
Lost & Found is a standalone, short story game taking place aboard a 1960s transatlantic ship. Play as Sophie Roy in her new job as a stewardess, and help solve a curious series of thefts in this narrative-driven mystery set after the events of This Bed We Made.
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About
Lost & Found: A This Bed We Made Story is a standalone 1–2 hour DLC that expands on the events of This Bed We Made. Playing the main game first is recommended, but optional.

We are now in 1964. Sophie has taken a new posting aboard the Orpheus, a transatlantic ship, a few years after the events at the Clarington Hotel. What was meant to be a fresh start is disrupted when colleagues and passengers begin reporting missing personal belongings…
Set entirely indoors within a small section of the ship, Lost & Found builds on the investigative gameplay of This Bed We Made through an intimate, self-contained narrative experience. Everyday tasks once again become part of the investigation, bringing back more of the cleaning and snooping players wanted more of!
A focused narrative mystery set aboard a 1960s transatlantic ship, where small details carry unexpected weight.
Make the beds, tidy up, and tend to each cabin… where small details rarely stay hidden.
Snoop through cabins and shared spaces, inspecting personal items in 360° to uncover hidden details.
Converse with colleagues and passengers as secrets surface in unexpected ways.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Reviews
Themes across 438 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a fun puzzle and mystery game, but VERY SHORT. I still recommend playing for the great voice acting and story, but be aware you'll be done in one afternoon.
this game is good! it' such a cute continuation of this bed we made and very fairly priced. i was on the longer side of game plays for both games so the prices are definitely worth it. i did cry towards the end, and i think there may be a third game coming?
i went into this not realizing that it was a standalone DLC for the first game ( i thoght it was the next game in the story in the same level as the first) but did not see how short it would be, lol so maybe something to keep in mind if you are looking at getting this, i got this for about $9 to $10 nzd so for that price its not bad for the gameplay you get, they do list it at 1 to 2 hours gameplay, i can see how you would get to 2 hours if you are going around the game and finding every bit of info, and trying to get all the achievements, that i think i will try to get. i would recommend this game only for people who really loved the first game and want to support the devs/studio, this is a nice add on story to just see what Sophie has been doing after the first game, and a good filler/setup while we wait for a new game from them, i hope this extra money from this dlc can go to helping them with the next game, really loved the first game and story telling they do so cant wait to see what is next
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Hours played at review time, across 438 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я бы сказала, что просто нормально. Как по мне первая часть была интереснее. На мой взгляд эта достаточно короткая, мало загадок, мало опций ответов, выбора.
This is actually a DLC for the main game, but since it’s standalone, you can play it without owning the main game or knowing its story. If you have played the main game, your choices will apparently carry over. If you haven’t, the game will make those choices for you before you start. Anyway, you take on the role of Sophie, a stewardess who is about to start her job aboard the cruise ship Orpheus, following the events of the first game. As a stewardess, she seems to be quite good at gathering information and going unnoticed, so she’s asked to snoop around and find out whatever she can after it becomes clear that there’s a thief on board. This is a short game, so the location is limited to one section of the ship. It includes the stewards’ kitchen and pantry, a hallway, and several passenger cabins. Although your main task is to find the thief, you also have to take care of your responsibilities, which include making beds, cleaning bathrooms, and bringing fresh towels. Cleaning is simple and involves moving your hand over stains until they’re clean, after which the spot can no longer be interacted with. Exploring and “snooping” through the detailed rooms and locations is enjoyable, and although there are no visual cues pointing you toward important objects, finding things you can interact with isn’t a problem. As you walk around and get close to something, a small circle appears over interesting spots. Sometimes, you’ll also have to move the camera because these spots can be above or below you, and you’ll only see those that are currently on screen. Possible interactions appear for each hotspot, and you perform an action by pressing the corresponding button. Almost all of them have an “examine” option, or something similar such as “look at” or “inspect,” which makes Sophie comment on something or take a closer look. Objects can be rotated, and if they have something written on them, you can toggle a plain text option to make it easier to read. Most of these items are there purely for worldbuilding, though, and won’t have any impact on your progress. Sometimes, you’ll get a close-up of an area with several circles you can interact with. Everything is revealed immediately, so there’s no need to search for them. Finally, some items can be collected and stored in your inventory, but there’s no need to figure out which item to use. If you interact with something while carrying the required item, you’ll automatically use it. Since you’re snooping around, you also have to pay attention to putting everything back the way it was when you entered a cabin. Some cabins have things you can do, such as looking for a key, reconstructing a letter from torn-up pieces, or completing some other task. You can also return items to where you found them. For example, you might find a key in a toilet, use it to open a case hidden in a compartment, then close the compartment and put the key back in the toilet. Of course, this isn’t essential, and most of these optional activities are there for extra achievements. Plenty of them are missable, but most can still be completed until you decide to leave and finish the game. You can avoid missing things by saving regularly. Even if you forget to save, the autosave system creates several slots, allowing you to return to a specific point without having to replay the entire game, despite its short length.
很不错的小品游戏!故事很温馨[spoiler]同事和老板也比前作正常多了 。[/spoiler]会继续支持续作的!
J'ai enchainé avec le DLC et il est tout aussi prenant que le jeu d'origine...moins "mystérieux" mais un plaisir d'y jouer. Hâte de voir ce que la suite nous proposera ! Bravo, bravo, bravo
I love everything about this game from the storyline, puzzles, and conversations. I love being able to make a 'choice' that can sway a story. I highly recommend this game!
Pros: This game will remember your saved game from This bed we made. Cons: The graphics on the hands were so messed up the entire game it was way to distracting. Very short game. It was very straight forward, get this done and games over. It was maybe 1hr tops of game play. I would say wait until on sale.
This was such a wholesome story, I hope they continue to make newgames for this universe!
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