
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Before I bought this game, I had already watched an entire playthrough of this game. Tape 1 felt very much like a slow burn to me, which isn't a bad thing but frankly, I didn't expect that from the devs who made Life is Strange 1 and 2. If you know LiS1 and 2, the plot picks up rather quickly. Just a little heads-up if you expected a similar pacing like I did. I did love getting to know all of the girls and exploring Velvet Cove. The graphics and artstyle are just gorgeous! Tape 2 felt more faster-paced than Tape 1. I was satisfied with the way the story played out and there are even multiple endings, depending on your choices. Hoping to see more of this franchise soon! I hope the devs will include more puzzles and a little overhaul to the dialogue system in future installments. I think puzzles are fun in narrative games (the casual ones, not the I-need-to-look-it-up-on-a-walkthough ones). And as for the dialogue system, it's kinda irritating when you get new dialogue options but only if you stalled long enough for them to appear. Personally, I like having them all pop up at the same time, especially when they're time-gated anyway.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 8.2K | 92% | $14.99 | |
| $4.6M | 3.5K | 82% | $34.99 | |
| $4.6M | 7.9K | 85% | $19.99 | |
| $4.6M | 9.2K | 93% | $19.99 | |
| $4.6M | 9K | 89% | $29.99 | |
| $4.6M | 3.9K | 77% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.5K | 286 | 88% | $19.99 | |
| $6.2K | 32 | 94% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $43.9K | 396 | 87% | $7.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUCH an amazing game, love the life is strange references (butterfly, deer) and also lovely strange and scary story!! 10/10 for me
想了一下,还是决定给出推荐。 在剧情方面,Tape 1 很棒,Tape 2 就不那么令人满意了,特别是作为反派的科里动机严重不足,虽然你可以说他不是正常人,但他为什么对女朋友的妹妹有这么大的敌意?如果他把牧场看做是自己的囊中之物,那么他更应该至少在老丈人死之前好好把握机会,先至少当个衣冠禽兽再说吧?他的强烈控制欲对比起他的身份显得很苍白,如果把科里这个角色变成Kat的父亲,在合理性上会好很多——一个控制欲强烈的父亲以及他的暴力倾向,容易理解。有些俗套,但至少不会让我觉得非常出戏。反派可以是个混蛋,但他不能是傻逼,因为这会显得主角团也是傻逼,正常人不会被傻逼戏弄得团团转。由于科里的行为逻辑非常不合理,让我只觉得他很搞笑,而不是可恨,导致最后的abyss情节也令我无法有什么感触。 虽然但是,结尾挺不错的,游戏整体的所有细节与文本也很出色,那些可以拿起来的小物件有惊人的建模精度和各方面的细节,能感觉到DN非常用心的地方。配乐也十分出色,风格统一且符合情景,虽然跟Daughter没得比~ Tape 2 的前中段真的很遗憾,可惜了。
10/10
Lost Records: Bloom & Rage is a game made by DON’T NOD, the same creators of Life is Strange. The game has been on my radar since its release in 2025, and I finally dared to play it—and honestly, it was worth the wait. [b] Story: [/b] The story takes place in 1995, where you and your four 16-year-old friends make memories that will last forever. That is, until 27 years later, when those memories come back to haunt you. Will you and your friends face your fears, secrets, and the horrors that followed that summer of ’95? Will you still be the same? Will you still remember? The story is made up of two “Tapes”: Tape 1: Bloom and Tape 2: Rage. The game is also heavily nostalgic for the ’90s, which resonated pretty hard with me—as a ’90s kid myself. Staying up late with friends playing games, bicycling around all day, exploring the woods, remembering phone numbers to call each other, etc. You also have a camcorder feature where you record everything from the first scene in the game to the last. You can watch your footage later, and it will also be shown during the end credits. The choices are also great, and the game pushes you to explore the environment so you can unlock additional options in dialogue. [b] Characters: [/b] This game has a relatively small cast compared to its earlier titles, like Life is Strange. The game roughly follows four friends who get into all sorts of intrigues and drama during the summer of ’95. The characters are really well-developed and grounded. There is some minor cringe-worthy dialogue from the main character, especially at the beginning of the game. I think they tried to make the main character odd, shy, and quirky. Other than that, the characters are well-developed, and the voice acting was—for the most part—good. There were some sound issues, like the voices feeling compressed, etc., but nothing immersion-breaking. [b] Overall: [/b] Normally, I find myself discussing characters and their abilities/powers (since it is a true DON’T NOD game), but here, on the other hand, it is somewhat different. I won’t spoil anything, but you’re seeing the world through the eyes of a bunch of teenagers before meeting up again 27 years later. Can you trust your memories? Can you trust the friends you grew up with? That is the real question that drives the story forward, and it works great. The game is really nostalgic and has so much emotional depth. The plot twist in the second Tape, Rage, actually made me tear up a bit. I can recommend this game if you are a fan of emotional, story-driven/narrative games like the Life is Strange series.
Depois de Life is Strange, uma coisa que posso dizer com certeza é que a Don't Nod sabe fazer um excelente jogo narrativo. Suas histórias mostram como nossas escolhas podem ter consequências, boas ou ruins, e, diferente de LIS, aqui você não pode voltar atrás. Você tem um tempo limitado para decidir e, depois disso, precisa seguir em frente com as consequências da sua escolha. Falando da história, ela é muito boa, mas o que realmente me prendeu ao jogo foi a belíssima construção das personagens. Cada uma delas, por mais que tenhamos algumas opções de escolha ao longo da história, possui uma essência muito própria — e, sinceramente, você nem vai querer mudá-la. São personagens incríveis que, conforme o jogo avança, vão se tornando cada vez mais queridas. Com certeza, eu recomendo muito esse jogo. Por favor, Dont Nod, façam mais jogos assim! Eles são daqueles que conseguem deixar qualquer um chorando e, mesmo em meio a momentos tristes, ainda conseguem deixar o coração quentinho no final. 9.5/10
WOUAHHHHH BANGER
Я всегда с собой беру видеокамеру.
Príbeh bol velmi zaujímavý, miestamy bol trochu štrašidelný. Jedine čo má mrzí, je trošku nesympatické postavy....
So, I 100%'d this game so you don't have to. Lost Records: Bloom & Rage is essentially a slightly cringier version of Life is Strange (2015). Unfortunately, it is too short for its price tag and it suffers from a lot of small issues that compound to make the game tough to recommend. For example, the voice acting leaves much to be desired - ESPECIALLY that of the protagonist. I am not being nit-picky here, it really took out all the immersion for me at several points of the game. It also commits the same sin as Life is Strange by throwing sad indie music at scenes that are supposed to be emotional. Music should stir emotions naturally, but using it like this feels like a cheap shortcut to force a reaction out of the player. Also, the FOV in the current-day first person view sections of the game is extremely narrow and there is no way to adjust it in-game. I don't want to get too much into the writing. I did like the main characters overall. I think they really missed the opportunity to do something interesting with Corey, though. Do not pay 39.99€ for this game! Almost all of my complaints would vanish if it were a 20€ to 25 € title, but at its current price, it's undoubtedly a pass.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.