
Originally released in 2012, Loving Life is a non-fictional auto-biographical visual novel about Zhenghua Yang (Z) and the near-fatal incident which led to the founding of Serenity Forge. This is where it all began.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 34reviews | 94% | — | $0 |
| $0.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
İlk olarak 2012'de yayınlanan Loving Life, Zhenghua Yang (Z) ve Serenity Forge'un kurulmasına yol açan neredeyse ölümcül olay hakkında kurgusal olmayan, otobiyografik bir görsel romandır. Hepsinin başladığı yer burası.
Life can flip in a single afternoon, and you spend years learning how to breathe in the new version of it. What a wonderful way to tell that story.
"Life is precious. Make every second count." Truth. Wishing Z and the rest of the team every success in their future projects.
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Hours played at review time, across 34 reviews with recorded playtime.
Definitely worth a play-through. Takes about 30 minutes.
Wow. Such an emotional and beautiful visual novel! I feel like a lot of the screens in this game can be framed as beautiful quotes. I screenshotted one near the end that personally resonated with me and I plan to show it to my life coach as an example of the mindset that I hope to have in life one day. In the past couple of years I have been thinking a lot about finding purpose and missed potential. I have also always wanted to make story-heavy, artful, emotional games, but have never really done it. I have mostly been avoiding doing it because it seems "hard". Just last night I played video games mindlessly for 10 hours because I was scared of how difficult even my easiest goals seem to achieve. This morning I woke up and decided I want to play something more "meaningful" and I had heard about this game so I booted it up. Now that I finished it, it seems like this game was exactly what I needed. I don't know if I will actually start working towards my goals soon or if this game will "change my life" but I certainly hope so. Like the main protagonist, I also often struggle with expressing myself freely and showing myself honestly to the world. This review is one of the rarer cases where I am showing myself and my feelings unfiltered.
+1 免费 没中文 没成就 热爱生活 “我落泪,并非因为眷恋尘世,而是想到深爱我的人们,将要承受怎样的痛苦。” 《热爱生活》是一部短篇纪实自传类视觉小说,由静铸工作室创始人杨正华(Z)于 2012 年创作。作品源于一场险些夺走他生命的意外,记录了这段经历带给人生的改变。 故事简介 十八岁的 Z 只是一名普通大学生:一心钻研学业,背负着家庭的压力,也在同辈的观念中不断挣扎。大一学期即将结束时,平静的生活被彻底打破 —— 他持续流了 14 小时鼻血,生命危在旦夕。 本作以真挚的笔触回顾这段往事,融合散文、对话与梦境叙事,讲述他游走于现实、过往与未知未来之间,直面生死绝境的心路历程。 游戏特色 本作是静铸工作室推出的首款作品,奠定了工作室追求情感真挚、艺术创新与深度叙事的创作理念。为纪念工作室成立十周年,游戏完成重制并登陆 Steam,优化了多项使用体验,新老玩家皆可借此溯源工作室的初心。 真实自述:作为自传式视觉小说,故事兼具诗意回忆与真切感悟。跟随主角的记忆、思绪与梦境,体会这段刻骨铭心的人生经历。 手绘美术:全部画面均为手绘创作,无论是好友肖像,还是休养期间所见的奇幻梦境场景,都独具美感。 工作室缘起:透过故事了解静铸工作室的文化根基,感受团队如何以游戏为载体传递思想与情感。 适配现代平台:新增字体调节、音量控制、文本语速设置等实用功能,部分素材完成重制,优化了现代显示器下的画面与渲染效果。
Thumbs up! This game might open your eyes in a good way.
☀️
Originally released in 2012, Loving Life is a non-fictional auto-biographical visual novel about Zhenghua Yang (Z) and the near-fatal incident which led to the founding of Serenity Forge. This is where it all began.
i enjoyed this a lot, after a lot of issues in life i can understand that such a big thing can change your perspective. being someone with my own issues i am yet to own it like he has. i hope someday i can be that way. this visual novel is short but great. im not usual into visual novels and what i like in games are hard to find. but with this i was thinking of my mental health and it made me try and find ways i can maybe gain loving life again,
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.9K | 17 | 88% | $8.99 | |
| — | 0 | — | — | |
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| $29K | 445 | 89% | $4.99 | |
| $23.6K | 263 | 96% | $4.99 | |
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