
1936: Soldiers of the Third Reich roam the world seeking occult weapons for their insane plans of conquest. When Fenton Paddock, a former British soldier and hapless smuggler, is asked to look for his friend Richard, who went missing in Tibet, he has no idea that this search will lead him across three continents to a secret that could...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 554reviews | 91% | — | $109.6K |
| $1.49−85% | 167ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lost Horizon is a small, unjustly overlooked gem, which is surprising considering how much I enjoy adventure games. It completely flew under my radar for years, and it really shouldn’t have. The game is quite long and consistently enjoyable, with a light, adventurous tone that clearly echoes classic Indiana Jones–style storytelling. It takes the player through numerous exotic, diverse and visually appealing locations, keeping a strong sense of exploration and discovery throughout. The puzzles are excellent, easily one of the game’s strongest aspects. They are well designed, logical and satisfying, representing some of the best this genre has to offer. They rarely feel forced and never break the narrative flow. The cast of characters is generally interesting and well written. The only exception for me is Kim, who comes across as overly hysterical and ends up being slightly grating compared to the rest of the cast. Overall, Lost Horizon is a solid, classic adventure game that deserves far more recognition than it received. Score: 7.5/10
(game not complete at 30 minutes of gameplay, part of my review all my games effort) (short version) An interactive movie point and click adventure set in the never before seen setting of world war 2. At $10 it's worth it if you're into this kind of thing. (long version) This isn't so much a game as an interactive movie that doesn't let you know how to operate the gameplay mechanics. If you're into world war two (early years) then you might like it, $10 isn't too expensive. The good: Full voiced characters. The bad: Choices don't matter which is annoying, the game doesn't demonstrate how it wants you to play which is also annoying. The game WILL hold you hostage, so if you have someone knock on your door, or there's a phone call irl too bad. The game's got a 5+ minute dialogue and it's going to keep going, with or without you wanting it to. This was pretty much my breaking point as 3+ minutes of non stop talking occurred, and I needed to be somewhere else and couldn't pause. By then the game had already demonstrated it's desire to over narrate. I just assumed it'd ease up before I quit. I had to alt+tab to exit since it wouldn't just give me a moment of control. I'm not recommending not because it's a bad game, but because the people I know would be irritated at this as well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $14.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is strange, sometimes, to go back to a game that you have played some time ago at a different point in your life. I know I played [i]Lost Horizon[/i] when it first came out in 2010, then using a disc and not on Steam, but I did not remember about 80% of the game while replaying it the last couple of weeks. Maybe that is a good thing, as many of the story elements -- particularly the game's portrayal of women -- have not aged well. The ending (specifically, the sudden [spoiler]romance[/spoiler]) is atrocious, to say the least. I cannot remember that 2010-me found it as bad as 2025-me, but here we are. Despite these flaws, I would still recommend the game for a particular audience: German-speaking fans of classic point-and-click adventures, specifically those created by German developers in the 2000s and early 2010s, as this game is sort-of the pinnacle of that particular era. Its puzzle design is overall quite excellent, with the game respecting the time of its players by avoiding red herrings, dead ends and moon logic, for the most part. It also does not waste time with logical transitions between set pieces, finding sometimes convoluted shortcuts to move Paddock from one chapter to the next without caring for plot holes along the way. In the tradition of Indiana Jones and Hollywood movies, story progression trumps logical details, especially in the latter chapters that seem to fly by at a moment's notice. The graphics are okay for its time. While the backgrounds are detailed and pretty, the 3D animations are stiff, lack details and often do not match the background well. This lack of technical polish is common for pretty much all point-and-click adventure games of that era (and previous eras), so it's not a dealbreaker for fans of the genre (like me), especially since the voice acting more than makes up for it. I played it in German, where some iconic voice actors are used to bring the characters to life, and this quality pretty much carries the motivation to see the end of the game all the way. Recommended for the aforementioned fans of the genre, specifically the German 2000s 3D point-and-click adventure fans. The game can often be bought at deep discounts for less than 2€, at which point it is an absolute steal.
I really enjoyed this Indiana Jones-like adventure. The art, music, and general atmosphere suck you into the experience. The story is genuinely intriguing, with very likable characters, and it knows exactly how long to keep you in a section of the game so that it does not become tiresome. There were some very clever bits in the game, where you are puzzle solving during car chases and other action-type set pieces, which really sold the 1930s adventure serial vibe. For the difficulty, I think that it walked exactly the correct line that it needed to, never being too hard or too easy. You don't need any walkthroughs here. Some of the objects which you need to interact with are quite small and pixel hunty, but the game has a useful "interactive elements" button which will highlight everything that you can fiddle with, if you seem to be missing something. A very good tool. I also appreciated that each section comes with an audio tip that you can press a button to hear, which summarizes the story thus far and indicates what your next current goal is, sounding a lot like a prologue to one of those 1930s adventure serials. It gives you just enough information to get you oriented back into the game, if you have been absent for a day or two, without giving you extra information that you don't know yet. The team did a really fine job with this one. I'm looking forward to exploring more of their work. The video trailers don't do the game justice at all. While playing in public, more people asked me about my Steam Deck -- almost every time -- compared to any other game. It's quite an eye-catching title.
