
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.14/day in the week to Sep 15 → 17.29/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 13.6Kreviews | 98% | — | $3.5M |
| $5.99−40% | 39ratings | 94% | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is complicated
.
One of the best RPGs ever made. the atmosphere, the gameplay, the companions... everything is awesome. Definitely worth the money
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 15.86/day in the week to Aug 7 → 22.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
an incredible experience, I went in expecting horror and despair, but instead I got that with hopecore in it, play it if you love survival horror and cosmic horror
A great rpg overall, all of the monsters are grotesque in the best way possible but in terms of design some stand well above the rest, you can tell that the developers cared about their appearance and spent a lot of time on the details. Fighting enemies in the game is like watching a carousel of freaks that keeps you wandering what the next one might be, once you start to get desensitized the game loves to bring out a monster that fills you with a sensation that can only be described as "trow a Molotov at that thing", needless to say I am slightly afraid of what they could achieve with a bigger budget. The story has a really nice premise, the gameplay and story are not too complicated so you can leave and come back whenever you want without feeling out of place, I believe that 15 days are more than enough to reach a satisfying ending but enough to make it challenging to achieve everything in 1 save file. I do have some complaints: - first off all the menus and dialog are not comfortable to navigate, having to reload a firearm out of combat by having press i->skill->select character->ranged->reload weapon is just the icing on the cake; - the game always starts in windowed mode instead of fullscreen when started; - it can get hard to tell the status condition that are afflicting someone in combat because they are shown briefly on a loop, once you get 6 different conditions you stop noticing that one of your guys has been bleeding heavily for 4 turns; - I wish that friendlies, just like enemies, had an indicator that spelled resisted or weakness to give you an idea of what type of damage they just suffered. I hope I did not sound to critical the game is a solid 9/10 and definitely worth the shoot.
Gem Alert ! Gem Alert !
Enjoying every moment. What a game.
good
I saw one of my fav ytbers play this last year & it seemed pretty fun. Now that I've played thru it a bit, that idea has kind of gone with the wind. The reasons for that are mostly in how much this game freezes & crashes, which kills its pacing & the satisfaction of clearing a dungeon/room. The sheer amount of crashes made me really glad, that I played on easy mode, since that mode auto-saves decently often. But... speaking of the difficulty (& also the RPG side)... man. This game relies too much on its random door encounters to deliver you party members. If you don't get at least 2, it starts feeling shallow so quick, since there's just so little to play with. To give you a reference point - I did roughly half my playthru with 1 party member, and while combats didn't take long to finish, they began to feel same-y very quickly. All-in-all I would only recommend trying the game, if you're both very patient with technical issues & fine with the RPG side being very volatile, cause it ranges from really stale to... uh... a D&D campaign sidequest (which was p fun tbh).
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 39 | 94% | $5.99 | |
| — | 0 | — | — | |
| $557 | 10 | 60% | $3.99 | |
| — | 0 | — | — | |
| $1.3M | 2.3K | 75% | $19.99 | |
| $86.7K | 225 | 87% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 15.2K | 98% | $9.99 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 10.5K | 77% | $24.99 |