
Welcome again, wandering soul. Will this be the time of your success? Watch your steps as you advance in this roguelike-deck builder and engage in auto-battler card encounters of increasing difficulty. Get stronger in each battle, rise from the ashes, and break free from endless reincarnation!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Looper Tactics is a captivating strategy card-based RPG, blending elements of deck-building games, classic card battles, and auto-battler. You will traverse a board-style map, continuously assembling and strengthening your deck through battles, events, and treasure hunts — all while uncovering the truth hidden in this fantastical world.

During your journey in Looper Tactics, you’re free to explore the map however you like. Advance or retreat. Decide which tiles to explore next and get ready before engaging in the ultimate battle that awaits you on each level! How you progress in the game is your mere decision.
Just remember, as you advance on the map, the enemies will get stronger, but you’ll also encounter new allies and creatures to enhance your deck.

As a deck-building card game, Looper Tactics gameplay is inspired by Hearthstone, Artifact, and Hearthstone Battlegrounds’ mechanics, all while adding strategic and roguelite elements. In the game, you collect resources through battles, events, and treasure hunts, strengthening your deck in preparation for the ultimate boss challenge.

Minions belong to different races - Demons, Elves, Mechs, Elementals and Dragons - and have two distinct forms to choose from.

Each race has unique mechanics and combining it with different units and spells can lead to multiple combat styles. Choose the one that suits your strategy.


Engaging in battles will allow you to enhance your minion’s attributes by using abilities, attacks or spells. These changes are permanent and will help you until the end of your adventure.
Plan carefully as even the lowest-tier minion can become a formidable force after countless battles.

Confront every battle as a new opportunity. Your strategy during these auto-battle confrontations won’t only affect the current challenge but also future encounters.
Each movement is a new opportunity. Think of your next step as a fundamental part of your whole strategy, as different tiles will allow you to gain blessings, trade cards or engage in battles of increasing difficulty.
Grow stronger as your hero and companions' attributes improve based on your fighting style and choices on the map.

It all began when the ancient empire dared to play God. They constructed a whole world within a container, creating synthetic souls to inhabit it. But as they watched their creations grow, fear crept in. The only solution to prevent these creations from leading to the world’s ruin was to seal them away and keep them on an endless cycle of reincarnation. A fate the synthetic souls would endure for all eternity.
The empire believed they had done enough, but as time passed, doubts began to arise. Would the cycle of reincarnation be enough to keep the world safe? Only time will tell…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the card battling element of this game. It feels far too limiting sometimes. Each level only lets you play for so long but it gets a little easier each time with the card improvement system. The story though is completely impenetrable for me, though. I'm not sure if it's deliberately written as it is or if it's a horribly garbled translation and the main map area is tedious and annoying to traverse between levels. Overall I'd recommend this game but be warned it isn't as ling as it should be unless you like doing the same thing hundreds of times to get a slight edge after a long time.
Sure, i am having fun a lot of fun in the first 2 hours. But, I don't like how gameplay loop work and some quests also very confusing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looper Tactics — Roguelike Deckbuilding Looper Tactics combines heart and strategy beautifully. Imagine Hearthstone Battlegrounds on a board map. Choose your path wisely, build your deck with Demons, Elves, Dragons etc... then place your cards Hearthstone-style and play through the story. It’s intuitive, clever, and the loop of failure-and-growth never feels cruel. Some standouts: - Freely choose which tile to explore next: battle, buffs, or event? - Permanent upgrades make every choice meaningful, even the low-tier minion can rise. - Boss fights feel earned, pushing you to mix up your strategy. The visual charm, deck depth, and loop design make it a hidden gem. Highly recommend for indie strategy fans.
翻訳が雑とか所々動きが重いとか気になったけど、一番はチェスボード風の移動がストレスでやめた カメラ移動がWASDなのに移動はクリックポチポチ 全体的にMAPが広く、移動が多いのでどうしても気になる しかも斜め移動や複数マス移動ができず、解放にはゲーム内資源が必要ときた すぐに解放できるけど、わざと不便にして嵩増ししている感がすごい 戦闘やデッキビルドは普通に面白いです 上記のMAPシステムさえなければ…
I really enjoyed it at first - very unique gameplay and fun art style... but it quickly gets extraordinarily infuriating. This is just my opinion, but I feel the story should've just been dropped. Progression is mediocre and balancing is near non-existent. With the current state of the game, I can't even justify starting a second run to try and get a better deck for the very first 'A' area. I appreciate what the devs were trying to accomplish, I really do. But it falls so incredibly short of expectations
好游戏,发现居然有前作那就先玩前作试试看了。剧情展现挺有创意的,养卡也非常好玩,画风也很可爱。
好玩是挺好玩的 就是一局时间太长了 然后一些收集元素挺麻烦的 还有每张牌都有两个形态 还得一个个切换 有点难受 我觉得不如在获得的时候从两个形态中选择一个 这样又不用我一个一个调整 局内还可以根据自己的BD来选择 当然了 我估计已经很难再改了 总体还是蛮好玩的
内容很多
I really enjoyed Cubic Cosmos, and maybe I would have liked this had i played it first. Or maybe not. Localization is terrible. Stat buff are capped, cards don't shuffle back into deck and you have game damage to get cards to play after running out. The enemy will get multiple lives which means their cards refresh and they get full life. You are forced to take damage every turn regardless of how well you play your cards. All the cards suk and pretty much die in one hit. The buffs seemed lame. This all from a short time playing. I'm sure some things might have improved but, didn't want to risk being stuck with it. Refunded.
游戏挺好玩的 就是有点费劲 值得买来尝试 开始叠数值的时候真的很快乐,但很快就被剧情搞懵了 然后就放弃看文本专注打牌 但很快 又被卡池搞懵了 这卡解锁得越多 卡池就越混杂 想要的卡就越难获取。。。卡还有第二形态 脑容量都不够了 不是不想尝试其他流派 是卡池实在太杂了 英雄还不分专属种族卡池 玩一把觉得很累
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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