
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DON'T NOD has done it again, delivering an absolute mix of depression, sadness, happiness, and warmth. I can't say too much without spoiling it, but if you're craving nostalgia and a bittersweet story, trust me—just play it. I never thought I was going to say this, but I think I love this even more than Life is Strange. AND Pleaseee..... give us TAPE 3 , TAPE 4 ....... TAPE 10 XD
I beat the game and got all the achievements because I'm a completionist. I got this because I liked the Life is Strange games from Dont Nod. This however is poorly written with no likeable characters who act very villainous at times. This gave yellowjackets vibes, but the ultimately the climax is a huge letdown. Please save your money.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Требую продолжения от DON'T NOD!!!! Ни в коем случае не сдавайтесь! У вас вышла прекрасная игра для тех, кто так же как и девочки из игры в период своей жизни чувствовал себя "странными", для тех кто переживал юношеский максимализм, для тех кто не боялся совершать ошибки, а если и боялся, то игра поможет закрыть, так называемый, гештальт и поможет погрузиться в приключение вместе с героинями. Как мне показалось, игра в большинстве своём, была создана чтобы бросить вызов нашему миру. В ней затрагивается множество жестоких и несправедливых проблем нашего общества. Поэтому совсем неудивительно, что к игре так много (где-то одна треть) яростных и негативных отзывов. Если игра затрагивающая жестокость нашего мира набирает отрицательные оценки от нетолерантных людей - значит, что игра всё делает правильно!) [h2] ПЛЮСЫ [/h2] 1. Мне крайне понравилось, как в игре развиваются отношения между персонажами, от ваших решений в диалогах буквально зависит концовка игры, отношение героинь к вам и получаемые ощущения от игры. 2. Понравились то, насколько проработанными вышли персонажи. Особенно Кэт, настоящая бунтарка и революционерка. Отношения между персонажами Lost Records мне оказались больше по душе, нежели отношения между персонажами вселенной Life is Strange, но не думаю, что их корректно сравнивать, ведь в этих играх совершенно разные посылы и проблемы. В LR ты получаешь больше глубоких и близких взаимоотношений с большей вариативностью влияния на них. 3. Затронутые проблемы общества: выращивание живности для дальнейшей охоты на них забавы ради; то, через что проходят люди из групп меньшинств; тяжелое переживание развода родителей; помощь детям от которых отказались родители. 4. Don't Nod как всегда в идеале подобрали саундтреки к игре, так же как и со вселенной LiS - хочется слушать их музыку даже после прохождения игры. Отмечу 5 любимых треков из игры: "Lazuli - Beach House", "Myth - Beach House", "Sparks - The Do", "Sweet '69 - Babes In Toyland", "See You In Неll - Nora Kelly Band". 5. Очень красивая игра, локации можно рассматривать часами, разработчики прекрасно передали атмосферу игры через окружение. 6. Игра выиграла лауреат в конкурсе GLAAD Game 2026 года, что очень похвально. До этого Don't Nod уже забирали лауреат в этом же конкурсом с игрой Tell Me Why. 7. Игра действительно вдохновляет не останавливаться на своём жизненном пути и идти вперёд. 8. С каждым новым прохождением замечаешь всё больше скрытых деталей, которые символически намекали на то, что нас ждет в конце игры. [h2] МИНУСЫ [/h2] 1. Не знала чего ожидать от игры, когда впервые проходила её, поэтому на первых локациях показалось, что игра будет просто напичкана толерантными персонажами вперемешку с розово-фиолетовыми неоновыми цветами. Поэтому можно понять тех, кто просто отказался проходить дальше, учитывая, что все мы отличаемся моральными принципами и уровнем толерантности. 2. Во время игры сталкивалась с багами, такими как: странное поведение текстур моделек персонажей, например ломалась конечность, что выглядело крайне забавно и отвлекало от погружения в атмосферу игры; ошибки в озвучке, например реплику Суонн могла озвучить Нору своим же голосом + в субтитрах было имя Норы. С другими багами не сталкивалась. 3. Чтобы поиграть с высокой графикой, тебе и нужно иметь хороший ПК. С моими характеристиками играла в 2К при высоких настройках, шло хорошо, на больших локациях могло немного подфризить. На ульрах фризило чуть больше. [h2] ИТОГ [/h2] Игра в начале прохождения держит тебя в неведении, не знаешь чего ждать и чего бояться, возможно именно поэтому она и получила так много отрицательных отзывов, ведь в тех же частях LiS тебе почти сразу преподносят трагедию игры, понимаешь с чем будешь иметь дело. Поэтому могу посоветоваться не концентрироваться на мыслях о том, что вас ждёт, просто попробуйте насладиться ностальгией и приключением героинь. Так же советую проходить игру два раза, при втором прохождении вы будете смотреть на игру совсем под другим углом. Обожаю такие тайтлы, которые для полного погружения требуют ознакомиться с ним несколько раз) Так же хочется добавить, что изначально Don't Nod разрабатывала игру Lost Records с возможным продолжением игр данной вселенной, ровно так же как получилось с Life is Strange. Это может объяснить, то что на некоторые вопросы игра так и не отвечает к концу прохождения. Надеюсь Bloom & Rage получит продолжение и мы узнаем, что нас ждет дальше. [h2] МОЙ ВЕРДИКТ [/h2] Рекомендую игру тем, кто - любит девушек; тем, кто хочет окунуться в атмосферу 90-х; тем, кто не безразличен к проблемам нашего общества; тем, кто выбирает быть добрым, ведь быть злым - просто! Не рекомендую - грубым, беспринципным мужланам с хрупким эго! Сидите и дальше на своём диванчике, гоняйте в дотку, пожалуйста. А особенно, не советую тем, кто боится "повесточки", ведь данная игра буквально образ который всплывает в голове при упоминании этого слова. Приятного прохождения и See you in Неll !
