
All-in-one gaming utility for frame generation and scaling
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 18 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
The LSFG feature of Lossless Scaling is available on Linux through a community-driven port. For more information, visit lsfg-vk.dev
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i tried to tweak the settings for a long time and nothing worked and it kept crashing when i tried to play cyberpunk and when i tried to use it to upscale anime guess what?, it didnt work again its like i bought it for nothing
FPS上限30のもっさりしたMMOに使ってみたが、実際のFPSは別にして見た目の動作はなめらかになる。 ただ急に視点移動すると若干ぶれ感が発生する。概ね満足。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.8K | 96% | $24.99 | |
| $4.2M | 12.8K | 72% | $17.49 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 10.7K | 94% | $19.99 | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 6.7K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 8 | 75% | $7.99 | |
| $1.8K | 56 | 95% | $0.99 | |
| $28 | 0 | — | $0.99 | |
| $0 | 118 | 94% | Free | |
| — | 8.3K | 81% | — | |
| $34 | 2 | 100% | $0.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish +23 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好用
不行
i use this on my radeon 780m iGPU, it's not really useful for native games with my hardware, but it works on xbox cloud gaming when done on browser
te fabrica fps te da una optimizaccion pa juegos aparte de los de steam oh y si arregla la resolucion en juegos viejos esta cosa es pura magia si lo buscas pa optimzar ps en realidad no optimiza juegos si no el video y pa optimizar el video le deves dar recursos aparte ademas tiene distintos tipos de nodos como el de anime puedes ver videos por internet con una resolucion mejor oh incluso descargados lossless scaling resuelve muchos problemas que en si muchas compañias o microsoft ignora le doy 9/10 porque creia que optimizava pero investigado supe que es mucho mejor que eso revive targetas graficas viejas y desactualizadas ayudado a alargar la vida de muchos pc
Прога супер! Делает 180 фпс, даже там где 30. Особенно хорошо с эмуляторами. Полезная вещь.
makes my elden ring play and run very smoothly at constant 60 fps (ER is locked at 60).
lo mejor si quieres tener mas fps pero en cambio tendras un minio de imputlag
就是颜色之类的可能会不符合原来颜色,不过总体还是很好用的,希望作者优化一下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.