
Lost & Found is a standalone, short story game taking place aboard a 1960s transatlantic ship. Play as Sophie Roy in her new job as a stewardess, and help solve a curious series of thefts in this narrative-driven mystery set after the events of This Bed We Made.
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About
Lost & Found: A This Bed We Made Story is a standalone 1–2 hour DLC that expands on the events of This Bed We Made. Playing the main game first is recommended, but optional.

We are now in 1964. Sophie has taken a new posting aboard the Orpheus, a transatlantic ship, a few years after the events at the Clarington Hotel. What was meant to be a fresh start is disrupted when colleagues and passengers begin reporting missing personal belongings…
Set entirely indoors within a small section of the ship, Lost & Found builds on the investigative gameplay of This Bed We Made through an intimate, self-contained narrative experience. Everyday tasks once again become part of the investigation, bringing back more of the cleaning and snooping players wanted more of!
A focused narrative mystery set aboard a 1960s transatlantic ship, where small details carry unexpected weight.
Make the beds, tidy up, and tend to each cabin… where small details rarely stay hidden.
Snoop through cabins and shared spaces, inspecting personal items in 360° to uncover hidden details.
Converse with colleagues and passengers as secrets surface in unexpected ways.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Reviews
Themes across 440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit short but love the story!!! So sweet!
боже оч прекрасная игр. всем советую быстро и легко. мамой клянусь
A very fun addition to the main story of This Bed We Made! If you haven't played the base game, I really recommend getting to it first in order to get the most out of the story. I can't wait to see where the next game will go!
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Hours played at review time, across 440 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Основная часть меня разочаровала своим сюжетом, но идея, герои и механики очень полюбились. И я безумно рада, что вышла еще одна история о Софи! Проходится легко и быстро. Графика стала еще красивее, а вот управление как будто немного похуже. Мне больше нравился "прицел" в центре + теперь повороты камеры как будто чуть тяжелее и размазаннее. Сама история интересная, хоть и короткая! А затравка в сцене после титров так обрадовала, ведь нам по сути пообещали новую часть. Очень понравилось и надеюсь, что выйдет именно большая вторая часть истории о Софи, Бет и других знакомых нам персонажах
Lost & Found: A This Bed We Made Story is a short narrative mystery adventure developed and published by Lowbirth Games. It brings back Sophie Roy, the protagonist of This Bed We Made, while giving her a new setting, new characters, and another collection of secrets to uncover. Set in 1964, the story finds Sophie working as a stewardess aboard the Orpheus, a transatlantic ship. What should have been a fresh stage of her life soon awakens her investigative instincts when passengers and crew members begin reporting missing possessions. The apparently straightforward problem of stolen belongings becomes an excuse for Sophie to investigate private spaces and discover that the people aboard the ship may be hiding much more than misplaced valuables. The Orpheus is an effective setting for this kind of intimate detective story. A passenger ship naturally creates a closed community in which strangers, employees, and travelers temporarily share the same environment. Lost & Found takes advantage of this arrangement by focusing on a relatively small indoor section of the vessel instead of attempting to turn the entire ship into a massive exploration area. This makes the experience more concentrated. Cabins, corridors, and working spaces become places where seemingly insignificant objects can reveal something about their owners. The confined environment also creates a sense that everyone is connected to the mystery in some way, even when their involvement is initially unclear. Investigation is the foundation of the gameplay. Rather than emphasizing combat or complicated action mechanics, Lost & Found revolves around exploration, conversations, environmental observation, clues, and decisions. Sophie is particularly well suited to this approach because her work provides access to spaces normally considered private. Looking through personal belongings can reveal information that characters would never willingly disclose in conversation. This creates the same appealing tension between curiosity and intrusion that made the investigative premise of This Bed We Made distinctive. The player is not simply searching for objects required to complete objectives but gradually assembling impressions of the people living and working aboard the Orpheus. The mystery begins with missing possessions, but the more interesting aspect is how those disappearances expose relationships and personal secrets. The game encourages close attention to environmental details, turning ordinary rooms into small character studies. A person's possessions, the arrangement of a cabin, a suspicious object, or an unexpected clue can change the player's interpretation of what is happening. This makes observation rewarding and gives the adventure an appropriately detective-like rhythm. Instead of constantly pushing the player toward the next dramatic event, the experience allows much of its storytelling to emerge through discovery. Player decisions are another significant part of the adventure. Finding information does not necessarily mean Sophie has to use it in only one predetermined way. Choices can affect relationships and influence how the story develops, while multiple endings provide consequences for the decisions made throughout the investigation. This gives the player responsibility beyond identifying who did what. Sophie must also determine how she responds to the private information she uncovers. That distinction between discovering a secret and deciding what to do with it adds moral and interpersonal weight to an