
Loplight is a twin-stick shooter taking inspirations from Hermetic lore and old alchemical concepts. Explore the ruins of this world, find out who's responsible, and defeat the monstrous creatures blocking your path.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kinda a banger
Right now I believe I have played most of the recent games Scumhead has produced so far (and more to come very soon), so I hope I am qualified as a big fan of his works. "Loplight" is the newest one I played and it is a very distinct beast. A human-like bunny creature wakes up into a dangerous obscure world, filled with wild demonic creatures ready to devour her. Thankfully there are also people ready to lend a hand to guide her to her next destination. It is one of the most well-written stories so far I saw by Scumhead, followed by "Vomitoreum" (great metroidvania FPS btw). Yes, it is again ♥♥♥♥♥♥♥ crazy stuff (aka not something unusual), but it is inspired from Hermeticism. I didn't read every single reference, but the ones I found are quite intriguing. The story isn't the only reason "Loplight" is different from the rest. Gameplay wise It is a twin-stick shooter adventure. You can shoot, slash, dash, shield and heal. You NEED to use all these moves effectively so you have the feeling that the game is easier than you expected. If not, you will think it is very unfair. Here is the thing: I had fun discovering how I can utilize each move. You will too. Admittedly it gets a bit repetitive and you will find enjoyment from looking at the next bit of the story or next beautiful crafted monstrosity you have to fight. 7/10
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I´ve never took LSD, but im sure that if i take some, and play a game, this would be an accurate representation of what i would see
I think it was an alright game. I sort of like that once you start just trying things with the controls, you learn how everything works. The story is ok but I do not really understand what it was about other than wanting to be a star. The story is kind of confusing to be honest. Good Nice art Nice music It’s a short game It’s easy Not so good When I tried to change the screen settings, it messed with my computer screen. And then when I closed the game, the image of the menu screen stayed, I then left clicked and dragged on my desktop to make a box and clear some of it. I ended up restarting the computer but I think changing the settings messes things up a bit. Also, the game started in a super small window. Pressing continue on the menu screen before pressing new game, freezes the game. The story sort feels like a highschooler wrote it. And sometimes it felt like they just played bloodborne or dark souls and got inspired to write like that. Our main character is another silent protagonist. Though, they do “talk” to the other characters, we don’t see it appear on the screen. Level design and placement is kinda clunky. I went around an entire level and back, only to figure out where to go cause one little part of the screen sort of looked like I could go there. The space to fight the enemies is so small, they even have the advantage to hit you. Then you move left to try and dodge an attack and you go to the last screen, and then you have to fight the right screen enemies all over again. I ended up just walking and dashing past all of them at one point for pretty much the rest of the game. Your character appears above or below objects in the game. Like part of their body will be seen below an object that is above them. Hard for me to explain but you can actually go back to the last screen you were on. The level transfer doesn’t trigger unless there’s more space between you and the invisible trigger, but with the enemy being so close, you have to then fight them or take a hit before going to the last screen again. At the start of the game, this was a little frustrating when you don’t know how the game or the controls works. I fought some sulfur queen and that whole fight she was flashing and the screen was flashing. Wasn’t pleasant to play and I had to look away for most of the fight. Luckily the game is easy so it was an easy fight. But pretty much every boss fight is like this… How does the Hemelos bad guy know the name of our player character? I died on the train because of the long blast and the train music still stayed on when I was brought back to the savepoint. After beating the boss, it stopped the song. Why do the save points have to be at the start of the level or so far from the boss fight? The controls sometimes don’t register, which make dashing or jumping instant deaths, which also means you have to traverse through the entire level platforming again with these not so great controls. The controls are kinda clunky. I don’t think the game should require such platforming near the end. With no save point or no way to save before these jumps, it makes platforming hard. And why L2 to jump and L1 to dash when it becomes side scrolling near the end? Even though the platforming is actually easy to do, I felt a bit frustrated by it because of the controls. You really need to press jump before moving and you better hope that it worked before you start instinctively moving your character. I think the best way to play is with a gamepad. The keyboard and mouse controls won't allow you to look in one direction while standing and shooting. Conclusion It was a short game that I was interested in seeing how it ends. I’m thankful that the game was very easy. The little character using dual guns reminded me of games that I played on newgrounds.
This games definitely got the sauce. Love the art style, character design, monster design, the story and world was interesting, all good stuff. The vibes are immaculate. However, Loplight is lacking a bit in technical and gameplay polish. There's some issues with the sprite layering, stuff appearing above or behind other things when they shouldn't. There's a lack of a feeling of impact when fighting that makes it hard to tell if I'm doing damage sometimes. It's also really easy for the most part and there isn't much stopping you from just weaving your way around every encounter and only fighting bosses. That said, the base game is all there and for what it is, I had a good time! Well worth the money and I am definitely interested in checking out other Scumhead stuff.
while flawed on a technical and mechanical level, the atmosphere is immaculate and the writing packs an emotionally affecting punch that makes it hard to not recommend.
Bnnuy
This was one of the best 2 hours experience I have ever had. The game is short but has everithing: a good lore, romance, combat, plot twist and a great music. 100% recomended
What the @@@@ did I just play?!
insanely beautiful game, well worth 5 dollars. rough around the edges, but it just makes it better. needs to be played and experienced
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