
Lucid Cycle offers a set of short but unique experiences.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−50% | 76reviews | 72% | — | $4.2K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've tried a couple of walking sims by this developer, but this one is an oddity for sure. You start in dream, then you enter another dream, and another.. then you wake up. You do a couple of tasks, then back to sleep to dream some more. The dreams are vastly different (honestly how do they come up with this? it's wild), varying between gorgeous scenes to just plain fever dream compilations. The music sets the tone very well. The bright lights are certainly bright though, so prepare your eyeballs for an awakening~ As far as walking sims go, it's decent and worth a try for anyone who likes walking sims. I will say certain parts started to feel tedious and I got a bit impatient, but overall was satisfied with the game.
what would this game say to me?! i don't know...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
商店页面标注有中文,实际没有;优化也差,游玩卡顿;看不出来游戏性在哪里,有骗钱嫌疑,差评,非常不推荐。本平台,fanatical,它处自定义包入的本体约1.5元,目前就这,看以后追评。
ходилка-бродилка
Das Spiel war wie ein Traum... Ein Fiebertraum. XD Für 0,99€ Fand ich es ganz OK.
[h1]#tinygamereviews[/h1] Like if you told a talented artist to create a short game experience showing what LSD is like, but then they just based it on the things they heard in middle school about drugs and Alice in Wonderland and called it good. [list] [*][b][u]Overall Score[/u][/b]: 2/5 [/list] [hr][/hr] [h1]Full Review[/h1] [table] [tr] [td]Playability[/td] [td]3/5[/td] [td]All you do is walk and occasionally jump (when it's enabled). Movement is generally pretty slow.[/td] [/tr] [tr] [td]Difficulty[/td] [td]2/5[/td] [td]Super easy. Barely an inconvenience (except some of the jumping, when that's a thing).[/td] [/tr] [tr] [td]Graphics[/td] [td]4/5[/td] [td]Most of the game is really pretty, though some of the lighting effects are lackluster.[/td] [/tr] [tr] [td]Sound[/td] [td]3/5[/td] [td]It's okay. Fitting for a strange dreamscape.[/td] [/tr] [tr] [td]Story[/td] [td]N/A[/td] [td]There doesn't appear to be one, except what you imagine. No written words.[/td] [/tr] [/table] [i]Lucid Cycle[/i] is a pretty walking simulator that doesn't make sense. It [i]shouldn't[/i]. It's supposed to be a dream. Game-wise, it isn't much. Story-wise, it's almost nothing. Visually, it's gorgeous (though a bit more system-intensive than you'd think...). For a "walking simulator," though, it's kind of lackluster - there's not much to really discover, and the invisible walls everywhere keep you on-rails enough to question the point of exploring a dream in the first place. [table equalcells=1] [tr] [th]BEST[/th] [th]WORST[/th] [/tr] [tr] [td][i]Lucid Cycle[/i] is just really, really pretty.[/td] [td]The inconsistent controls and gameplay. You can't always jump. You can't crouch. You can't really move fast. Invisible walls are everywhere.[/td] [/tr] [/table] [list] [*][b][u]In-Game Purchases[/u][/b]: None [*][b][u]Learning Curve[/u][/b]: Easyish. Though the controls and gameplay change occasionally, it doesn't have to announce anything - for example, you'll [i]know[/i] when jumping is enabled because you [i]have[/i] to jump. [*][b][u]Replayability[/u][/b]: Low [*][b][u]Recommended Purchase Price[/u][/b]: $1 tops. [/list]
[h1] Lucid Cycle [/h1] Atmosferik - Yürüme simülatörü temaları ile tanıdığım Tonguç Bodur'dan farklı bir oyun. https://steamcommunity.com/sharedfiles/filedetails/?id=2829569227 Her rüyada bambaşka bir yere gittiğimiz , sabah olunca çizim yaptığımız ve bu rüyaların sonunda çizimi bitirdiğimiz bir oyun. Bulmaca temalı , harika bir atmosferi olan , kısa güzel bir yapım. https://steamcommunity.com/sharedfiles/filedetails/?id=2829568897
Close enough. Welcome back LSD Dream Emulator.
Lucid Cycle Positives: + Beautiful graphics + Good sound and great music + Very nice atmosphere + A lot of nice and varied levels + Makes absolutely no sense at all + The puzzles + All the weirdness + No footstep sounds + A piece of art + Lasts a bit longer than other games from TB Negatives: - Not all parts are awesome (but none are bad) - Some levels are way too short - Some parts you cant move or do anything in - Does not last long enough in general, I want more! I have played a lot of TB games, and this game is by far his best work (even better than Bottle: Pilgrim Redux). It shows that he is a great artist. I can understand if someone dislike this game, because its so weird and crazy. But thats what makes it so great. I did not get bored once while playing it. It has a lot of short but beautiful, dreamlike and mysterious levels, and you always wonder whats next. I was sad when it was over, because I wanted more. Please make an even weirder sequel TB! I reccommend this game to every weirdo out there, and art gamers alike. If you want something out of the ordinary, this is the game for you. Total Score: 8.5/10
Wow. I hated this. Lucid Cycle is one of those Steam Sale impulse purchases I really didn't think about. I saw the pictures, didn't look any more into it and added it to my wishlist. But Lucid Cycle was **so** bad that I'm going to start vetting my games a lot more moving forward. I am going to support fewer indie developers as a direct result of this game and I feel really bad about that, but also I don't want to give money to projects that have less than bare minimum effort. So what is Lucid Cycle? Technically speaking, it's a walking simulator through a bunch of asset flips. In terms of the narrative, you play 2-4 dreams (some are walking simulators, some are shooters, some are movement puzzles) and then you wake up and talk to an AI lamp who interprets one of your dreams. Then you go to an art studio, "Press E to Paint" and repeat until the game is over. If that sounds extremely tedious, it is. It really, really is. Lucid Cycle is only 90 minutes and overstays it's runtime by about 45 minutes. Worst of all is that Lucid Cycle is not only boring, but it's buggy and ugly. There's no sound effects in dreams, just music. The animations are whatever barebones were included with the asset flips -- so when you shoot the giant leech it is instantly replaced with a donut without a puff of smoke or confetti or anything that would require slightly more effort than none. Every "effect" in this game is either resizing assets or just turning off collisions and having them move through other objects. It is one of the visually ugliest and lowest effort things I've seen in a Steam game that costs money. On top of that, there are frequent bugs that can softlock you and cause you to return to the main menu. This definitely goes down as my worst gaming experience of the year. I would be embarrassed to publish this, especially when there are so many Steam games that cost as little as $1 and offer a vastly superior experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $185 | 2 | 100% | $4.99 | |
| $6.2K | 37 | 100% | $7.99 | |
| $277 | 23 | 61% | $0.99 | |
| $178 | 1 | 100% | $6.99 | |
| $0 | 253 | 95% | Free | |
| $1.4M | 6.4K | 88% | $19.99 |