Great story and great game :) I recommend it :)
Lost Horizon, developed by Animation Arts and published by Ravenscourt, is a traditional point-and-click adventure that fully embraces the spirit of classic pulp storytelling. Set in the late 1930s, it follows a globe-spanning journey filled with hidden civilizations, wartime conspiracies, and larger-than-life personalities. Rather than trying to reinvent the genre, the game leans into its influences with confidence, delivering a familiar yet polished experience that prioritizes narrative flow and accessibility. The story centers on Fenton Paddock, a former British soldier turned smuggler whose reluctant involvement in a search for a missing expedition quickly escalates into something far more dangerous. What begins as a simple job soon expands into a high-stakes race against rival forces, including Nazi agents seeking ancient power. The narrative unfolds across multiple countries and environments, giving the game a strong sense of movement and variety. While the plot draws heavily from well-established adventure tropes, it maintains a lively tone, mixing humor with tension in a way that keeps the journey engaging. The dialogue, in particular, helps define the experience, with Fenton’s personality carrying much of the game’s charm through witty exchanges and a consistent sense of character. Gameplay adheres closely to the established conventions of point-and-click adventures, focusing on exploration, item collection, and puzzle-solving. Players interact with detailed environments, gather objects, and combine them in logical ways to progress through the story. The interface is streamlined and user-friendly, often highlighting interactive elements to reduce frustration and keep the pacing smooth. This design choice makes the game approachable for newcomers, though it also contributes to a relatively low level of difficulty. Puzzles are generally intuitive and rarely demand extended trial and error, allowing players to move forward without becoming stuck for long periods. The variety of puzzles adds some depth to the experience, even if the overall challenge remains moderate. Inventory-based solutions are complemented by occasional mini-games and logic challenges, creating a sense of diversity in gameplay. At their best, these puzzles feel integrated into the world, reinforcing the narrative context and encouraging players to think creatively. However, there are moments where solutions may feel slightly arbitrary, and seasoned players of the genre may find the overall experience lacking in complexity. Visually, the game presents a strong and cohesive aesthetic. The environments are richly detailed, capturing a wide range of settings from bustling urban areas to remote and exotic locations. Each area contributes to the sense of a global adventure, reinforcing the scale of the story. The use of pre-rendered backgrounds allows for a high level of detail, though character models and animations can feel comparatively rigid. This contrast does not significantly detract from the experience, but it is noticeable, particularly during close-up interactions. Pacing is one of the game’s defining strengths. The relatively straightforward puzzles and clear progression ensure that the story moves forward at a steady rate, avoiding the stagnation that can sometimes affect slower-paced adventure titles. This makes the experience feel fluid and engaging, though it also means that certain moments and locations are not explored as deeply as they could be. The game prioritizes momentum over depth, which works well for maintaining interest but may leave some players wanting more substance. Audio design supports the overall tone effectively. Voice acting is generally strong, with performances that align well with the characters and their personalities. The soundtrack complements the adventure theme, enhancing the atmosphere without overshadowing the gameplay. Together, these elements help create a cohesive presentation that reinforces the game’s identity. Despite its strengths, Lost Horizon is not without its limitations. Its reliance on familiar genre conventions means that it rarely surprises, and its relatively low difficulty may not satisfy players seeking a more demanding challenge. Additionally, the linear structure limits replayability, as there are few alternate paths or outcomes to explore. These factors make it a game that is best experienced once, rather than revisited multiple times. Ultimately, Lost Horizon succeeds by delivering a well-crafted and enjoyable adventure that understands its roots. It offers a consistent and engaging experience built on strong storytelling, accessible gameplay, and a clear sense of identity. While it may not push the genre forward in significant ways, it stands as a solid example of how traditional design can still be effective when executed with care. Rating: 8/10
j'ai aimé l'intrigue, les personnages principaux sont attachant, ce jeu du style point and click m'a fait penser aux jeux de la série les chevaliers de Baphomet (Broken Sword) bref Lost horizon est une tres belle découverte
Great point and click game. The only drawback was way to much talking. But I really enjoyed it!
Excellent point and clicker in the classic style. Good length, decent puzzles and engaging storyline.
A classic globe-trotting, nazi-fighting adventure, and a very competently made point and click game at that. Not too difficult, but not too simple either. The interface which lets you know which items you can combine or use in the environment is very much appreciated.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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