[i]TL;DR: It's Life Is Strange from Temu.[/i] I've been a fan of Life Is Strange series, especially LIS and LIS:True colors due to their character depth, and story building. The characters are relatable exactly because you get to decide how the game proceeds, and there is something there for almost everyone. What's this, new game from DON'T NOD?! I went in excited. Ten hours later I was clicking through scenes just to reach the end, and the friend I played it with had fallen asleep. We replayed the finale the next day hoping it would land better. It didn't. She was just as disappointed the second time. The premise has good basis, and there are genuinely interesting threads buried in here. The problem is that the game never expands on them. Pacing is the first issue. It lurches between long dead stretches, characters standing around delivering filler, and sudden bursts of plot, with no sense of rhythm. The second issue is the camcorder. You film your friends and surroundings to unlock collectibles and trigger certain scenes, but the mechanic is clunky and joyless. It feels like busywork dressed up as self-expression. The deeper failure is the cast. Every character is shallow, with no real depth beyond the "summer of bonding" the whole story leans on. Their choices come from emotional overreaction to trivial setbacks rather than anything like reasoning, and they make baffling decisions as a result. The result is a group nobody can relate to, and dialogue options that feel hollow. [spoiler] Then there's the comparison the game keeps inviting. Where Life Is Strange built characters worth caring about, here you just trail a pack of friends with a camera because the alternative is having none. Those friends walk you through smoking, petty crime, eventually [b]arson and murder[/b]. Yet the game [u]frames almost none of it as seriously wrong and delusional.[/u] The protagonists commit serious crimes and are still treated as neutral, even sympathetic.[/spoiler] [spoiler] That's my real problem with it. For a game meant for a younger audience, presenting arson, theft, and worse as consequence-free coming-of-age is genuinely irresponsible.[/spoiler] Do better. Verdict: A handful of good ideas wrapped around shallow characters, clumsy mechanics, and a moral blind spot. Play Life Is Strange instead.
This game was absolutely breathtaking...never cried so much because of a game but it also filled me with pure joy. Truly a masterpiece
Took too long to get to the actual story. I couldn't sympathize with any of the main characters. Quite the opposite actually.
Lost Records é um dos melhores jogos de escolhas que já joguei. Aqui, qualquer mínima decisão de diálogo pode afetar toda uma cena, e isso é incrível. Tem toda a atmosfera de anos 90 que dá todo o charme pro jogo, todos os cenários, e trilha sonora principalmente. Apesar de eu não ter vivido nos anos 90, é muito legal poder ver como as coisas eram. Pode-se dizer que dá uma sensação de anemoia. Gosto muito das 4 personagens, todas com suas características que as definem e é incrível poder acompanhar essa amizade e como superam as coisas juntas e como estão sempre pensando uma nas outras. Considero que esse jogo é uma forma de exercitar a empatia também, porque cada diálogo que você escolhe pode resultar em algo bom ou ruim, dependendo do que você escolher, isso é muito bom. Como disse no início, todas as mínimas escolhas influenciam nas cenas seguintes e essa é, definitivamente, a melhor forma de conduzir um jogo de escolhas, onde as escolhas, de fato, têm consequências e peso na história. E o melhor disso é que como o diálogo faz diferença, se torna um jogo com altas chances de me fazer jogar de novo, só pra ver o que aconteceria se eu fizesse escolha X invés da escolha Z. Eu diria que é um ponto muito positivo para o game e eu com certeza irei jogar mais vezes. Eu não esperava que o final me pegasse tanto, mas eu chorei pra caramba. E a Don't Nod dá uma pista de que talvez tenhamos uma continuação? Veremos.
атмосферно, душевно, заставляет задуматься о том что ты просрал свои 16 лет, ведь у тебя никогда не было такой дружной девчачьей группы в этом возрасте
I genuinely wish I could recommend *Bloom & Rage*. I ended up 100%-ing the achievements, and honestly, hunting down some of the collectibles was more fun than parts of the story itself. The biggest issue for me was the voice acting. The main character and Autumn speak painfully slow, and it drags down entire scenes that should feel emotional or tense. Instead they just feel awkward and drawn out. A lot of the characters also didn’t land for me. Kat, Corey, Dylan, and even Swann never felt fully developed, so it was hard to care about them or their relationships. That said, the game does have some real strengths. The art style is great, the music fits the atmosphere really well, and I genuinely loved the camcorder mechanic for collectibles. It made exploration feel fun instead of just feeling like a checklist. The ending was easily the best part of the entire experience. I won’t spoil it, but it actually landed emotionally and I did tear up a little. Which honestly says a lot, because getting there was a bit of a slog. I’ve seen people say they cried throughout the whole game. That wasn’t my experience. The presentation is beautiful and there are some cool ideas here, but the pacing and underdeveloped characters made the journey pretty frustrating for me. I’m glad I stuck around for the ending, but getting there was rough.
LIfe is Strange is one of my favorite games and I got so excited about this release, because it's made by the same people. However, This game is so boring, I'm left feeling disappointed. It's hard to get immeresed when there are flashbacks and flashforwards happening every second. It also drags so much, you can tell that they're trying to make you play more so u would go over the 2 hours mark by adding all of this filler. None of the characters are likeable. Everything felt forced. also "un-housed people", really? just say homeless people. Don't know why this game is highly rated, probably the copium. I've played True colors before this one and It made me realize that they wont ever capture what made the first game good. If you're REALLY interested in buying this slop, I recommend watching some gameplay first and then getting it on sale. Otherwise, just stick to Life is Strange.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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