
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #90, worst BR #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.9Kreviews | 69% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2549 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拉得没边了,地图设计一坨屎,各种支线迷幻掺杂,有些地方堆怪甚至到了恶心的程度,打到一半实在是不想打了。以为是类魂游,结果是类答辩,真是实打实的赤石了
+1
250+ hours later, I can confidently recommend Lords of the Fallen. This isn't a perfect game. I didn’t much like the 2014 “Prequel” and avoided the game at launch, thinking it be roughly the same. It isn’t, but I don’t regret starting playing with version 2.5. From what I heard, this LotF launched rough, some questlines are unnecessarily fragile, multiplayer can be quirky, and there are still moments where you'll wonder, "Who thought this was a good idea?" Yet somehow... I kept coming back. What started as "I'll probably do one playthrough to wean myself of Mortal Shell" turned into hundreds of hours, multiple endings, PvP, build experimentation, and one of the most memorable Soulslike experiences I've had in years. The combat has weight. Grand weapons feel appropriately devastating, shields are genuinely useful, and the weapon variety allows very different playstyles. I ended up falling in love with builds I never expected to enjoy. The world is another highlight. Axiom and in particular Umbral are more than just a gimmick—they fundamentally change how you explore, think about level design, and discover secrets. Even after hundreds of hours I was still finding things I hadn't seen before. That is a big, perhaps the biggest selling point of a good souls game—it has to have something that inspires you to pay ATTENTION, be it the world, the lore, gameplay or philosophy. Surprisingly, one of my favorite parts became PvP. Not because it's perfectly balanced—it isn't—but because it created memorable stories. Rivals you start recognizing, tense duels, unexpected moments of sportsmanship, and those rare fights where both players clearly know exactly what they're doing. Those are the moments that stay with me far longer than any particular weapon or armor set. That said, the game isn't without frustrations. Quest progression is often far too easy to fail without realizing it, sometimes only discovering the consequences dozens of hours later. If you're aiming for every quest or achievement, you'll almost certainly end up consulting a guide, and I think that's a shame because the world is at its best when you're simply exploring—which ties right back to my attention point. Still, the important question isn't whether I found flaws. It's this: After more than 250 hours, am I still logging in because I want to? Yes. Absolutely. I still enjoy to walk and watch, still spotting things that I have missed before. The world is BIG—and that’s not even counting in the second world within it. If you enjoy Soulslikes with dark fantasy atmosphere, satisfying combat, meaningful build variety, and don't mind a few rough edges, Lords of the Fallen is well worth your time. But don’t expect it to click instantly—it had to win me over, which took at least ten hours. If the sequel builds on this foundation while smoothing out some of the quest design and technical quirks, I'll be there on day one.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
狗屎游戏进不去
Great game
This games coop is really well made if u have a duo to play with and u like souls games get this it's a lot of fun
小堕是好游戏吗?
O game é excelente. Foi meu primeiro souls, foi um pouco complicado no começo por não conhecer absolutamente nada, então em alguns momentos não sabia para onde ir, mas com o tempo foi entendendo a dinâmica dos atalhos e fiquei mais confiante. Atualmente estou na Segunda Run para fazer o final Umbral. Tem sido muito divertido super recomendo!
为什么我的电脑玩了几十部3A,就堕落之主能让我电脑蓝屏?为什么我买了游戏,进游戏还提示我需要购买完整版游戏,好友存档无法通用,让我进不去游戏?为什么我从来没联机过,存档是我自己本机玩的,我本机进不去游戏,说我没权限?
very good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 43K | 90% | $29.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.6M | 23.3K | 77% | $49.99 | |
| $26.7M | 16.5K | 60% | $31.99 | |
| $26.8M | 659.2K | 92% | $4.99 |