
Alone in the dead of night, you find yourself sent on a simple errand to check on a quiet gas station on the outskirts of town. But nothing here feels right. You can’t outrun this place. It wants you. And it will keep you.
Modeled estimate, not a reported figure. How we estimate →
About
This game is not suitable for children or those who are easily disturbed. This game contains flashing lights and visual effects that may trigger seizures in individuals with photosensitive epilepsy
Something is watching you. Something is waiting.
Alone in the dead of night, you find yourself sent on a simple errand—to check on a quiet gas station on the outskirts of town. But nothing here feels right.
The air is heavy with something unspoken, the radio crackles with words that don't belong, and the station itself... shifts.
Every step forward drags you deeper into a nightmare of fractured reality and unseen terrors. Strange voices whisper in your ear, shadows stretch and writhe, and the choices you make will carve your fate.
Will you listen? Will you obey? Or will you resist, knowing that every decision carries a price?
Psychological Horror – Experience a slow-burning descent into paranoia, dread, and disturbing imagery.
Atmospheric Pixel Art – A haunting handcrafted world brought to life with eerie animations and lighting.
Dynamic Sound Design – A chilling original soundtrack and unnerving ambient sounds that react to your actions.
Multiple Endings – Your fate is not set. Discover different outcomes depending on your actions.
A short horror experience crafted by a solo developer - roughly 30mins of finely tuned tension
This isn't a place you can escape by running. Something wants you here. And it will make sure you stay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Loop//Error is a compact but carefully constructed psychological horror experience that leans heavily on atmosphere, ambiguity, and player interpretation rather than overt scares or mechanical complexity. Developed by Koro Pixel Studio and published by Dark Product, the game drops the player into what initially appears to be an ordinary nighttime errand, only to slowly unravel that sense of normalcy through repetition, distortion, and unsettling narrative cues. Its strength lies in how convincingly it turns the mundane into something threatening, making players feel trapped in a reality that refuses to behave as expected. From the opening moments, the game establishes a strong sense of isolation. The environment feels sparse yet deliberate, with each location designed to emphasize emptiness and uncertainty. Rather than overwhelming the player with exposition, Loop//Error drip-feeds information through subtle environmental details, fragmented dialogue, and audio cues that hint at a deeper disturbance beneath the surface. The feeling of being watched or guided by unseen forces grows stronger as familiar spaces begin to subtly change, reinforcing the idea that the world itself is unstable and possibly reacting to the player’s presence. Gameplay is intentionally minimalistic, focusing on exploration and choice-driven progression instead of combat or traditional puzzles. Interactions often feel deceptively simple, yet they carry an undercurrent of tension because it’s never clear how much weight each decision holds. The game’s structure encourages players to question their actions and interpretations, as choices can lead to different narrative paths and endings. This branching design gives the short runtime a surprising amount of replay value, as revisiting the experience with different decisions can reshape how the story is understood. Visually, the pixel art style is used with restraint and purpose. Rather than leaning into nostalgia alone, the game uses pixelation to obscure details and create a sense of visual uncertainty, allowing the player’s imagination to fill in the gaps. Flickering lights, shifting perspectives, and subtle distortions help convey the feeling that reality is breaking down. These visual elements work in tandem with the sound design, which plays a crucial role in maintaining tension. Ambient noise, distant mechanical hums, and unsettling audio cues often signal danger or change before it becomes visually apparent, keeping players on edge even during quiet moments. One of the most effective aspects of Loop//Error is its pacing. The game avoids relying on frequent jump scares, instead opting for a slow-burn approach that gradually tightens its grip on the player. Repetition is used as a narrative and psychological tool, with familiar actions and locations looping in ways that feel increasingly wrong. This repetition reinforces themes of entrapment and inevitability, making players feel as though they are caught in a system that cannot be escaped through simple logic or observation. Narratively, the game thrives on ambiguity. Rather than providing clear answers, it invites interpretation, encouraging players to piece together meaning from scattered clues and unsettling encounters. This open-ended storytelling may