
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.9Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看到初代《奇异人生》的制作组DON'T NOD濒临倒闭的新闻才想起来自己backlog里还躺着这个没有玩…打完之后很开心玩得时机还是很合适的,是一个很适合夏天,也很适合这个骄傲月尾巴的游戏作品。虽然DN过往的游戏作品在大众反响上hit and miss,但希望这家一直认真做游戏的制作组能够挺过去 ➕[b] 优点 [/b] · 《失落的记录》作为一个选择导向的叙事游戏,为玩家提供了足够数量的情节分支,每个分支能够自洽,大部分选择也没有绝对优劣。从设计上看总体还是很能反映玩家自身态度的,即便错选也能接受为遗憾主题的一部分。 · 上世纪末美国小镇+一群青少年+超自然的设定在当前市场不少见,但在去英雄化、去宏大感的叙事选择和四位酷儿角色间细腻的关系刻画下,在同类作品里显得很特别。 · 主角团的每个人都有着鲜明的特质和一定的复杂性,几位演员出色的配音表演执行更是加强了这点,缓慢的游戏节奏也逐步有效地建立起了玩家与其他角色的感情。 · 游戏以摄影机拍摄“收集”作为玩法核心,“收集品”重复出现且贯穿几乎所有场景,一方面减小了集齐东西的阻力/减弱了对于错过东西的害怕,一方面建立了场景与场景好像连接在一起的假象。 · 主角设定有很多可以共情的地方,那些少年时期的格格不入和稍显笨拙的内向显得意外真实。同时主角设定为一位大码女孩,故事中多次侧面提及她因为身材受到的恶意与社会偏见,这方面的可见度呈现在过往游戏中并不常见。 · 操控摄影机进行拍摄的玩法看似普通,实则设计得精妙且自我指涉,玩家在既定场景中自行决定强调的对象,不仅玩家与角色同步加深了记忆,也在流程进展中自然融入了故事。 · 摄影机可以使用陀螺仪进行调节,给到了不擅长使用手柄的玩家更多操作空间,横滚轴的存在和玩家手部的小动作被自然录入,都增加了实际操作摄影机的真实感。 · 游戏有着工作室作品历史最佳的人物面部表情和面部精细程度,在角色的眼睛呈现上尤为突出,这些都很大程度提升了角色情绪的传达效果。 · 优秀的以合成器为主的原创音乐极大增强了氛围和复古的质感,在情节关键处几首来自外部的例如Beach House或The Dø的另类流派选曲也非常合适。 ➖[b] 缺点 [/b] · 近乎反流行反高潮的整体叙事路径加上缓慢的游戏节奏,导致它并不适合所有的玩家,更偏向于所谓的“电波系”作品。 · 游戏整体优化不佳,在很多场景中不仅难以维持帧数,还经常有大约20-30帧的上下浮动。 · 对话时人物嘴不动、肢体扭曲卡顿、头发抽动等令人出戏的小bug时有出现。 · 存在常见的因为译者没有拿到参考而出现的翻译偏差,也有译者视角偏见产生的错译,有时会完全改变原文意思,对游玩体验有一定影响。 ⚖️[b] 评语 [/b] 在《失落的记录》中,玩家不停地闪回于过去和当下两条时间线,从一条条录像带中拼凑那些被时间刻意掩埋的秘密。压抑保守的小镇生活在异化所有人,而四位主角利用友情,团结,还有那份独属她们的女性愤怒来对抗这一切,在摇滚青春的伤痛与的中年现实的粗粝之间,是一份令人动容的游玩体验。 尽管可能是为了续作考虑,游戏最后并没有解释所有的疑问,但并不影响它作为单独作品能产出的解读。Don't Nod在这款自制自发行的作品里,刻意回避了利用流行文化和时代特征等去取巧,试图把情感的输入输出保持在游戏本身的框架内,很好地体现了他们在选择导向叙事游戏品类的独特性与成熟度。 [h3] 个人推荐评级:B (high B) [/h3]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game absolutely ruined me emotionally. So worth it. Play it.
Joguei Lost Records: Bloom & Rage sem saber exatamente o que esperar. Sendo um homem de 18 anos, que nunca teve muito contato com jogos focados nesse tipo de narrativa mais emocional e íntima, eu achava que seria só mais uma experiência diferente. Mas não foi. Esse jogo me abalou de um jeito que eu não esperava. A conexão entre as personagens, principalmente entre Swann e Kat, me pegou muito forte. Eu me vi torcendo por elas de uma forma sincera, quase como se fossem pessoas reais. Durante toda a jornada, eu só queria que elas ficassem juntas, que desse certo, que aquilo tivesse um final feliz. E talvez seja justamente isso que torna o jogo tão marcante: ele faz você sentir. Fazia meses que eu não chorava por nada. Nem filme, nem série, nem jogo. E mesmo assim, Lost Records: Bloom & Rage conseguiu quebrar isso. Não foi um choro qualquer — foi aquele tipo de emoção que vem acumulada e simplesmente transborda. A forma como o jogo constrói seus personagens, o ritmo mais calmo, os diálogos carregados de sentimento… tudo contribui pra criar uma experiência que não depende de ação ou adrenalina, mas sim de conexão. Esse foi meu primeiro contato com um jogo desse estilo, e ele mudou completamente a forma como eu vejo narrativas em videogames. Não é só sobre jogar — é sobre viver a história. No fim, só consigo agradecer. Obrigado por essa experiência incrível.
This game is a rollercoaster of emotions. The voice actors portrayed the characters very well. The graphics are great and using the camera is super cool and nostalgic. Kind of a little spooky at times and jumpy. I don't think i have ever played some game that makes you mad and sad about the choices you make. Its just a great game that has a good story that will make emotional. It makes you feel like you are a part of the outsiders.
muy bonis
DON'T NOD mostrando do porque se equipara com Telltale e Quantic Dream em jogo de história profunda e moldadas pelo jogador!!! Lost Records foi, sem dúvida, um dos pouquíssimos jogos que conseguiu tapar o buraco que Life Is Strange deixou, mesmo tendo uma pegada diferente. Não se engane, o jogo tem suas falhas e furos de roteiro, mas não deixa de ser bom, pois a conexão com os personagens em si não é afetada seriamente por esses empecilhos. Se em um futuro surgir uma continuação da história, ou algo completamente novo na franquia, serei um dos primeiros a querer jogar.
LOVING it so far, it makes me so happy to see the OG devs of Life is Strange doing their magic once again. This is how it should be! 10/10 the level of detail especially with the graphics is impressive. Not to mention I've gone down the rabbit hole of all the tape recording you can do, the combinations are endless. Looking forward to more. I love me some achievment collecting :) UPDATE: I finally got around to finishing this game and I will say that the ending made me cry. It was a bit of a slow start to tape 2 but it escalated QUICKLY. Such a rollarcoaster it takes you on and I enjoyed every minute of this game. This is how the Life Is Strange games SHOULD be. Glad Don't Nod is back to making these games. Looking forward to a sequal! :)
This game is so boring! Play Mixtape instead.
beautiful, heart wrenching, incredible characters (except for corey he can rot) and it made me cry multiple times. 10/10. has the charm of the first life is strange which is very dear to me. well done dontnod
PUTA QUE PARIU PARE DE DECEPCIONAR ISABELLA ELA FEZ DE TUDO PRA FAZER AMIZADES E TERMINOU NO ABISMO
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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