
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game so bad, but its just so boring.... Hear me out, my favorite part of the game is where we play as swan in the bar talking to the girls aged up. And it's like 20% of the gameplay. because that`s just the part that makes me feel like i know the characters, like they`re old friends, the conversations in the future part tell me way more about their past than all of the moments we spent together in the gameplay as teenagers. I understand what they tried to do with the vibe and all, but i just couldn't feel a real connection to the teenager version of any of the characters, i'm sorry. Also, the future part sets up a way different vibe than the one in the past, the past just seems a bit forced. i feel like this review is unreadable but its probably because i havent finished the last 30 minutes and its probably where they reveal everything i guess. which would be ok if the game didnt build up the reveal for 8 hours of just aesthetic teenager moments. I said im at the last hour of the game and i cant even bring myself to finish it, when i found out that it was supposed to be magical or whatever the mystery was supposed to be i just lost all the remaining interest i had, if i even had any, i keep putting off playing the last hours of the game , keep coming back to it to try to finish it, and it doesnt really keep me all that hooked. One thing of this game i can say they did right is the art direction and making the teenagers seem awkward and real just like teenagers, but i just felt like an impostor playing as swan in a few moments of her life, they didnt make me attached to the characters like she was and that had an impact in the romance part of the game as well. I didnt know who to choose. i dont know, great walking simulator if u wanna just think about nothing, the scenery is great. and i did have a smile on my face in a lot of scenes, i just overall cant recommend it for the pace and overall story.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 18.2K | 88% | $14.99 | |
| $4.6M | 5.3K | 83% | $59.99 | |
| $4.6M | 11.5K | 91% | $19.99 | |
| $4.6M | 3.5K | 82% | $34.99 | |
| $4.6M | 9.5K | 89% | $29.99 | |
| $4.6M | 33K | 86% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.6K | 286 | 88% | $19.99 | |
| $6.2K | 32 | 94% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $39.4K | 396 | 87% | $3.19 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
was too cringe to keep up with, i rly wanted to love it
Eins der besten Spiele, die ich je gespielt habe. Ich wünsche mir eine Fortsetzung. :))
Un viaje de nostalgia a lo que fueron los 90 y que definitivamente logra traer de vuelta la esencia del primer Life is Strange, superándolo, en mi opinión, con creces por algo bastante simple: una trama que engancha desde el principio y un desenlace que no se siente en absoluto apresurado, aunque sí te deja con ganas de algo más. No es un juego para todos, ya que apunta a un perfil de jugador que busca una experiencia más inmersiva, pausada y con mucha atención a los detalles. A esto se suma un gameplay bastante más pulido que el de LiS, con una exploración más natural y una interacción con el entorno que hace que recorrer cada escenario se sienta mucho más orgánico y menos como simplemente avanzar de una escena a otra. Su mayor punto a favor, eso sí, está en sus protagonistas: están tan bien escritas que terminan haciendo que todo se sienta mucho más real y cercano. Paradójicamente, esto mismo juega un poco en contra del resto del elenco, porque los personajes secundarios —que tampoco son muchos— se sienten bastante menos profundos y, en algunos casos, algo cliché en comparación. Prefiero no entrar demasiado en mis sensaciones respecto al desenlace, porque aquí sí existe un componente importante de consecuencias dependiendo de las decisiones que uno toma como jugador. Más que nada, terminaría recomendándoselo a quienes necesiten un respiro frente a una cartelera de cine cada vez menos innovadora y a videojuegos que muchas veces terminan sintiéndose más como trabajo, presión constante o una lista de tareas que como una experiencia para disfrutar. Ah, y se me olvidaba otro punto “malo”: este juego es una experiencia de una sola vez. Sí, existe rejugabilidad y las decisiones pueden cambiar varias cosas, pero la sensación de vivir esta historia por primera vez, conocer a sus personajes y descubrir poco a poco qué está ocurriendo simplemente no se puede repetir.
A deeply emotional story (that might very well make you cry), with witchy & nostalgic vibes. You go between 2022 and 1995 (90's peak time imo). While I found this to be a bit of a slow-burn and the memoir‑taping can get tedious, it's not uncommon in DON'T NOD games. There's a quiet political edge to it too. It leaned into that era’s (1995) habit of “protecting” teens through control, and mocks how institutions treat youth autonomy with moral panic. Anger and grief (especially from women) is framed as threatening & disruptive, echoing how society still treats emotional intensity as instability or being "too much". They showed this very well going between the 2 timelines. The ending leaves you to believe there'd be a sequel, I had some questions that I had to go searching up afterwards, but I've also read DON'T NOD won't be making more games so I guess no sequel? *cries*.
终于达成全成就!!!!! 《失落的记录:绽放与愤怒》那个再也回不去的夏天 通关之后最大的感受不是“解开了一个谜团”,而是感觉自己陪着几个角色一起回忆了一段已经逝去的青春。 游戏用 VHS 摄像机记录1995年的夏天,那些看似普通的日常——一起聊天、探索小镇、拍下朋友的瞬间——在后面回看时反而变得格外珍贵。它没有刻意制造宏大的冒险,而是把重点放在了友情、成长、误解和时间带来的变化上。 四个女孩曾经以为这段关系会一直持续,但27年后的重逢让人看到,时间真的会改变很多东西。每个人都有自己的经历,也都有自己记忆里的那个夏天。 相比《奇异人生》,这部作品少了一些奇幻元素,多了一份现实感。它不会告诉你“如果能改变过去就好了”,而是在告诉你:有些事情无法挽回,但人可以选择如何面对过去。 游戏节奏偏慢,前期需要耐心投入,如果喜欢快节奏玩法可能会觉得拖沓。但如果喜欢剧情向作品、青春题材、角色关系和细腻情感,这款游戏会带来不错的体验。 最后留下最深印象的是那个摄像机的意义——它记录的不只是美好的瞬间,也记录了那些无法逃避的回忆。 总之没有以往的作品优秀,但最后结局挺意外。
Приключение Закомплексованной Толстухи
Сильный гамзалес, для ну реально настоящих мужчин.
As músicas são o ponto forte desse jogo, são muito gostosas de ouvir, o gráfico é aquele padrão da Unreal 5, ou seja, é bom mas não é nada incrível. Não foi incomum achar bugs, mas teve um em específico que eu tive que fechar o jogo e abrir de novo, aí é difícil não ficar com raiva... A história é... bom, acho que se eu tivesse 17 anos (mesma época que joguei Life Is Strange) talvez eu ficasse MEU DEUS QUE JOGO LINDO EU AMEI, mas agora com 25, sinto que foi uma experiência "okay", não odeio, mas não amo. De todos os jogos que joguei, esse com certeza foi um deles.
Treasure
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.