
LuckLand is a strategy casual game that combines elements such as card building and Roguelike. To achieve ultimate victory, all you need to do is rotate the chessboard. This game does not include any real world currency gambling or micro trading.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has so much content it's crazy with mostly interesting variation, I just needed to get past the phone game aestetic and the lack of tutorials for faction specific mechanics. Edit after 100%ing: Holy crap is this game fun! Almost every genre (faction) feels viable. Only con is that there isn't more synergies going on between them. Some of the achievements are evil as hell Funfactor 10/10 even if the presentation is looking 5/10
It feels very childish and low quality, like a mobile game.
I was not expecting the amount of fun I had playing this game! I adore rougelike deckbuilders and got this on sale because I just can't get enough of these types of games. On a first glance it seems like a crappy mobile-knockoff of Luck be a Landlord but it really stands on its own. The progression is really fun and I love the levels have you try different combinations of pieces to complete the challenge. I really hope the devs look into making a sequel because they do have something special for us weirdos that like these types of games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Danish, Russian, Hungarian, Turkish, Greek +11 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了挺多的游戏了,给出的第一个差评!而且本身我挺懒的,不是很过分,我都懒得写!他这个设计的,就跟劣质网游的思路一样,就为了叫你反复的重新开局,比如这关,给你的前提条件是彩色工厂的道具有加成,然后他死活不给你这个系列的道具,就逼着反复的重打,他这个全局给你什么道具,在开具的时候,已经就设定好了,比如开局2,3次,你发现士兵类的每次都出,那这一把每次肯定有一个士兵类道具!你就不能按照前提条件设定吗?比如这关是彩色工厂有加成,你就尽量多出彩色工厂的道具,有一次我刷了4个刷新,一个彩色工厂的没有,我直接破防了!!!我去看看是哪家工作室的 ,以后他家的东西,坚决不买!!
The store page as a whole for the game is a bit misleading in a couple ways, and for that, i'd take points away from the score if it was a note out of 10, it's a chinese mobile port and it comes with some of the typical weakness they are prone to, but it is still a fully functional and pretty good game, even if it is very much designed like an old flash game. So the game is prone to some slight level of jank. The gameplay is definitely like to be a landlord or balatro, but the map you see is not a roguelike style map, but simply levels. It's a bit slow and superficial at first, but after you play enough, even if you are always pretty dependent on RNG, the game actually has an unexpectedly respectable ammount of strategical depth to the choices you do make. More than i expected out of a small mobile game "roguelike" from China who lets be honest, floods the market with a lot of low quality games especially in these genres. I'll try to explain how the game works: If you aren't familiar with the genre, it is basically a slot machine deck builder, where you select symbols that will have different effects, selecting the correct ones will allow you to get more score, you can keep or remove a certain ammount of symbols per level, with which you try to beat the score requirements. The deck are reset between levels. Try to look for symbols that synergizes. The MAP: The game is basically made up of unlockable levels, and the only real difference between nodes and levels is starting loadout and difficulty. As you unlock more nodes, different decks can get added to a level, which it randomly selects them from a pool of all your unlocked decks. So outside of unlocking more content, you can view the nodes as simply starting loadouts, rather than actual progression. Increasing the difficulty (selecting a higher level on a node) will rewards you with either more nodes, more decks, or some upgrades but the latter seems to be mainly exclusive to the node they are earned on. The end game is simply reaching the last level of any node you feel like playing. In sum, the map is not something that happens during the run, but the selection menu itself to start a run, which is a short level with a few "deadlines". As for the GAMEPLAY: While you do not have that much agency over how things play out, the game still has a fairly decent ammount of depth and challenge for what it is. At first you have only the starting decks and there isn't much variety in playing the different levels, but as you unlock more decks by discovering nodes, the game will give you more potential variety to what decks are added to a level. A level basically is made up of one preselected deck, and then 3 more random ones amongst those you have unlocked (deselecting and reselecting a difficulty will reroll the decks as shown above the reward window), plus universal pieces. Each node, and as you increase the difficulty, will have a variety of boons and challenges unique to it, to the point where the highest level isn't a free win. The RNG is well balanced enough to not be overly stacked against you, but still forcing you to make interesting choices instead of relying on fail proof strategies. While you usually focus on one deck in a level, you may be forced to diversify, and some decks do interact with eachothers in interesting ways sometimes, albeit uncommonly so. There are, however, some rather unbalanced decks/strategies.
Luckland is a simple game derivative of similar slot-machine-like games such as 'luck be a landlord'. The demo initially caught my attention because of how polished and content-heavy the game seemed to be, I'm not talking of polish of the interface which is fully functional but doesn't do a great job of explaining things, and with poor english translation. But the game works well enough that it's easy to understand, very addictive and makes you want to progress, There is a huge potential of improvement once you understand all the intricate interactions between objects. There is a ton of different objects sets, and a lot of hand crafted level rules, each with different challenges to overcome. I found it rather impressive how a game built on slot-machines manages to actually involve strategy and has so many different ways to play and solve the levels obstacles. As I said there is a ton of content and the gameplay is slightly different from other 'landlord' clones I've played, and I think it's the best variation built on this genre. The graphics are pretty nice, despite being completely in the casual/mobile game genre, they just work. At the end of the day, the passive nature of the gameplay will start to weight heavily, and this isn't a game with infinite replayability. But depending on your involvment with the achievements, it should provide anywhere from 12 to 100 hours of honest distraction. Also keep in mind this is a slot machine game, and so it's a time-sink. Don't play it if you have poor control over your game/gambling addiction because it's very easy to spend the night on this. [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
高难度纯看运气,没有任何运营可能,需要频繁sl。
很好玩的小遊戲 如果想要自行組合流派,可以先前往地圖右下角的地獄之門,打過第二關後就可以自行選定非該關卡鎖定的流派。 每個流派都很有特色!真的很好玩!
Fun, just like Luck Be a Landlord but with more cutesy graphics and sound
Probably one of my favorite roguelite slots game out there. I'm achievement and combo hunting at this point. There's a lot of replay-ability to this game. 4/5 Stars. Would spin again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $135.4K | 507 | 80% | $14.99 | |
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