
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−40% | 14.7Kreviews | 98% | — | $3.5M |
| $5.99−40% | 38ratings | 94% | #132 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saying this is my favourite game is an understatement. I am going to do everything I can to 100% this game to appreciate all secrets this game has to offer. Fantastic music that I find myself listening to outside of playing (would go hard on vinyl), and one of the coolest art styles I've seen in a game. When I got my first ending I cried because it was so beautiful, such a stunning game. 1000% reccommend!
作为一个非RPG爱好者(曾有过打RPG游戏睡着的经历),本是冲着游戏克系的美术设计购入的,肢体变异和不可名状的怪物配上完美的像素画风看得人太爽了,好涩情......打了几个小时后才发现这游戏惊人得好玩且异常耐玩,能让人沉浸到世界观设定中,某些交互选项更是让人看了不得不感叹一句“神人山姆”(褒义)。人物设计也好可爱,但是敲门事件还是太随机了,好多NPC都没碰到,为什么大家不能都来当我的翅膀!一周目打完了感觉还有好多事没做,15天还是太短了。 总之就是太好吃了,不知道为什么越吃越饱.jpg
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 15.86/day in the week to Aug 7 → 22.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What an amazing game, this really is a hidden gem of 2025. If you are looking for a JRPG-style horror game, enjoy games such as Fear & Hunger, and polished RPG maker games, then give this one a try. A lot of the horror here comes mostly from body horror and the cosmic horror atmosphere. There is also a lot of survival horror mechanics (if you play on normal difficulty), where you have to manage your resources more, even saving! Like in old Resident Evil games. The pixel art in this game is incredible. What a beautiful art style, which can be quite shocking with the body horror. I loved all the designs; a lot of them are very creepy. There are so many unique creatures and encounters in this game; almost every room has some new-looking enemy sprites. The OST is pretty good as well, and it fits well with the atmosphere. The save system in this game is also so unique. I have not seen anything like this, where you get more rewards the longer you go on without saving. The only downsides I would say are that the battles are very basic, it's your classic JRPG, you have health, stamina (mana), and just attack, use stamina, and heal after battle. But I think the variety of enemies you meet really makes up for it. If you have even a slight interest in this game, go and pick it up without looking up any spoilers; it's a really worthwhile and unique experience.
Me he hecho el platino y esta reseña la escribo bastante después de la ultima vez q lo juegue pero puedo confirmar q es un juegazo y q es una obra maestra en su genero , es el primero q e probado de este estilo y me a encantado. El jefe final en la dificultad mas alta fue una locura 10/10.PD lo juegue con un mod para jugarlo en español porque si no tienes un nivel altísimo cuando usa palabras raras es complicado seguir el ritmo.
Отличная идея мне пока всё понравилось. Рекомендую!
[h1]Description[/h1] [b]Look Outside[/b] is a turn-based survival horror role-playing game. It was made with RPG Maker but with so many added features and bespoke assets it is genuinely hard to tell. You wake up with a weird urge to look outside... and quickly learn that anyone who does so turns into a monster. You have 15 days to figure out what to do. You can recruit teammates, explore the building, solve puzzles, fight an impressive array of unique and horrifying monsters, play video games, cook meals, craft items, the list goes on and on. Interesting time system: it only advances when doing activities in your own apartment or when discovering a new area. There are 13 different endings depending on your choices (not counting the various premature game overs). [h1]Pros[/h1] [list] [*] Peculiar retro art style with perfect eldritch vibes [*] Excellent retro soundtrack [*] Stellar monster design [*] Huge replayability [*] Clever story with very satisfying plot twists ([spoiler]the final piece of knowledge which you must kill Sybil to obtain floored me because it made sense, was worth the build-up, and tied up most loose ends[/spoiler]) [*] Impressive body horror and cosmic horror content [*] Rewarding exploration, with a ton of secrets to uncover [*] No filler content or petty fetch quests [/list] [h1]Cons[/h1] [list] [*] Punishing difficulty even in the easiest mode (Explorer) [*] Steep learning curve unless you use guides [*] Bleak atmosphere, sad events, and mostly horrible endings, YMMV [*] No map system when rarely has the need for one been felt more intensely [/list] [h1]Verdict[/h1] Look Outside is a gift that keeps on giving. If you're into JRPGs, survival horror, or retro gaming, you owe it to yoursef to play this gem. At full price (10€) it's a total steal. On sale... what are you waiting for?! [i]Look outside... it's beautiful.[/i]
I simultaneously appreciate what this game is, and can't recommend it. First off, the good! The art is spectacular, so much detail put into the enemy designs, expressions, and animations. The writing is fun too, so many little details. The rest of the game feels designed to waste your time. Party members absolutely shouldn't be this hard to get in any RPG. I killed the first one you can recruit because they attack you the first time you meet and have to be pacified with an item that you can miss picking up. I'm on my way to two more, but I only figured this out thanks to occasional guide checks. This makes encountering anything new not scary, but sigh inducing. I have no idea what or who can be recruited otherwise, so I guess I'll click the most understanding kind options. Except sometimes it punishes you for doing that, further wasting your time and effort. So, I'm on day four, and have found two recruitable members who were both in the open and clearly friendly. Except one of them required payment and got kidnapped, and the fight to get them back is too hard with two members. Great! I've played for almost ten hours and have lost about three to four hours of progress due to the save system as well. I know I could turn on explorer mode, but that also lowers combat difficulty, which I could navigate fine if I had more party members. Speaking of which, combat stinks! Weapons break all the time, fight visuals don't reflect difficulty, and unlike the rest of the game, getting through fights is often just mashing attacks and items until you win. It's tedious, especially when many fights have me asking myself, could I have avoided this? Speaking of avoiding things, how about them status conditions! Are you brushing your teeth and showering? Talking to friends enough? Who knows unless the game tells you, because these mechanics have no status trackers. If you enjoy the art, cool, but the gameplay is so anti-fun that you will feel more fulfilled doing actual chores.
La segunda mejor representación lovecraftiana dentro de la industria del videojuego detrás de Bloodborne. Sorprende lo que un ser humano inspirado puede hacer, así sea con las limitadas herramientas que provee RPG Maker; una nueva demostración de que lo artesanal también tiene una connotación arcana.
A fantastic game made with passion and originality. It features a compelling story, excellent RPG mechanics and gameplay, and outstanding characters and music. It's slightly held back by bugs and performance issues, but I still highly recommend playing it.
我说这游戏太牛逼了,所有人要是没玩过这日子简直是白活了。42块钱能有那么多的剧情、画面、音乐、地图内容和多周目的冲动,我说值了,简直太值了。 简直是天才来的能想出那么多怪物的模样,都好萌好涩情啊我实在是太喜欢了,每个npc都很有特点,大家都好萌!?恐怖氛围也很给力。好想要美术设定集,出了一定强力支持!!! 虽然我现在只有一周目不过[spoiler]鼠宝宝好萌虽然我没有带着它,莱尔你是男同吧?!那么想亲山姆,西比尔和珍妮也好萌好喜欢你们TT……牙齿小孩没招募到,敲门事件也没遇到战神,二周目我试试。情书那个,钻眼睛里好惊艳啊好喜欢,虽然你是不是骗了我!欧内斯特我还不知道怎么招募但是老头你也很萌。地下室停车场有点恐怖了,我真的能打得过吗!?不过我好像还是有很多npc没有遇到过……[/spoiler] 好想见到访客啊,访客快来地球吧等你❤️
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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