
All-in-one gaming utility for frame generation and scaling
Most likely between $2.5M and $7.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This app has allowed me to play games at close to 1080p (native) image quality that I could only play at 720p low on my potato laptop. Granted it's usually only at 12 to 15 fps but thanks to this apps frame generation I can target 30 fps with some artifacting (usually playing RTS and RPG's so 30 fps is fine). Also granted the games are usually from the last decade or older but honestly there aren't a whole lot of games from the current decade that I'm interested in. At the end of the day I know I'm not using this app as most would do but this proves this is a viable app that's worth thee cost for those of us who only have low-end potato laptops. Don't be afraid to purchase this app if you have a low-end business laptop like I have if you are a gamer. It still works miracles imho.
Nvidia says no to frame generation on older GPUs, Lossless scaling says let me handle that 💪🏼
totally recommend if you own gpus newer than maxwell and pascual architecture. Tested configurations GTX 1080 Ti rendering + GTX 1080 Ti running LSFG RTX 2070 Super rendering + GTX 1080 Ti running LSFG RTX 2070 Super rendering + RX 5700 XT running LSFG RTX 4080 rendering + RX 5700 XT running LSFG GTX 970 + GTX 970 Running LSFG Observed behavior GTX 1080 Ti and gtx 970 the LSFG GPU stayed around 35% to 55% utilization Pascal and Maxwell configurations had substantial perceived input latency RX 5700 XT reached near 100% utilization 2070 Super + 5700 XT produced roughly 100 native FPS and over 200 displayed FPS Little or no noticeable input delay Fortnite initially crashed with the 5700 XT configuration, but became stable after applying latency-related tweaks Two complete Fortnite rounds ran smoothly afterward Multiple Pascal and Maxwell runs produced abnormal 999.999 FPS 1% low telemetry I have been testing LSFG with dedicated secondary GPUs across Pascal, MAxwell, Turing, and RDNA1. When using a GTX 1080 Ti and gtx 970 as the LSFG GPU, utilization remains around 35–55%, despite the card having substantial unused performance. These configurations also produce much more perceived input latency, including dual GTX 1080 Ti and RTX 2070 Super + GTX 1080 Ti. In comparison, an RTX 2070 Super rendering the game with an RX 5700 XT assigned to LSFG allows both GPUs to reach near-full utilization. In Fortnite, native performance remained around 100 FPS while LSFG output exceeded 200 FPS, with very little noticeable input latency. The same 5700 XT also behaved better with an RTX 4080. This suggests LSFG may have an architecture-specific utilization, scheduling, frame-copy, or presentation bottleneck on Pascal. One GTX 1080 Ti test also produced an invalid 999.999 FPS 1% low reading. Pascal GPUs such as the GTX 1080 Ti appear to have enough raw performance for this workload, but LSFG does not seem able to utilize them efficiently. Improved Pascal support could make these older GPUs very useful as dedicated frame-generation cards. test system : intel i7 13700k 32 GB DDR 5 Corsair argb Vengeance 5600 mhz m.2 nvme gen 4 WD black 500gb m.2 nvme gen 4 Samsung 990 evo 2 TB GPU: PNY RTX 4080 XLR8 16 GB GPU: EVGA 2070 SUPER SC 8GB GPU: ASUS ROG STRIX RX 5700XT 8 GB GPU: NVIDIA 1080 TI FOUNDERS EDITION 11 GB GPU: EVGA 1080 TI FTW3 11 GB GPU: EVGA GTX 970 FOUNDERS EDITION 4 GB GPU: PNY GTX 970 I hope the developers can release an update to have better support for maxwell and pascual gpu's , its a shame because i love my legendary gtx 1080 tis individualy against 2070 super and 5700 xt it beast bost hose cars in a lot of test i ran ecept much newer titles like cyberpunk 2077
Got this out of curiosity when a few Youtube channels covered it, but since I have a decent GPU that supports other means of frame generation/scaling in most modern games I didn't use it that much. That changed after I decided to give it a try with emulators for systems that barely if ever could do 60fps in games. This is where Lossless Scaling shines. Playing something PGR4 on Xenia using made a huge difference. Game went from struggling to keep 30fps to running at 60fps with no real issues and smoothing the visuals made them more appealing without making the game too heavy. Same with something like Splatterhouse, a game I love stuck forever on PS3 and X360, suddenly I can play at a smooth frame rate with barely any issues. Granted doubling the frame rate in these games can create a bit of ghosting and blurriness at high speeds but nothing too distracting and this is only an issue with racing games where everything move at blistering speeds constantly. But seriously even if you think your PC doesn't need such a tool to improve performance, it really does wonders with games that for any given reason can only do 30 or 60 fps. Hate frame generation or not, having smooth frame rates without worrying about breaking the physics engine of a title or causing other issues because they were never meant to run at higher speeds is such a cool thing to have and Lossless Scaling does that effectively and easy.
