
Don't be afraid of heights to find the way out. Lone Land it's about reflection, calm, and relaxation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不知道是不是速度和灵敏度太高的原因,玩的我有些晕。 游戏本身我觉得还行,简单说是一个探索游戏,就找东西。
thought this would be a walk around a city kinda game but its just a annoying jumping puzzle game. Just jump on stuff. Not my kinda of game. Pretty lazy.
Lone Land is not good. I'e given this game two chances and neither times have I liked it. Really Floaty and the world for the most part does mesh well with that. Finding all crystals is a chore and bore. The ledge grabbing I still have no clue how it works because each time it happened I was pushing down on different buttons. Even for the price point it's not that great. I'd suggest using that money to wait for Refunct or the Neave games to go on sale or save it to help with tax on another game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
За место расслабления под конец игры начало мутить, действует постоянное мелькание зданий вкупе с физикой вялой сосиски которую мотает по инерции.
Game objective: Get 100 crystals You follow the rail road and see a crystal. Each time you pick a crystal two things happen 1) New buildings appear. 2) Somewhere in or ouside the buldings new crystal will be spawned. So basically you have to move or jump around the map to find all those crystals. With more buldings that gets longer and boring Also the crystals can appear in weird places (liem almost under the house roof) Stopped playing at 48 crystals https://steamcommunity.com/sharedfiles/filedetails/?id=3255498432 Gor tired of gameplay and i kept getting nausea after having to jump for a long time to find crystals
I use this game to de-stress myself. It's simple, you just jump and pick up the crystals. The music is relaxing, the ambience is also nice, graphics while simple are pleasant to look at. It's like a peaceful little nap.
Smooth and satisfying game play for one evening. Price is fair for the meaningful value behind this game. Crystal counter has been added which is perfect so good on the dev for that change. Overall, really recommend this game
I don't recommend this game... - Not relaxing - Loses the fun quickly - Can easily misjudge your step, identical moves lead to different results: I could either get on top of the building the first time or after several attempts with no control or position change. - The shine of the game makes it hard to see all the crystals. - I had no idea I had to collect 100 crystals until I had to admit defeat and look for a walk-through. - Music is off putting through earphones. - The only way I could control the music of the game was to go into my sound settings and specifically turn off the sound to the game. - I often rage quit. Pros: It's pretty and nice design wise. That's about it.
Nice short simplistic platformer where you collect crystals that spawn buildings and more crystals. Can you find your way out? There is 100 crystals total. I got 88.
It's a nice relaxing game to play through a few times. Good atmosphere and music. If the dev is reading this, don't stop making games, this was a awesome game, just could have been polished more. There are a few weird things about the game like the camera, ledge grabbing and some performance issues( I'd go from 120 fps down to 50-60 when in the middle of the city/looking at everything.) The crystals could have flowed much better in all honesty. I really had to search for the last 5-6 of them. The camera seems to be at the back of the "model" in the game, so you rotate around a point when you turn, which is quite confusing and makes turns around corners to be very very weird. Additionally this same issue makes you fall off ledges when you shouldn't. Honestly, It's 99 cents. Just have some fun with it :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $171.8K | 724 | 88% | $9.99 | |
| $7.8M | 29.2K | 92% | $14.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $837.3K | 17.5K | 96% | $2.99 | |
| $89.6K | 566 | 71% | $9.99 | |
| $51.2K | 121 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 54 | 54% | $2.99 | |
| $5.5K | 185 | 73% | $1.39 | |
| $5.5K | 58 | 95% | $5.99 | |
| $5.5K | 70 | 59% | $2.99 | |
| $5.5K | 148 | 85% | $1.99 | |
| $5.5K | 130 | 88% | $1.99 |