
Explore a wikipedia-like database and solve a small town mystery in Eastern Europe. Step into the shoes of a journalist in the 90s as you sprawl through articles and uncover the secrets that have been laid in front of you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Jul 30 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the shoes of a journalist as you uncover a mystery of a small town in Eastern Europe. Deduce and complete puzzles as you explore and uncover more articles in a sprawling wikipedia-like database.

Connect the dots of these interconnected web of articles. Use your skills of deduction to figure out the mystery and report back to your anonymous source. By completing puzzles, you’ve already gained knowledge for your next conundrum.

Something is wrong with the town you’re investigating. Flags continue to show as you delve deeper into their database. Figure out the connections, and the story will be laid bare.
Genres
Engagement
Reviews
Themes across 333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a very short game, especially if you're used to "fill in the blank" deduction games like Golden Idol. The deductions themselves are very straightforward and sometimes a bit obvious. I still enjoyed it, though, because of how strong the atmosphere is. The music and atmosphere made me quite unsettled the whole time I was playing. I would love to see a longer game from this dev building on what they achieved here! If you're new to deduction games and aren't sure if you'd enjoy one, I think Lost Wiki is a great one to start with.
this is one of the most unique games i've ever played i only wish it were longer and that there was somewhere in-game to keep notes
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Polish, Turkish
Hours played at review time, across 334 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
适合一口一个的小品作,玩法有层次氛围感也很足,只是挖掘信息的深度有限,到最后有些意犹未尽,但考虑到体量大小算是方方面面都打磨得不错的作品
Interesting, satisfying, and short. The writing is decent and the retro aesthetic was a nice touch, setting a tone without getting in the player's way. The worst I can say about it is that some of the early puzzles may be a little too easy but I felt the story easily made up for that. It took me about 2-3 hours to complete but the game didn't need more than that. It hits its ending and was pretty satisfying overall.
takes itself laughably seriously. relax
Divertido, embora fácil e curtíssimo. Me tomou cerca de 1h20 para terminar, com todos os finais. Recomendaria, apesar das falhas: a história e a estética sustentam a experiência.
Lost Wiki: Kozlovka is an extremely interesting and gripping game that suffers from a lack of player guidance. The game presents itself in a very charming early 90's computer vibe. I think that the art direction of the game serves the gameplay greatly and allows for connections to be drawn easily. The story is extremely gripping and does make you feel as though you are a true detective. My only gripes with the game are that some of the early game puzzles are confusing in a not fun way; however, once you learn what the game is asking of you, the solution becomes a tool for later puzzles. (SPOILER: Early in the game, the game establishes that pictures in one wiki may connect to pictures in other wikis. This is a great concept that leads to the world feeling connected; the execution of this introduction leaves something to be desired. The black, white, and red art style leads to many details in images to be entirely forgettable or extremely memorable. In my opinion the game would have benefited greatly from introducing this concept by utilizing the red in this first connection, much like how it does much later in the game.) I think this a great game, that leads you down a dark and twisted journey. If you like true crime, and creepy history, this is the game for you.
体量不大,算是一个精致的小品游戏。 复古电脑界面、黑白档案和泛东欧小镇的氛围做得挺好。最后看到作者其实是香港人,这种“后苏联秘闻感”能够成立,还是挺厉害的。刚开始在各个词条之间跳转、从照片和档案里寻找联系时,我的感觉相当不错,“恢复被删改内容”之类的机制也很有意思。 可惜 Wiki 部分很快就走到头了,后面基本变成了阅读理解填空题,而且不少题目光看语法就已经能排除得差不多。这一点倒也蛮好笑的——应试教育仍在持续发力。 核心问题还是文本量不足,尤其缺少与主线无关的支线内容。现在绝大多数词条都直接围绕谜题服务,人物、地点和事件几乎必然会在答案里派上用场,误导信息又很少,因此很容易产生一种“这里只能填这个”的感觉。玩家不是从大量信息中筛选和推理,而是在几个高度相关的选项中完成剧情复述。 如果能加入更多当地的风土人情、普通居民、小镇轶闻,以及与案件没有直接关系的历史和生活细节,不仅能让 Kozlovka 真正鲜活起来,也能让有效线索隐藏在更自然的信息环境里。现在的小镇更像一张围绕谜题搭建的关系图,而不是一个谜团实际发生过的地方。 后半段的问题尤其明显:新的信息和机制越来越少,报告更多是在反复确认玩家已经知道的故事,最初那种“顺着 Wiki 链接越挖越深”的感觉没有维持住。最后三个选择看似提供了不同结局,但也比较像简单的结局文本切换,没有真正建立在此前的调查方式和玩家判断之上。 总体来说,创意、美术和氛围都不错,完成度也挺精致;只是它更像一个已经搭好框架的短篇原型。玩完以后不会觉得不好,反而会觉得可惜:如果内容再多一倍、支线再丰富一些,它本来可以成为一款更有分量的资料库推理游戏。
The design as a 90 internet interface is neat, but after a while the story became repetitive, I stopped feeling like I was having any advance on the game but just going in circles with slightly different versions of the same quiz.
Short and sweet. Amazing little thing.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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