
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Most likely between $16M and $45.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 68% | approximately $26.7M |
| PlayStation | $9.89 | 76% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
stuck in Friend's pass. Bugged. Bought the deluxe edition.
El juego es muy divertido. Es interesante poder pasar de un mundo a otro, ya que esto le da mucha más versatilidad al gameplay. Además, hay una gran variedad de armas, por lo que puedes crear una build según lo que más te convenga o se adapte mejor a tu estilo de juego. La progresión es bastante fácil de seguir, y la ayuda de la lámpara resulta muy útil para no perderte y evitar entrar accidentalmente en zonas demasiado avanzadas del juego. Lo único que no me ha parecido tan bueno son los constantes cambios de balance entre los contrastes oscuros, que pueden llegar a afectar un poco la experiencia. Pero, fuera de eso, me parece un juego muy divertido y totalmente recomendable.
♥♥♥
Sendo bem sincero, eu detesto todo e qualquer tipo de soulslike, nunca me dei bem com o gênero e acredito que nunca irei com a maioria... Mas Lords of the Fallen foi diferente pra mim. Apesar de ter jogado apenas 2 horas aqui na Steam, joguei bastante na época que estava no gamepass, e achei super divertido e interessante! A história é muito bacana, é o típico da jornada do herói mas claro, com o toque do estúdio. Acredito que consegui gostar do jogo por que não é tão difícil e é bem legal de explorar. Você é punido, claro, mas não como em um Dark Souls I ou II da vida, o que, pra mim, fez ser bem mais divertido e menos frustante. Se assim como eu você não gosta de Souslike no geral mas estava em dúvida sobre esse jogo, recomendo testar. E pra quem se interessar, com as minhas especificações estou pegando uma média de 80 FPS no preset médio.
패치 다 되고나서 해서인지, 꽤 재밌게 했음. 초기에 사람들이 칭얼대는 분위기라 바로 손이 안가서 안했었는데 2가 엄청 기대됨.
Great game . Cant wait for the 2nd game they are workin on atm ! 8/10 game
Played version 2.5 easley the second best souls or souls-like I have played next to Elden ring.
After over hundred hours playing since launch, even under all the heat of issues, I played and enjoyed, enough to buy a couple gift copies for others. Now I have to edit keyboard commands to my xbox controller though steam to raise my shield. Short story. Had friend whose dad bought a great looking car, old convertible mustang, but the driver door never shut fully, could be humming along and it would fly open. Every morning my friend and his father would spout off multiple methods for slamming the door to get it to shut. Listening to them you would think they where shaman putting together endless ever more advanced spells. While driving back from a show another friend had to drive the car. Now here was the real trick, he took off his bandanna and tied one end to the handle of the door and did a 'junky' pull with the other end with his teeth, door never opened on him. End story. I was always able to apply 'affinity' to the CPU when running game, changing the number of cores massively improved performance. I did not get all the sweet candy but could play, this was the bandanna. Can not, under Admin , 'access denied', now I get to play with all the crappy AI. All about the wee-P. I could list other things, like suddenly I falling through floor all the time, sudden frame rate dips within moments (especially when meeting up with the mobs). Had one monster hitting me out of the ether had to go into NVIDIA control panel (this is bad) and turn everything off, never had to get this drastic to merit a little revenge on the mobbie. I know its all going to be 'little' pp talk about listing GPU s and my mommies 'green frog-backs' got me a smoking thing I going to day trade on after I payout that five thousand for that course online. The game worked now it does not, for me to even have to use steam to implement a basic action in to the game, that was there on launch states a lot. I have no idea what is taking place but this game is getting way unlike the hundred hours I had before.
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Sent this in at 8 hours to get a refund, i doubt it'll happen but thought it'd be a funny read now that I've calmed down: I understand the 2 hour limit, but i detest this game and its straight up inability to lean from other games of its genre despite the fact all 3 souls games came out almost 10 years prior to this and have made every mistake this game has done and learned from it but this company sees all that progress and decided that the only place that should go is into the dumpster is no small feat of stupidity. The simple fact that literally half of the boss fights in bosses are gank fights (including an archer that will run from you and summon up to 4 enemy dogs) is utterly ridiculous and to say the lamp mechanic is half baked would be an understatement. Whoever came up with a mechanic that in a souls like where enemies are aggressive as hell and i have to pull out some rinky-dink ass lantern to target a specific spot, generally facing away from up to SEVEN ♥♥♥♥♥♥ ENEMIES AT THE SAME TIME just to remove their F*CKING INVULNERABILITY should be terminated and never allowed to touch game design in their lifetime. Also what is the ♥♥♥♥♥♥ point in having a parry mechanic in which in the middle of parrying another attack just because an enemy attacks slightly off left, despite the fact i am IN THE MIDDLE OF PARRYING, why can their attack get through? Enemy placement is a joke in this game and it became far more valuable to my time simply to run past all enemies, pick up anything i find on the way and ignore the game. Dual worlds mechanic is either a terrible idea or horridly developed in this game, i honestly cant tell. moving away from the simple fact that barriers despite technically being in "another world" STILL AFFECTING YOU AND THE SCREEN WHEN FIGHTING BOSSES, and being an utterly braindead design decision that i will never understand. It's straight up just not a fun system, i do not enjoy removing half my ♥♥♥♥♥♥ hp just to activate a ♥♥♥♥♥♥ door, i do not enjoy trying to remove an enemies invulnerability to get smacked into another ♥♥♥♥♥♥ world with low hp with now MORE ENEMIES AND NOT HAVING REMOVED THE F*CKING INVULNERABILITY I WAS TRYING TO REMOVE IN THE FIRST PLACE. And a small note here, the fact that it is ungodly easy to break your characters movement so that you freeze frame yourself and cant interact with anything forcing a restart of the whole ♥♥♥♥♥♥ game is just the icing on this ♥♥♥♥ cake, throw in the fact of broken textures, things popping in despite the fact they're not supposed to be there for added sprinkles. I will not be supporting this company in any future game releases as the fact that this is seen as a "better" product than the one on release shows that the people who made this are nothing short of incompetent.