
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.9Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ici ça suce kat
Das Spiel ist sehr vielseitig und man kann ziemlich viel coole Sachen erleben. Es ist ein Mix aus "Was damals war-" gemischt mit dem Jetzt und hier. In dem ganzen Spiel kann man natürlich auch in 3 verschiedene Beziehungen eingehen, man muss sich nur gut genug dafür anstellen, haha. Hab mich für Nora entschieden haha und den Kuss bekommen. Freue mich auf den Fortsetzer, because man schnüffelt in dem Rage - Mode den Köder
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
из плюсов: бодрое и интригующее начало, режим съёмки, возможность перезапускать главы и безболезненно добивать упущенные ачивки. пейзажи и интерьеры — просто потрясающие! минусы: игра ощущается вторичной. и чем больше времени в ней проводишь, тем сильнее в глаза бросаются белые нитки, которыми сшивали этого Франкенштейна. успех LIS и приквела повторить не вышло, выстроить связь с героинями тоже. заигрывание с Лавкрафтом и мистикой как таковой и вовсе пyк в лужу. про выборы якобы влияющие на сюжет даже говорить нечего — но это проблема далеко не только Lost Records (: итого: потраченного времени не то чтобы жаль, но вернись я во времени, покупать игру не стала бы
muy bonis
girlhood <3
Joguei Lost Records: Bloom & Rage sem saber exatamente o que esperar. Sendo um homem de 18 anos, que nunca teve muito contato com jogos focados nesse tipo de narrativa mais emocional e íntima, eu achava que seria só mais uma experiência diferente. Mas não foi. Esse jogo me abalou de um jeito que eu não esperava. A conexão entre as personagens, principalmente entre Swann e Kat, me pegou muito forte. Eu me vi torcendo por elas de uma forma sincera, quase como se fossem pessoas reais. Durante toda a jornada, eu só queria que elas ficassem juntas, que desse certo, que aquilo tivesse um final feliz. E talvez seja justamente isso que torna o jogo tão marcante: ele faz você sentir. Fazia meses que eu não chorava por nada. Nem filme, nem série, nem jogo. E mesmo assim, Lost Records: Bloom & Rage conseguiu quebrar isso. Não foi um choro qualquer — foi aquele tipo de emoção que vem acumulada e simplesmente transborda. A forma como o jogo constrói seus personagens, o ritmo mais calmo, os diálogos carregados de sentimento… tudo contribui pra criar uma experiência que não depende de ação ou adrenalina, mas sim de conexão. Esse foi meu primeiro contato com um jogo desse estilo, e ele mudou completamente a forma como eu vejo narrativas em videogames. Não é só sobre jogar — é sobre viver a história. No fim, só consigo agradecer. Obrigado por essa experiência incrível.
Diavolo amigo si esto fuera ilegal sería feliz cumpliendo cadena perpetua
very nice story cant wait to see more
PUTA QUE PARIU PARE DE DECEPCIONAR ISABELLA ELA FEZ DE TUDO PRA FAZER AMIZADES E TERMINOU NO ABISMO
The game is a mixed bag regarding quality, on multiple fronts. It has some great moments, but the rest is mediocre. The story... I've played the two acts (or "tapes" as it's called in this game) and they have both been dull and boring without anything happening for hours, only to have everything happen all at once towards the end. The endings of each act are great, but the rest don't reach the same heights. The acting... It's good overall, but a mixed bag. Sometimes it's great, and other times it's overacted and would need better direction. Sometimes it's annoying, sometimes it's way too obvious that it was recorded in a studio with a mic close to the mouth (it doesn't sound natural). So... Meh. Gameplay... It's mostly about walking around and recording various objects with a camcorder (those recordings are like collectibles), and selecting dialogue options when talking to characters. Sometimes you search for objects and solve simple puzzles. During dialogue, you are supposed to select an option on the fly while the other characters are busy talking, which feels kind of stressful, or perhaps just messy. The challenge (as games must offer a challenge in order to be called games in the first place) is to guess which option will make the character like you more. Which option is the correct one rarely makes any sense, and it seems random. Or rather, the correct option is often obviously "right", while it makes no sense why all the wrong options aren't good. The game will trick you into selecting bad options, in different ways. It will insert a new option with a short timeout, for instance, to give you a feeling of urgency. Sometimes ALL options are bad. This design is deliberate, and the devs/game want you to fail, basically. I'm not a fan. Finally, techwise this game runs pretty poorly. You can get it to run smoothly if you lower the settings, but there are plenty of games that look even better than the highest settings that also run much better. Cyberpunk 2077 is one example that comes to mind.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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