
The inheritance following his mother’s death turns into a series of mysterious events for Sam. Neighbors are complaining about strange noises and unexplained phenomena in the empty apartment. Intrigued, he decides to investigate what’s going on there himself.
Modeled estimate, not a reported figure. How we estimate →
About

Lost Luminosity is a first-person psychological horror game with a linear storyline.
You will take on the role of Sam, whose mother passed away shortly after being released from a psychiatric hospital. He still doesn't know why she began to lose her mind, which led to her mental disorders, or who is behind it.
The gameplay will involve exploring an apartment where you can uncover the true events of the past, unravel your father's fate, and understand the reasons behind your mother's psychological disorders. The game also addresses relevant social issues related to society and family, offering a perspective on your character from the outside. You will experience the presence of supernatural forces. Will you be able to confront them?
Oppressive and disturbing atmosphere
Great sound design
Deep storyline with horror elements
Realistic graphics
A compelling experience with fear
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Portuguese - Brazil
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ist ok, Raetsel sind einfach, nur am ende im Freien haette man doch bitte schneller laufen koennen...
Incrivel
Игра очень классная, советую всем для прохождения! Страшно, я даже кирпичей оставил немного рядышком, но они маленькие.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
her jumpscareda içiniz titriyor, korku sahneleri yerli yerinde olmuş, fazla abartılmamış, sonunu daha iyi beklerdim. Biraz daha korkunç olabilirdi.
Lost Luminosity is a first-person psychological horror adventure developed and published by Ember Wing Games that favors storytelling, atmosphere, and emotional tension over traditional action-oriented gameplay. The story follows Sam, who returns to his deceased mother's apartment after her passing in a psychiatric institution. What begins as a seemingly straightforward task of sorting through her belongings soon spirals into an unsettling investigation filled with disturbing memories, supernatural encounters, and long-hidden family secrets. The narrative steadily transforms the apartment into a place where reality and hallucination appear to blur together, encouraging players to question everything they discover while piecing together the truth behind Sam's troubled past. The game's greatest strength lies in the way it builds suspense through its environment instead of relying solely on frequent jump scares. Every room feels intentionally designed to tell part of the story, with abandoned possessions, unsettling details, and carefully crafted lighting contributing to an atmosphere of constant discomfort. Exploration is rewarded with notes, clues, and environmental storytelling that gradually reveal the fractured history of Sam's family. Rather than rushing players from one frightening moment to the next, Lost Luminosity patiently allows tension to build, making even simple acts like opening a door or walking down a familiar hallway feel unpredictable. This slower pace complements the psychological themes at the center of the experience and keeps players engaged through curiosity as much as fear. Gameplay revolves around exploration, puzzle-solving, and uncovering narrative clues that unlock new sections of the apartment. The puzzles are generally straightforward and designed to support the story rather than overshadow it, although there are occasional moments where progression can become slightly unclear. Revisiting previous locations is a recurring part of the experience, and while this reinforces the feeling of becoming trapped within the apartment's haunting cycle, it can also introduce some repetitive backtracking. Fortunately, each newly opened area usually reveals another important piece of the mystery, ensuring that exploration continues to feel meaningful even when the objectives remain relatively simple. Lost Luminosity also deserves recognition for its audio presentation. The soundscape constantly reinforces the oppressive atmosphere through subtle ambient noises, distant echoes, unsettling whispers, and carefully timed effects that heighten player anxiety. Silence is often used just as effectively as loud scares, creating an uneasy anticipation that makes unexpected events even more impactful. Visually, the game favors realistic environments over extravagant supernatural effects, allowing ordinary domestic spaces to become genuinely unsettling through clever lighting and environmental design. The inclusion of AI-generated voice performances may divide opinions, as they successfully convey information but occasionally lack the emotional subtlety that human performances could have delivered during the story's more dramatic moments. Narratively, the game explores themes of grief, trauma, mental illness, and fractured family relationships without reducing them to simple horror tropes. As Sam uncovers the truth surrounding his parents and the strange events connected to the apartment, the story raises questions about perception, memory, and whether the horrors encountered are supernatural manifestations or reflections of psychological suffering. While the relatively short runtime means that some plot points could have benefited from further development, the story remains emotionally engaging and provides multiple endings that encourage replayability and invite players to reconsider earlier events from a different perspective. Lost Luminosity succeeds by delivering a focused psychological horror experience that prioritizes mood, narrative, and immersion over spectacle. Although repetitive exploration, occasional pacing issues, and somewhat limited puzzle variety prevent it from reaching the very top of the genre, the game consistently maintains tension through its effective environmental storytelling and carefully crafted atmosphere. Horror fans who appreciate narrative-driven experiences with emotional depth and supernatural mystery will likely find plenty to enjoy in this haunting journey through a family's darkest secrets. Rating: 8/10
THIS GAME IS ♥♥♥♥♥. NO TUTORIAL, NO INSTRUCTIONS,SOMETIMES IT WOKR,S AND SOMETIMES NOT. IDK HOW TO PLAY IT, NO USER FRIENDLY GAME AT ALL. WANT MY MONEY BACK.