上次看片的时候用这个补帧,我爸推门进来我alt + tab切不出去,这软件太烂了
我觉得Lossless Scaling很神奇 短短陪伴了我四个月,小黄鸭的帧生成和缩放功能让我大开眼界。这里记录的3小时使用时长,是我四个月前第一天使用它的时候记录的。后来我就把小黄鸭程序放到了Windows任务栏,不再通过Steam启动。我觉得这四个月下来,我大概用了小黄鸭几百小时不止 我认为自己是一个游戏帧数强迫思维很重的玩家。即便一位用5090的朋友安慰我说,他玩游戏也遇到掉帧、卡顿,我还是说服不了自己安心接受玩游戏时的掉帧问题(其实,绝大多数时候,我遇到的都只是“微卡顿”,我极少遇到明显的卡顿)。 按理说,我的电脑配置也就那样了,应该拥抱任何可能出现的卡顿才对,但事实是,我一遇到游戏不流畅,就浑身难受 我了解到,和我有相同苦恼的玩家也不在少数。那么,小黄鸭至少为我提供了另一个思路 这四个月来,小黄鸭尽全力帮我维持流畅的游戏体验。必须承认,它也没做到百分百完美,但我觉得那不是它的问题,而是因为我的电脑配置确实不够强 之前这段日子,我再也没碰Nvidia的Smooth Motion(AI插帧)。昨天,我突然觉得小黄鸭并没有做到完美,加上我记得有玩家评论,“小黄鸭还是不如DLSS”,我临时心思一变,就误打误撞又用回了N卡的AI插帧 结果今天发现,AI插帧似乎还是没有小黄鸭那么稳定,而且前者做不到支持全部游戏,后者却能覆盖几乎所有东西。所以,就在刚刚,我果断把电脑设置改回了小黄鸭的配置,然后用回了小黄鸭 入手一个5090,甚至之后的6090,可能就万事大吉了 不过,或许可以试试小黄鸭? 如果你也有对于游戏掉帧卡顿的强迫思维,如果你也忍受不了哪怕一丁点的游戏画面不流畅,愿你放宽心,享受游戏本身 这句话同样说给我自己
Playing in 4K has a drawback when there's no option for UI scaling. I use this software to upscale from 1080p render resolution to 4K to read in game text without need of a magnifying lens. I'm playing Kingdoms of Amalur: Reckoning (the original) right now and Lossless Scaling helps me to enjoy the game with readable UI at 4K with image quality near native 4K rendering, same solution for X3: Farnham's Legend. As owner of a RTX 4090 I don't use this software for the many other possible use cases. My "most played" utility by far which I can't recommend enough.
Strange artifacting on non 16x9 content, looks like it forms a frame with vertical slices of previous frames and pastes them on top of the current frames
This is like one of my best purchase ever, I almost don't have to worry about most game won't be playable on my mid laptop. It's just a few setup and click and you're done, no need to configure the game files that could potentially break the game. Of course it comes with a few disadvantages like it will increase input lag so it's not recommended for competitive gameplay, also you have to acquire an already strong base/real frame rate in the game, so if the base FPS occasionally drops it can cause the game to have stuttering and poor visual quality. Before buying it's also worth noting that it doesn't actually increase FPS but it makes your eyes perceive it that way with its frame generation But despite what I said this is still a good software because it's a simple-to-use program with high compatibility, it doesn't just work on steam games, you can use this on any game you bought from other store or pirated, emulator also works with lossless scaling, and it can even be used on videos too! So go ahead and try it yourself. If it doesn't work as you intended, you could always refund it.
So I was playing Battlefield 4 and I thought I can run it on my pc but it was so slow so I just bought ls and it really make my whole game smoother