
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Giving this a thumbs up for being a very good game, even if it's not what I was expecting going into it. It's a slow burner that is played through the lens of an awkward and extremely introverted teenage girl (possibly a bit on the spectrum), her camcorder, her new friends she makes in the summer of 1995, and their struggles with queer identity, animal rights, teenage rebellion, growing up, etc. The supernatural elements of the game are allegorical and tie into the same themes. The antagonist (Cory) is an over-the-top stereotype of "toxic masculinity" with narcistic personality disorder, and is probably the least believable character in the game, but wouldn't make a very good antagonist otherwise. In a nutshell, Bloom & Rage is heavy on the feels/drama, and light on the supernatural. The marketing leans heavily on the latter and implies a "Stranger Things" meets "blair witch" kind of experience, but most of the game is very much a "coming of age" drama that takes place in 1995 and in 2022. The ending is also abrupt, as though a third episode had been planned but never developed. What this game did right that sets it apart from most "woke" games, is that it isn't riddled with out of place political messaging and lingo, other than the opinions of some of the characters, and it isn't safe with it's language like modern social media tries to be. It's not the game that I was expecting, but it is a well made game that you can tell the developers cared about a lot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 8.2K | 92% | $14.99 | |
| $4.6M | 3.5K | 82% | $34.99 | |
| $4.6M | 7.9K | 85% | $19.99 | |
| $4.6M | 9.2K | 93% | $19.99 | |
| $4.6M | 9K | 89% | $29.99 | |
| $4.6M | 3.9K | 77% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.5K | 286 | 88% | $19.99 | |
| $6.2K | 32 | 94% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $43.9K | 396 | 87% | $7.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
purrfect music, purrfect characters, purrfect story <3 lets go bading
I wanted to play, not cry 💔 Highly recommend it!
Fun game, enjoyed the story.
Holy. Crap. (it wouldn't let me say the s word)
Speechless actually
such a vibe, characters and story are so real, great concept with the dynamic switches from present to past
J'ai adoré le jeu, vraiment ça a été une claque et la fin m'a mis une grosse pls mentale et sentimentale. En terme d'ambiance on sent que la team a bien connu les années 90, venant d'une personne n'y étant pas née j'ai l'impression que c'est assez fidèle, ça aide beaucoup pour l'immersion Les musiques sont exceptionnelles, en même temps venant de la team des premiers Life is Strange ce n'est pas étonnant. Beaucoup m'ont marqué et me hantent désormais (positif) Pour le cast, toutes les quatre filles ont leur propre personnalité bien distinct et elles sont attachantes à leur façon (gros coup de cœur sur Kat et Swann) Le jeu peut être plutôt lent au début mais ça ne m'a pas dérangé personnellement, il assume son côté contemplatif puis quand les éléments perturbateurs arrivent on sent déjà l'impact qu'ils auront par la suite Il y a de très nombreux thèmes abordés, assez difficiles pour certains, et j'ai trouvé que le jeu le faisait avec une justesse incroyable Aussi, comme la série des LiS, c'est un jeu qui requiert qu'on s'attarde sur l'environnement, les dialogues et qu'on y soit attentif parce que la plupart des clés de compréhension reposent sur les éléments disséminés par ci par là et vraiment rien n'est laissé au hasard. C'est assez fou comme le plus banal des objets peut avoir une tout autre signification lors d'une seconde run. Lost Records est vraiment un petit bijou d'écriture qui malheureusement, peut donner l'impression d'être incohérent à certains moments pour les gens qui ne prennent pas le temps d'observer. Le jeu est subtile, + que LiS je trouve, et mérite vraiment le détour ! Un de mes jeux préférés de ces dernière années et qui m'a grandement marqué See you in hell ! (et vive le punk)
Is good game. Game good fun. All must play. Now.
7/10 This review contains spoilers. I really wanted to love this game but my review will be biased by 2 things. First I played it with my GF and I know I am more into feeling emotions when playing alone. Second I played it in the span of four weeks, where I believe I would have a stronger attraction for the characters if I played and finished the game in a week time. I enjoyed the sisterhood and the relationships you get to build. Visually, it’s a nice game. I get the 90’s vibe but I was not as much in the atmosphere of this game as much as it was for the “life is strange, before the storm”. Spoiler below: The level design is not that developed (you get like 10 places max, such as Swann’s room, the bar inside and outside, the wood cabin, the front of the food truck, the wood, the barn and Kat’s house) so I guess it was cheaper for the maker of the game to produce it. I could have this game a solid 8 or 8,5/10 if I had “the perfect ending” (which I watched on YouTube after finishing the game), but I guess I am okay with mine (ending with Autumn & Swann only). Adult Swann is gorge. I don’t get the abyss thing, and I hoped Swann’s camera was able to film things that weren’t visible for the human eye. But I was both surprised and happy after having the scenario where Nora pushed Corey into it. The end looks like there will be another episode of this game but actually I am not sure if I would buy it. The price of the game versus what you get is not that worthy if you don’t have a discount on steam
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.