I spent the first five minutes on the second floor refusing to go downstairs because I was too scared. I spent the rest of the game whining about being too scared. Wonderful game with the perfect amount of jump scares in all the right places.
[h1][b]「呪われたアパートメント、呼び覚まされる記憶。―かつての我が家に隠された、凄惨な『血』の記録とは……」[/b][/h1] [h1]ストーリー[/h1] 主人公のサムは、かつての住居であるアパートメントへと足を踏み入れる。 静かだが、どこか不気味なアパートメント。ライターの小さな炎を頼りに、サムは母が残した狂気の手記や隠された座標を辿り、自らが封印した「あの日」の真実へと近づいていく。 [h1]概要[/h1] 本作は、一人称視点で展開される探索型の謎解きホラー・ウォーキングシミュレーターだ。 プレイヤーは暗いアパート内を探索し、ライターで周囲を照らしながら、物語の断片となる手記やアイテムを回収していく。特定の場所でカメラのフラッシュを焚くことで、肉眼では見えないヒントや道筋を見つけ出す独創的なギミックが特徴となっている。パズル要素も含まれており、屋根裏や隠し部屋など、入り組んだロケーションの謎を解き明かすことで進行する。 ちなみにサムネの恐ろしいゴーストは[b]単なるジャンプスケア要員[/b]に過ぎないので、この手の作品にある戦闘や追いかけっこなどのパニックシーンは発生せず、ゆっくりと謎解きに集中することができる。 [h1]感想[/h1] [b]「一級品のロケーション構築と、それを阻害する過剰な演出のジレンマ」[/b] 個人開発とは思えないほどアパートメントの作り込みが深く、日常が腐食したような独特の空気感は見事だ。 アパートの一室から屋根裏、さらには構造的にあり得ない隠し部屋へと繋がっていく構成は、探索者としての好奇心を巧みに刺激してくれる。謎解きの難易度も適切で、ヒントを繋ぎ合わせて真実に至るプロセスには確かな達成感がある。 一方で、プレイアビリティに関しては改善の余地がある。 特に、イベントが発生するたびに強制的に室内灯が消去される演出は、没入感を高める意図は理解できるものの、探索のテンポを著しく削いでしまっている。また、同じ場所を何度も往復させる構成も、プレイ時間を引き延ばしているような印象を与え、後半になるほどストレスを感じる場面が目立った。 とはいえ、全体としては謎解きホラーとして非常に高い水準にあり、このジャンルの愛好家であれば十分に満足できる内容だ。 [h1]プレイヤーが遭遇する脅威(ネタバレ)[/h1] [spoiler]本作に登場する恐ろしい形相のゴースト、その正体は主人公サムがかつて殺害した[b]実の父親(エリック)[/b]の怨念である。 [b]1. 事件の真相[/b] 父エリックは家族に凄惨な虐待を行う「怪物」のような男だった。14歳だったサムは家族を守るために父を殺害。家族はその遺体を地下に隠し、後に森へ埋め直した。 [b]2. 精神の崩壊[/b] 凄まじい罪悪感により、サムの脳は「父は刑務所にいる」という偽の記憶を作り出し、真実を封印していた。一方、現実に耐えられなかった母サラは、目の前の息子を「偽物」と思い込む妄想に囚われ、家族全員が狂気に逃げ込んでいたのだ。 [b]3. 鏡合わせの恐怖[/b] 道中で現れるゴーストは、サムが葬ったはずの過去そのものだ。彼は物理的に襲ってくるわけではないが、忘却の底から這い上がり、サムに犯した罪を突きつける「審判」のような存在として描かれている。[/spoiler] [h1]評価[/h1] 【GOOD】 ・アパートや隠し部屋など、細部までこだわり抜かれたハイクオリティなロケーション。 ・カメラのフラッシュをギミックに取り入れた、独創的な探索システム。 ・「虐待と自己欺瞞」という重苦しいテーマを丁寧に描いた、深みのあるシナリオ。 【BAD】 ・[b]過剰な消灯演出。[/b] イベントごとに強制的に暗闇に戻される仕様は、ホラー演出としても少々しつこく感じられる。 ・[b]ストーリーの難解さ。[/b] 情報が断片的すぎるため、初見プレイでは家族に何が起きたのかを正確に把握するのが難しい。
Un sólido 08/10. Buenos gráficos, historia decente, ambientación idónea, rompecabezas adecuados. Lo que se podría mejorar es el rendimiento porque en computadoras con bajos o medios recursos el juego no se ejecuta bien.
Интересно, страшно, много неожиданностей. Интересная концовка. Рекомендую любителям хоррора и бродилок. Из минусов ,наверно, взаимодействие с предметами не очень удобное для меня было. Спасибо за игру и всем удачи в прохождении.
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