
Long journey - Many people know that a large amount of sweets is bad for teeth .. But not for this skeleton! Embark on a long adventure with this skinny sweet tooth and collect all the donuts!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Hard but fun little game.
Fun arcade game for a couple of hours
este juego es corto pero con una dificultad complicada, porque el personaje tiene el salto muy impreciso y cada ronda que perdes tenes que empezar desde el principio eso lo hace desafiante. (estaría bueno que se pueda jugar con joystick)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Уже сгорела жопа. не могу первого чувака пройти
Игра с убогой графикой
щас так затянусь
Long Journey is a compact indie platformer developed and published by The Lost Truth Media, built around a simple but charming premise that blends humor with old-school challenge. You step into the bony shoes of a determined skeleton whose singular motivation is collecting sweets, particularly doughnuts, scattered throughout a dangerous world filled with traps and hostile threats. While the concept leans into playful absurdity, the gameplay itself is anything but careless. Beneath the lighthearted surface lies a precision-driven platforming experience that demands careful timing, observation, and repeated practice. At its core, Long Journey follows a traditional side-scrolling structure. Each level presents a sequence of jumps, hazards, and enemy encounters that must be navigated with deliberate movement. Spikes, pits, and roaming adversaries punish hesitation and sloppy execution, often sending players back to retry sections until they fully understand the layout. The controls are tight and responsive, which is crucial for a game that relies so heavily on precision. When failures occur, they feel like the result of mistimed input rather than mechanical unfairness. This clarity of control design reinforces the game’s emphasis on skill development rather than randomness. The difficulty curve gradually escalates as new environmental hazards and more complex platform arrangements are introduced. Early stages serve as an accessible introduction, teaching players the rhythm of movement and the behavior of enemies. As progression continues, however, the margin for error narrows. Jumps require greater accuracy, enemy placements become less forgiving, and sequences demand faster reaction times. The challenge never feels artificially inflated, but it does expect patience and persistence. For players who appreciate refining their execution and mastering level patterns, this structure can be highly satisfying. Visually, Long Journey adopts a colorful, cartoon-inspired art style that contrasts with its punishing mechanics. The skeletal protagonist is animated with exaggerated personality, adding a subtle layer of humor to every leap and fall. Environments are bright and stylized, filled with playful design elements that soften the intensity of the challenge. This juxtaposition between cute aesthetics and demanding platforming creates a distinctive tone. The game does not attempt realism or high-end visual complexity, but its art direction is cohesive and expressive within its scope. Exploration also plays a role in the experience. While the main objective is always to reach the end of a stage, optional collectibles are often placed in riskier or less obvious areas. Pursuing them requires detours into more dangerous sections, encouraging players to weigh risk against reward. This design adds replay value, as completionists may revisit levels to gather missed items or improve their performance. The game does not rely on expansive upgrade systems or narrative branches, but it provides enough incentive to encourage multiple attempts beyond simple stage completion. Audio design complements the action without overpowering it. Upbeat background music reinforces the adventurous tone, while sound effects provide immediate feedback for jumps, collisions, and enemy interactions. The soundtrack supports the pacing, maintaining energy during tense sequences while never becoming distracting. Although modest in production scale, the soundscape contributes to the overall cohesiveness of the experience. Ultimately, Long Journey is a focused and skill-driven indie platformer that embraces classic design principles. It does not attempt to reinvent the genre with elaborate mechanics or sweeping narratives. Instead, it concentrates on delivering precise controls, escalating difficulty, and a consistent visual identity wrapped in a humorous concept. Its strengths lie in its responsive gameplay and clear challenge structure, while its limitations stem from its relatively short length and narrow mechanical scope. For players who enjoy demanding platformers that reward patience and improvement, Long Journey offers a satisfying and compact adventure that remains true to its core concept from start to finish. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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