
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 36.7Kreviews | 92% | — | $1.4M |
| $1.99−60% | 173ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩~玩到结尾很感动
一个简单的恋爱游戏,做工和剧情就那样吧,但我们能够在这里发现一些我们生活中不曾注意的细节,不曾达成的遗憾。。。
найти объяснение тому, чего не понял
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.6K | 73% | $29.99 | |
| $1.4M | 15.1K | 81% | $5.99 | |
| $1.4M | 5.5K | 92% | $11.99 | |
| $1.4M | 4.2K | 63% | $19.99 | |
| $1.4M | 11.6K | 93% | $3.99 | |
| $1.4M | 2.4K | 88% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.6K | 1.2K | 94% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1M | 7.2K | 79% | $9.99 | |
| $430.1K | 589 | 95% | $24.99 | |
| $362.4K | 739 | 84% | $7.59 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese +1 more
| $4.99 |
| 45ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 440 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真实感动
玩完很远 很近这个结局以后,突然想到五月天《后来的我们》里的歌词:“后来的我们依然走着,只是不再并肩了,朝各自的人生追寻了”。其实第二章的三个结局都不能算的上是he,即使在一起也会丢失以前的初心,所以我在最后的名字那里填了韩婷,希望你们在一起能真的幸福.
YIQI
好评。希望大家能从更全面的角度对待人生中点点滴滴的拣爱。
挺好的
Made me reflect on my life when I finish the game
只用一杯奶茶的价钱 两小时的流程 却足够困住无数玩家很长一段时间 初次游玩第一章 我顺着系统给出的选项做出自以为妥当的回答 结局定格在“钢铁直男” 恋人就此离开 不甘心的我翻看攻略 一遍遍回溯剧情 摸清每一处隐藏交互 读懂女主潜藏的情绪 终于拿到完美结局 可通关那一刻 我没有半点喜悦 反倒心生怅然 这款游戏最残忍的地方 便是那句内核主旨 真正的爱意 从来不在对话框的选项之中 预设的答案可以靠攻略熟记 所有矛盾能够依靠读档修正 我们可以演练无数次 把自己打磨成无可挑剔的恋人 可这份滴水不漏的体贴 究竟是发自本心的偏爱 还是熟记流程之后熟练的表演? 正确的选项永远不在选项里,关掉游戏才是你的人生
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.