeu a dans le ventre? J'en parle dans ma vidéo concept "Top, Bof ou Flop (Ep.1)" n'hésite pas à venir jeter un oeil ! https://youtu.be/utBIt94U6_8
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.6K | 47 | 87% | $4.99 | |
| $1.5K | 7 | 100% | $9.99 | |
| $0 | 5.4K | 79% | Free | |
| $1.9M | 9.3K | 94% | $12.99 | |
| $71K | 1.1K | 77% | $3.99 | |
| $23.1K | 22 | 45% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 104 | 88% | $2.99 | |
| $4.6K | 73 | 90% | $5.99 | |
| $4.6K | 92 | 88% | $3.99 | |
| $4.6K | 74 | 93% | $2.99 | |
| $4.6K | 106 | 95% | $2.49 | |
| $4.6K | 58 | 78% | $4.99 |