otherwise compact mystery. The historical setting gives the adventure much of its visual character. Taking place in 1964, the game uses its environments, clothing, furniture, objects, and overall presentation to evoke a mid-century atmosphere. The realistic visual approach is particularly appropriate for environmental investigation because believable rooms make the clues contained within them more convincing. The Orpheus consequently feels less like a collection of abstract puzzle rooms and more like a lived-in location occupied by individuals with their own circumstances and concerns. Moving the series from a hotel to a transatlantic ship also provides visual freshness without abandoning the enclosed environments that complement Sophie's investigative style. Lost & Found is intentionally much smaller than a conventional sequel. Its expected duration is approximately one to two hours, positioning it closer to an interactive mystery short story than a large narrative adventure. This compactness has advantages. The investigation can maintain momentum, unnecessary filler is reduced, and alternative outcomes are easier to explore through additional playthroughs. Players interested in seeing how different choices affect events can replay the story without committing to another lengthy campaign. That brevity is also the game's most obvious limitation. A short runtime leaves less room for extensive character development, complicated investigative chains, or numerous major revelations. Players expecting a sprawling mystery covering every part of a transatlantic ship may therefore be disappointed by the deliberately restricted scope. The small playable environment similarly means that exploration cannot provide the geographical variety associated with a larger adventure. Lost & Found works best when approached as a focused companion story rather than as a full-scale successor to This Bed We Made. Fortunately, prior knowledge is not mandatory. The adventure is designed to function as a standalone story, so newcomers can follow Sophie's investigation without first completing This Bed We Made. Returning players have an advantage in understanding Sophie and appreciating the continuation of her life, but the central mystery remains accessible independently. This is a sensible approach because it allows the game to reward existing fans without turning previous experience into an admission requirement. The overall appeal of Lost & Found comes from how confidently it embraces a specific type of narrative adventure. It is about examining rooms, studying possessions, speaking with suspicious people, uncovering uncomfortable information, and deciding how much Sophie should interfere in other people's affairs. Its detective mechanics are deliberately grounded in observation and human behavior rather than elaborate technological systems or action sequences. For players who enjoy narrative mysteries, this focus can make even a modest clue feel meaningful because every discovery potentially changes the understanding of another character. Lost & Found: A This Bed We Made Story ultimately succeeds as a compact continuation of Sophie Roy's investigative adventures. Lowbirth Games uses the Orpheus effectively as an enclosed stage filled with private lives and hidden information, while the 1964 setting gives the story a strong period identity. Its short duration and limited exploration area prevent it from reaching the complexity of a larger detective game, but those limitations are consistent with its purpose as a standalone short story. Meaningful decisions, multiple outcomes, environmental storytelling, and Sophie's habit of discovering what people would rather keep private provide enough substance to make the voyage worthwhile, especially for players attracted to character-driven mysteries. Rating: 8/10
Short and sweet. If you like This Bed We Made, you will love this. The graphics have been improved quite well and the story and characters remain strong as ever. My only issue is that it well, it is quite short, so let me wanting more from Sophie and the mysteries that she has to solve, but that is a good issue to have, because I know if they do more games for Sophie, they will deliver.
Encore un plaisir de suivre Sophie dans cette aventure ! Les histoires sont une nouvelle fois très touchantes, le coté cozy crime fait beaucoup de bien, c'est validé merci beaucoup pour cet ajout, et peut-être pour le suivant.. ♥
It's good but its to darn short!
Sophie is back with a new haircut that looks way better than her original one. I'll get the negatives out first. It's short. It took me about two hours to beat it but I had a wonderful time throughout all of it. As for the positives, it's a super charming, heartfelt game that in its limited time brings up some heavy topics that feels pretty cathartic, especially if you've lost someone to something like Alzheimers. I feel like the writing team definitely has because the talks about it feels very relatable. The voice acting is very good, with Victoria Diamond returning from the first game after having a supporting role in a game from the studio that inspired "This Bed We Made", meaning DontNod's "Lost Records Bloom & Rage". Sophie is a wonderful character who I'd really like to see more of, PREFERABLY IN A FULL LENGTH GAME. As someone who works Housekeeping and manages the Lost & Found section at a four star, "World Luxury Spa Hotel" winner I was lowkey disappointed about not managing an actual Lost & Found section but it's fine. I appreciate that cleaning a bathtub takes Sophie four seconds rather than the tedious time sink it is to clean an actual one. Finally, I really appreciate how I was able to bring my choices over from the first game. I really hope to see more in the future, Lowbirth, and I think I was given a hint. Please don't keep us waiting for too long for information!
Perfect. Absolutely loved every second of Lost and Found. From beginning to end, it kept me engaged with its atmosphere, storytelling, and attention to detail. Every moment felt meaningful, and I finished it wanting more!! An easy recommandation <3
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