leave some players wanting more concrete explanations, but it is precisely this lack of clarity that gives the experience its lingering impact. The story feels personal and subjective, shaped as much by the player’s reactions and assumptions as by the events themselves. In the end, Loop//Error stands out as a thoughtful and atmospheric indie horror title that understands the power of suggestion. Its short length is offset by its strong mood, replayability, and willingness to trust the player to engage with its themes on a deeper level. For fans of psychological horror who appreciate subtlety, abstraction, and experiences that linger in the mind rather than overwhelm with spectacle, it offers a memorable descent into a reality that quietly but persistently falls apart. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
Loop//Error is an indie psychological horror visual novel with an incredibly creepy and oppressive atmosphere. The game is made in the style of analog horror - more specifically, Lost Media. According to the story, these events were once shared on an old forum that no longer exists, and the game seeks to reconstruct the lost records of a user named GasGuy87, who went to a gas station late at night… and encountered something inexplicable. Since the story was rewritten many times, multiple versions of the events exist. That’s why the game features four endings, each reflecting a different interpretation of what really happened. The game itself is short but extremely atmospheric. Nice artwork and great sound design that heightens the tension. Definitely a hidden gem. Follow Curator : [url=store.steampowered.com/curator/44793303-The-games-that-I%2527ve-played/] The games that i`ve played [/url]
新品节关注的游戏,初印象惊艳。首发12立马购入,[b]约1h全成就通关[/b]后有点失望。 如果有中评会给中评,不过考虑到整个游戏都是作者一人制作,而且视听表现不错,所以还是好评支持一下。 体量方面,本来也没指望多长,但三四十分钟单次通关实在是短得超乎预期。 游戏一共两章,demo就已经推进到了第二章中部,也就是完整版就比demo多了个尾巴。 可以看到demo的选项都是伪选项,不会影响剧情,正式版的选项会导向不同结局,不过即使这样内容还是太少了。 而且游戏无存档机制。虽然短,但多结局探索没存档太坐牢了,疯狂点屏幕跳过对话。 剧情方面,本以为是对日复一日、循环往复的日常生活的反思,以为会带些哲学思辨要素,demo还有点惊喜,结果正式版加的尾巴把剧情又导向了创伤,不多剧透,总之在我看来陈词滥调了。 也许作者想把作品向《寂静岭》之类的心理恐怖、罪责感靠拢,但展开有些唐突,而且幻想未能和心理状况很好呼应。能说得通,但远不到恍然大悟或惊艳的程度。 除了上述缺点,其他部分还不错。语言简洁明了,像素画风非常美丽,音乐也有一种循环又诡异的感觉,可见用心了。 支持一下,希望作者创作出更好的作品吧。 [hr][/hr] 最后附上全成就攻略(虽然其实把选项探索一遍就能全成就,不过姑且还是写一下,方便观看) 以下内容为个人获取成就的方法,仅供参考。没特殊说明的选项就是选什么都无所谓,只有关键选项会导向不同结局 [b]涂黑内容有选项相关的剧透,请注意[/b] ROUND//AND//ROUND:正常通关即可获得 GOOD//EMPLOYEE:[spoiler]老板打电话立马接起+同意去加油站[/spoiler] BAD//EMPLOYEE:[spoiler]老板请求你去加油站,每次询问都拒绝[/spoiler] REAL//GAMER:[spoiler]老板打电话,不接,在手机上玩打飞机小游戏,打掉20个敌人即可解锁[/spoiler] NEVER//LEFT:[spoiler]弹出砸窗户还是找钥匙的时候,选择砸窗户即可(这个选项会弹两次,第一次是伪选项,应该选什么都无所谓,第二次砸窗户即可,下同,都是第二次选对就行)[/spoiler] KNOW//YOURSELF:[spoiler]弹出砸窗户还是找钥匙的时候,选择找钥匙,去邮箱寻找[/spoiler] SELF//SACRIFICE:[spoiler]弹出砸窗户还是找钥匙的时候,选择找钥匙,去工具棚寻找,拿到枪不自杀[/spoiler] MIND//SILENCED:[spoiler]弹出砸窗户还是找钥匙的时候,选择找钥匙,去工具棚寻找,拿到枪自杀[/spoiler]
Beautiful art, lovely sound design. Exactly what you hope to find when stumbling upon a horror game in your discovery queue with less than 100 reviews.
Un jeu très court mais magnifique
Interesting game, makes me wonder how I got 100% completion, yet the 'take a photo' scene never came.
7/10 Simple point and click story about mental illness and guilt over loss of a loved one. [spoiler] Our character is stuck in a loop trying to save his friend that doesn't exist. Trapped in his own mind he relives a imaginary scenario where his friend Pete, who is working a night shift at a gas station, is unable to be contacted by their boss. Our character is requested to go check on him and the story splits from there. [/spoiler] There are 4 possible endings. The graphics and story telling reminds me of one of my favorite devs SpoocleMacBoogle. The price is reasonable for the content and I look forward for future releases.
日本語はないのでgoogle先生の力を借りながらプレイ。なくても中学英語いければOKレベル。 音読しながらの全実績解除が7時間ほどだったので、普通にプレイしたら3時間程度かと思います。 大変センスの良いホラービジュアルノベル。ジャンプスケアもそこそこあります。 が、それ以上に視覚的な演出がとにかく素晴らしいので全く気になりません。むしろ必要。 ビジュアルノベルというジャンルのお手本にしてもいいと思えるくらい良い体験が出来る作品でした。
Neat little game. It was creepy the first time around but any playthroughs after are pretty similar. I'd recommend getting this on a sale if you enjoy horror visual novels. Not bad but a very short experience.
That type of minimalist graphics is up my alley. Most of them are clearly heavily edited photos, but the result conveys the solitary, oppressive feeling of the story - what there is, because it's really too short, it has a few moments but on the other hand, you are forced to go through those couple of ridiculous jumpscares every time, as there is no ability to save or accelerate text in every run, the game is desperate to last a little longer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26K | 73 | 92% | $8.24 | |
| $2.7K | 18 | 89% | $7.99 | |
| $1.5K | 36 | 72% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $28K | 124 | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 60 | 58% | $4.99 | |
| $3.2K | 200 | 69% | $0.99 | |
| $3.2K | 134 | 98% | $1.99 | |
| $3.2K | 54 | 85% | $2.99 | |
| $3.2K | 56 | 82% | $3.99 | |
| $3.2K | 191 | 90% | $0.99 |