
Lead 4 auto-running heroes through dungeon runs, open chests, survive the curse, and spend your loot on permanent upgrades.
Modeled estimate, not a reported figure. How we estimate →
About
This is our very first commercial game.
We’re just two developers who wanted to challenge ourselves not only to start a game, but to actually finish and publish one.
Your time, feedback, and support truly mean a lot to us :)
Long Rest is a fantasy run game built around a simple tension: your party pushes into a dungeon tier, chests keep appearing, and your heroes move to claim them.
But the curse deepens over time, dealing mounting damage until the tier ends in victory when the curse fully settles or in defeat if the party falls first.
Between runs, return to camp to pick a dungeon tier (higher tiers trade tougher curse pressure for richer rewards), open the skill tree, and spend multiple currencies on chest-focused and global upgrades so the next expedition comes back stronger.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Zero gameplay as far as I played it. Slow and boring skill tree. Exits fullscreen each time you finish a level. No thanks.
A good game for a first outing by only two devs. And at $2, you really can't go wrong, as long as you enjoy this type of game. If you do, just get it; you'll get your money's worth. That said, there are three issues I found, of varying degrees of annoyance. In no particular order: 1. The skill tree is not properly balanced. There are four currency types: Gold, Shards, Tokens, and Diamonds. Each currency type has a drop-rate upgrade which can be purchased for gold. Unfortunately, you will exhaust skills to purchase with tokens and diamonds LONG before you end up purchasing all of the rate upgrades for them. I had three entire skills for diamond rate upgrades (15 total ranks) and two skills of token rate upgrades (10 total ranks) completely untouched by the time I finished buying the skills that use those currencies. Conversely, I exhausted the rate upgrades for gold and shards long before the skills that use them (shards were especially egregious.) 2. The token skill tree is bugged. Or, at least it feels like it. Everything that the descriptions say those skills do just... don't. 3. If you played the demo, you will be prompted to load that save when you start the full game. Ordinarily, this would be a good thing. Unfortunately, any achievements that would have been unlocked in the course of the demo (had you been playing the full game,) will remain locked. Namely, the achievement "True Names" (Purchase Champion's Revelation.) I had to reset my progress after beating the game in order to be able to 100% it. End of the world? No. It's an early achievement (most likely the first one you'll get,) but it's never-the-less annoying to have to earn it twice.
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Hours played at review time, across 32 reviews with recorded playtime.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $3.2K | 43 | 63% | $3.99 | |
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| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
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