
Tyler is a high schooler on a mission. He's going to use every minute of summer vacation to go on as many GPS-assisted scavenger hunts as possible. After running into some old friends during one of these hunts, strange things start happening: The day resets and today plays out exactly like yesterday
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 87% | — | $566.6K |
| $24.99 | 41ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
是我最喜欢的gal之一 就是体量有点小TT 我睡着时忘记关游戏了实际没玩这么久
剧情一般 别的不错 用来打发时间还行
PEAK PEAK PEAK
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Japanese*, English*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作画音乐给到夯 剧情一般
[h1] 宝探しがしたい! [/h1] 弩級の引きこもりだが、今は猛烈に宝探しがしたい!!!
尴尬无聊老套的流水账占了游戏大半部分。人们永远不会知道一枚恐龙橡皮会在以后引发怎样的漩涡,然后男主这个寻物痴带着大家到处寻宝拯救了整个loopers,什么友情的力量,坚持的奇迹全来了,解决问题的关键在公园长椅底下一个易拉罐里,这谁绷的住。找宝物这种日常给的篇幅太长了,感情铺垫又太少,剧本真得给美术磕一个。这个推荐给美术、音乐、感情刀和“找到你了”。
望月+龙骑士+k社还有名声优,本身不差,但是这个阵容和定价让我觉得不够值,就像是米其林端出来一盘家常菜,打折力度大的时候很推荐买,我个人很喜欢平良和昼田玲央奈,平良正好是我很喜欢的热情类型而且一直安慰其他人,昼田反复说“早啊玲央奈”那段cv情绪也够到位,但男女主感情线有点太典,看序章就知道后面要发生什么了…二章剧情比较莫名其妙,野兽玲央奈插入得也太突兀了,完全不知道发生了什么之后就一直是昼田在大叫,到三章开始讲设定,之后就大家包饺子找办法,中规中矩的短篇,唯一想吐槽的地方是,为什么男主cv不是良平而是给了西门,良平配平良真的很有戏剧性啊喂()
剧情和夏洛特有的一拼,只不过夏洛特结局充满了虚无主义,看似主角拯救了一切但其实是什么都没做到,纯纯最后小丑人设了,loopers好就好在它最后结局大家一起包寿司,起码主角所付出的一切儿戏般的行为最终带来了一个好的结局,从这点出发,loopers赢夏洛特太多了有没有懂的,那你要问我loopers就推荐游玩了吗,那很显然已见了:都是史只不过史的程度或大或小而已。。。。。。。 依旧大家一起包寿司结局,依旧最尊重夏洛特之人
"——要去找才行,要去找才行⋯⋯"
LOOPERS is a kinetic visual novel developed by VisualArts/Key and published by VisualArts that embraces storytelling above all else. Instead of offering branching decisions or multiple endings, it delivers a carefully directed narrative designed to be experienced from beginning to end without interruption. The story follows Tyler, an energetic high school student who spends his summer searching for hidden treasures through GPS-based geohunting. What begins as an exciting hobby soon turns into something far more mysterious when he becomes trapped inside a repeating day alongside several others. This supernatural premise serves as the foundation for a heartfelt adventure that combines mystery, friendship, and emotional growth into a memorable reading experience. The game's greatest accomplishment is its ability to transform a familiar time-loop concept into a character-focused journey. Rather than relying solely on suspense or shocking revelations, the narrative gradually reveals the circumstances surrounding the endless repetition while placing equal emphasis on the emotional struggles of its cast. Every new discovery adds another layer to the mystery, encouraging players to keep reading as the truth slowly comes into focus. The pacing is deliberate, allowing relationships to develop naturally before delivering the story's biggest emotional moments. While some scenes move at a relaxed pace, they help establish the personal connections that ultimately give the narrative its emotional weight. Tyler is an engaging protagonist whose curiosity and determination make him easy to support throughout the adventure. His interactions with the other trapped individuals create a strong sense of camaraderie, with each companion bringing unique perspectives and personalities to the story. The dialogue strikes a comfortable balance between lighthearted conversations and more serious discussions about hope, regret, and the meaning of moving forward. As the group works together to understand the strange phenomenon surrounding them, their individual stories become just as compelling as the central mystery itself. The emotional chemistry between the characters is one of the game's strongest qualities, making both joyful and heartbreaking moments resonate more deeply. The presentation reflects the high standards associated with Key's visual novels. Character artwork is expressive and colorful, giving every member of the cast a distinctive appearance while effectively conveying subtle emotions during conversations. Beautiful background illustrations capture the warmth of summer alongside the surreal atmosphere created by the looping world. Special event illustrations appear at important story moments, enhancing the emotional impact without interrupting the flow of the narrative. The overall visual direction maintains a polished and inviting style that complements both the adventurous and melancholic aspects of the story. Equally impressive is the soundtrack, which consistently reinforces the game's emotional atmosphere. Gentle piano themes accompany reflective moments, while more energetic compositions support scenes of exploration and excitement. The music shifts naturally as the mystery deepens, introducing more dramatic arrangements during moments of tension without becoming overwhelming. Combined with excellent Japanese voice performances, the audio creates an immersive experience that strengthens the connection between the player and the characters. The opening and ending songs also leave a lasting impression, helping frame the story with an emotional sense of beginning and closure. Because LOOPERS is a kinetic novel, players should understand that interactivity is intentionally limited. There are no meaningful gameplay systems beyond reading the story and progressing through the narrative. Those who enjoy branching choices, puzzles, or strategy elements may find the experience too passive. However, readers who appreciate well-written visual novels will likely view this focus as one of the game's greatest strengths. By eliminating alternate routes, the writers maintain consistent pacing and ensure every scene contributes directly to the overall narrative without unnecessary distractions. The themes explored throughout the story extend beyond its supernatural premise. The game examines how people deal with missed opportunities, personal regrets, and the desire to move beyond circumstances that seem impossible to escape. Friendship, perseverance, and the importance of cherishing fleeting moments are woven naturally into the plot, giving the narrative emotional depth beyond its mystery. These ideas are presented with sincerity rather than melodrama, making the story accessible even to readers who are unfamiliar with visual novels. LOOPERS succeeds because it fully commits to delivering a polished, emotionally driven narrative instead of trying to satisfy every type of player. Its engaging mystery, memorable cast, attractive artwork, and exceptional soundtrack combine to create a satisfying experience that lingers long after the final scene. Although its linear structure and lack of gameplay mechanics may not appeal to everyone, fans of story-rich visual novels will find an experience that is both heartfelt and rewarding from beginning to end. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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