
Organize and give out lost items! Lost But Found is a job simulator game where you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings. Upgrade your office, manage requests, collect stickers, and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lost But Found is a combination of a job simulator & hidden object-finding game. Your attention to finding the right item passengers need, and managing them in a tidy manner will earn you money!
In a top-down table, you are an officer who collects the lost items in an airport. Organize those items in the table. When people who lost their items request them, see if you have the item, then give it to them.
You are expected to be an honest officer, but there is expensive, tempting items, which you are able to steal and sell in the black market. Lost But Found is filled with little fun mechanics, that will make your role-playing experience fun!
You are expected to make sure every passenger in the airport gets their lost item, when you don't have the item, you have the option to take their contact number, to call them when you find their lost items.
Making money, and buying upgrades to make your job easier in the office is necessary. With the interactive upgrade system, where every item you buy has a function, that will either make your job easier or increase your earnings.
Stacking items on the table to make sure you have enough space.
Notepad to take down people’s numbers
A phone to dial people to take their items.
Ability to decide to keep items for yourself.
Start your day by helping passengers find their lost items
Passengers come to ask for their item
if you have it, give it to them
If you don’t, take their number and send them on their way
If the item comes in another day, call them to come to pick it up and keep it safe for them

Genres
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
This game slowly turned me into an airport employee... and then held me hostage with stickers. Lost But Found starts off really strong, but unfortunately loses momentum the longer you play. You work at an airport, returning lost items to their owners, playing little mini-games, earning money, and buying upgrades. It's a cozy and satisfying gameplay loop that works really well. The problem is that you unlock everything fairly quickly. Once you've bought all the upgrades and earned enough money to finish the game, there's barely anything new left to discover. From that point on, you're mostly repeating the same tasks over and over. Now, I should mention that I went for 100% achievements, and that's where my frustration really came from. The sticker collection sounded fun at first... until I realized how incredibly random it is. Getting every sticker took far longer than earning every other achievement in the game. At some point I wasn't managing an airport anymore—I was managing my disappointment every time another duplicate sticker appeared xD Then there's the achievement for completing 100 successful days. By around halfway through, you've already unlocked basically everything, so the remaining days mostly feel like waiting for the counter to reach 100... while desperately hoping the sticker gods finally show mercy. That said, if you simply want a cozy job simulator, this is still a good game. I also have to admit that I played Ship, Inc. first, and I enjoyed that one so much that it probably made Lost But Found feel weaker than it actually is. So if you like relaxing simulator games, I still think this one is worth checking out. Just... prepare yourself for those stickers. xD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most medium I've felt about a game, it's hard to feel bad about something I spent like 2 euro's on on sale but with full price I probably would've returned it. The mechanics themselves are fine and pretty satisfying, however 60 minutes in you've basically experienced everything the game has to offer aside from some upgrades (most of which just remove game mechanics) It looks like there's the start of some reputation system with the black market/ security, but it's just not worked out and you max them out both without even thinking about it. There's also a homeless guy who leaves you notes, which I expected to lead into a story of some kind? But it just leads nowhere. Half the upgrades are just about making the game easier/ removing aspects, and all the shops sell out far too quick. The only reason I have a long playtime is because I wanted to 100% it, which takes a significant amount because of just how long it takes to get to 100 days (it's 5 hours minimum just for that achievement) and the RNG of the stickers, which are insanely rare for a cozy game like this.
给我一个处女座的强迫症玩爽了
추천하기도 애매하면서 그냥 좀 재미?까지는 있는 편은 아니지만 심심하면 가끔할 게임 정도
Fofinho demais para passar o tempo
fun, my hand is cramping
I like this game and I think most of the bad reviews come from playing on the easier modes... For the cost of the game it was pretty fun and relaxing and when I wanted a challenge I just had to play on the harder game modes.
Kolejny klon bardzo podobnych gier, które różnią się na tyle mało, że nie warto kupować każdej. Podobna jest z uzupełnianiem wending machines, albo z pakowaniem zamówien w sortowni. Kup jedną i możesz się poczuć jakbyś grał w każdą.
잃어버린 시력을 찾아서
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $508.2K | 2.6K | 87% | $14.99 | |
| $508.8K | 2K | 97% | $9.99 | |
| $507.9K | 1.1K | 95% | $19.99 | |
| $507.9K | 11.9K | 93% | $1.99 | |
| $509K | 1.1K | 93% | $24.99 | |
| $507.6K | 475 | 59% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $719.4K | 2.4K | 84% | $4.99 | |
| $356.3K | 1.2K | 90% | $4.99 | |
| $69.9K | 249 | 76% | $6.99 | |
| $548 | 4 | 25% | $3.99 | |
| $177.3K | 737 | 70% | $3.99 | |
| $29K | 199 | 54% | $2.49 |